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Where Did Civ3 Go Wrong?

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  • #46
    Where did it go wrong? Hmm, I guess I would have replaced Joan with Napoleon, but aside from lack of MP or scenario support that is the game's most serious flaw. I, being a gamer of the most critical standards, consider Civ 3 to be the greatest and most rewarding gaming experience yet created. I love EU 2, I love the old Civ games, I love the Panzer Campaign series, etc but Civ 3 is, thus far, the world's magnum opus of video games.
    http://monkspider.blogspot.com/

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    • #47
      Originally posted by Laiquendi
      My comment was not on the skill of the AI, if the AI is too good, I drop a difficulty level, if it's too easy, I up the difficulty. My problem with the civ III AI is HOW it plays, not the overall difficulty of the play. As seen in many threads on this board, the diplomacy system has some major issues (AI trading, wild valuations to techs/luxuries), the AI sees resources that have not yet appeared, the AI settles useless tundra, the AI refuses to respect national boundaries...

      This is why I have stopped playing, again.

      For those who say I should quit playing and go away.. the reason I am compelled to whine is that I LOVE CIV! Despite it's problems, civ III is an improvement over civ II and ctp/ctp2. I am angry because firaxis/infogrames are asking me to pay the full price of a new game for a barely improved old game.
      The AI doesn't get 'better' by level. It gets production penalties or bonuses. It's called a handicap. Many games use the concept. I want a challenge against a weak chess player? I play without a Queen. Except for in computer games that would not do. So programmers give them 2 or 3 if you feel you're super.

      My point about AI trading is that it IS a good strat to follow. I followed it ruthlessly with 1.07 and rode the advantages to easier victories. Now I can't do that because the AI is doing the same 'smart' thing. How is that bad?

      As for settlement sites. I ruthlessly go after Desert and Tundra areas during the Medieval era. It means much Oil later. Much Oil means victory. How is the AI being dumb?

      As for luxuries, yes the AI is using a skewed value system. But, it has reason to it. The more pop you have the more valuable a luxury is, to you. I disagree with this, because it causes me, a large power usually, to beat the stuffing out of smaller powers to get the luxuries at no cost instead of the outrageous costs they demand as I get bigger and bigger. Resource value should be decided on a global scale. That would help smaller civs survive when they have a luxury I do not, hopefully.

      The AI will respect your borders if you have an army worthy of respect. This I have observed. If they don't, so what? You punt them back into the previous age with cold steel. I don't give too much respect to the weaklings near me who have 25% of my forces either.

      I have no fight with you Laiquendi, and I wish you no ill will. I understand that you love civ and 3 has disappointed you. I am taking the opportunity to 'debunk' some of the criticisms I have seen repeatedly that I consider to be invalid, and to agree that it could be better in some repects.

      Keep on civ'in.
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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      • #48
        Re: Where Did Civ3 Go Wrong?

        Originally posted by Shadowstrike
        A year ago, Civilization III (which we did not have yet) was perhaps the biggest expectation everyone on this forum was waiting for. Today, the general attitude towards Civ3 is that its a decent game, but it probably won't become a legend anytime soon. My question to the community is, where did Civ3 go wrong?

        Was it the lack of multiplayer support which killed Civ3? Scenario capability? Graphics? Hype? Over-expectation? Gameplay?

        Discuss.

        trolls dented it. didn't kill it, though

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        • #49
          Originally posted by notyoueither


          You don't like it. They must be doing something right.
          Just for that I'm going to kick a cat the next time I see one
          Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

          Look, I just don't anymore, okay?

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          • #50
            Find a big one. Make it a 'fair' fight. Yum, yum.
            (\__/)
            (='.'=)
            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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            • #51
              Just for that one of the neighbour Moggies is going to get hosed. Wanna keep trying?
              Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

              Look, I just don't anymore, okay?

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              • #52
                I wouldn't want to contribute to the misery of a superior being.

                Don't worry. There is a next life for you. Meow. Pffft! Pffft! Roooarr.
                (\__/)
                (='.'=)
                (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                • #53
                  Originally posted by Civ Old Timer
                  I totally disagree with Alexnm. I think it simplistic to fob people off and say "you didn't get what you wanted so you're upset." I would have been happy with the changes Civ three brought - resources and culture - had they been done thoughtfully. I am quite annoyed at all of the good things that were left out unnecessarily. And the new AI is great in many ways, as many people have said. It's the rules that need the most work. Did anybody test this thing? I wonder about that.
                  You just reinforced my point. I said that Firaxis streamlined the game in excess because they had to sell the civ concept to a whole new generation. I also think that Civ3 would benefit from more complexity and depth. But if you take a look at some posts around here you'll see that some players are having a hard time even with this "dumbed-down" Civ3. The number of posts saying "I am being beaten all the time! What am I doing wrong?" is amazingly high. Does this mean that the players are stupid? Of course not. Civ games have a steep learning curve, now imagine what would happen if Civ3 had SMAC's complexity.

                  FIRAXIS: Even if the wider market prefers simple games and fewer complex features ... ok, they got that with the initial game! Now that they have mastered the basics, even the simpler, less hard core market should be ready, and even eager, for an increase in complexity!
                  That is what I want.
                  I watched you fall. I think I pushed.

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                  • #54
                    Originally posted by monkspider
                    Where did it go wrong? Hmm, I guess I would have replaced Joan with Napoleon, but aside from lack of MP or scenario support that is the game's most serious flaw. I, being a gamer of the most critical standards, consider Civ 3 to be the greatest and most rewarding gaming experience yet created. . . . Civ 3 is, thus far, the world's magnum opus of video games.
                    I like Joan.
                    Other than that, I agree wholeheartedly.

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                    • #55
                      For me the single biggest problem with the game is the turn lag.
                      (My computer's pretty good too...P4 1.4 Gig, 384 Megs RAM).

                      I had not been following the development of the game or the forums or anything previous to purchasing the game, so my preconceptions were minimal.

                      When I fired up my first game I was stoked to see that it was possible to play with 16 civs...drool...So I did. I fired up the default huge earth map that came with the game with 16 civs.

                      Well, the wait between turns became more and more unbearable until I finally quit when the wait exceeded 10 minutes between turns. Oh well, back to playing smaller sissy maps with less opponents. *sigh*
                      "The ugliest strip-mall shopping development is better than the most beautiful gulag." --P.J. O'Rourke

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                      • #56
                        Originally posted by nato
                        Just to get my opinion in ...

                        I think the thing Civ3 is missing is complexity and a few interesting features, like social engineering and a tech tree with strategic choices in it.

                        It has been over-simplified.

                        However I like the game a lot, and it has some great new features like culture. It is very close!

                        I think if they would add just a couple of complex features, like SE and many more choices in the tech tree, Civ3 would lose the "intellectual lightweight" reputation it has compared to SMAC.

                        Civ3 is just a couple of complex features away from greatness ... I sure hope they add them in the expansions.

                        On that note,

                        FIRAXIS: Even if the wider market prefers simple games and fewer complex features ... ok, they got that with the initial game! Now that they have mastered the basics, even the simpler, less hard core market should be ready, and even eager, for an increase in complexity!

                        Expansions must significantly expand the game to succede, and the simpler market should be ready for it by now. Doing this will put Civ3 up to SMAC's level, prove the whiners wrong, and ensure Firaxis's reputation.
                        Nato,

                        I know you and I were discussing this same idea inyour AI & features post. I perhaps either skimmed or misread your intentions in that thread. WHat you've posted here I would support.

                        It still is my belief that CIV3 is simplified to appeal to the new generation of gamers. The core game IMHO firaxis won't (and prolly shouldn't from a business POV)touch in order to have that appeal.

                        Your post above I would agree as a good business model for firaxis to look at. That being the expansion pack (vers. 2 most likely) should look to bring back the features we SMAC followers so dearly love. (Social Engineering being prolly chief feature ignored that really has some historical merit)

                        I clearly thought your intentions were that FirX should patch the existing game (in doing so they risk losing the same target marget they sought to gain). The new market once hooked on TBS would now be a large enuff market (combined witht he exisitng TBS'ers) to support the more feature laden game.

                        I for one would fork over the cash if I knew this was what I was getting. I have no plans on putting any money into the current incarnation of XP as it now stands tho'.

                        Great post Nato!
                        "Just puttin on the foil" - Jeff Hanson

                        “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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                        • #57
                          Re: Re: Where Did Civ3 Go Wrong?

                          Originally posted by Tiberius
                          Where Did Civ3 Go Wrong? Let's see:

                          Modular units or social engineering like in SMAC? This is not a SF game.
                          Tib,

                          Gotta disagree here. SF has nothing to do with either of these ideas.

                          Modular units in history.
                          consider these units that could be created with a Unit workshop

                          Horse mounted archers
                          Dragoons (Horse musketeers)

                          Infantry in Jeeps
                          etc.


                          I'll grant you this the idea of the UU was FirX's attempt to give some distinctness to the individual civs that employed radical units (i.e. the chariots of Egypt, the Panzers of Germany,etc), but that same distinctness and greater overall choices could have been implemented in a way that was historically accurate IMHO.


                          Social Engineering

                          Aside from future governments let look at the first 3 tiers of choices and see if they have a historical basis

                          Government Types
                          Police - All the time in history
                          Democracy - Yeah
                          Fundamentalism - Yeah

                          Economics
                          Free Market - Yeah
                          Planned - Yeah
                          Green - Might be occuring now

                          Social Policy
                          Power i.e. Militancy - yeah
                          Knowledge - Yeah
                          Wealth - Yeah

                          I see no reason that social engineering is counter to the precepts of a historically based game. Matter of fact the SE choices above would IMHO allow a better modeling of the ancient through modern day civs than does the existing limited governmental choices.
                          "Just puttin on the foil" - Jeff Hanson

                          “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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                          • #58
                            Why always compare with Civ2

                            I've just started to play the game as it has been released very recently in France.

                            I must admit, as many on this forum, that the AI is very disconcerting. It refuses good deals even if you are much stronger than it and can crush your opponents by clicking fingers, and on the other hand declares war to you anytime you are not saying yes to all its unreasonable requests when you are weak. The first game that I played to get hands on, without too much reading the manual, was a disaster and I've been beaten to death when attacked suddenly by my 3 closest neighbors. And it was the easiest level of play. It never happened that way with any of the previous games of the series.

                            Here, I come to my point. Many comparisons are between CivIII and Civ2, as if CivIII was a direct sequel of Civ2. Except for Intellectual Property and copyright reasons (Sid Meier’s Civilization …), I don’t see why to limit the comparison with Civ2 (or Civ1) : as a matter of fact, in between 1996 (Civ2) and now, there have been two other sequels, the “Call to Power” series. Just like Civ3, the CtP games revisited the general Civilization concepts while introducing significantly new or different features (e.g. no workers in CtP, but “civil work” points). Just like Civ3, they were brand new games as far as programming, AI, graphics and so on were concerned. I wouldn’t dare saying that Civ3 is closer to Civ2 than the CtPs were. I don’t see any difference from that point of view.

                            I did not participate in all the discussions on what Civ3 should have been, but surely they were so intensive that those of you who have participated can only be disappointed.

                            The publishers of the Civilization games are here to make a sellable product and money, and they exploit the “Civilization” brand name and concept to do so. Just like movie makers do (Police Academy, Rocky, Star Wars, etc.). As they restart from scratch, there is no reason why they should or could produce for their first release a higher grade product than their predecessors. I’m in software development and I can tell you that this happens all the time when you redevelop a new range of products from scratch : you cannot incorporate all the functions of the last version of the previous range in the first release of the new products, because you cannot afford to be out of the market by being too late – not talking about the fact that the technology inside will be outdated. So you release as fast as you can and produce a roadmap with further upgrades (that you will sell).

                            What I know is that I am addicted enough to the Civilization concept that I would buy any game with this name in it, in particular when endorsed by Sid Meier. Alas, the reality is often disappointing. For example, I’m very angry with Activation because I purchased CtP2 at the high price (about $50) just when it was released, whereas it only deserved to be an add-on or a minor upgrade of CtP.

                            This being said, I need to play more with Civ3, but in addition to the AI issue, I agree with other comments that I read on this thread :

                            - Resources : very difficult to spot in the map – a “find/highlight resources” option / command would be welcome
                            - City queues : the CtP city queue system was really much better and easier to use.
                            Si vis pacem, para bellum (9 mm)

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                            • #59
                              Wow thanks Ogie, I'm glad you agree.

                              I truly believe the AI might be better if it focused only on what it could really do well, but I had another motive also... I was hoping not making the AI learn complex things would make programming easier, and thus increase the chance of adding complex features.

                              But thats a seperate matter and very debatable. AI issues aside, I really hope the logic in my first post here has some appeal ... even if the wider, casual market is being sought, they really have had a chance to learn the basics, and should be eager for new things to learn and master.

                              And it could solve the bad response from the "hard core" market, and make it an undisputed winner and help Firaxis's reputation.

                              Thanks for the nice response!
                              Good = Love, Love = Good
                              Evil = Hate, Hate = Evil

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                              • #60
                                There's a lot of things I didn't like about Civ 3, and many I do like.

                                Espionage: Enough's been said about this.

                                War: The combat system is a step down from Civ2 and SMAC

                                Cities: Missing some nice buildings, I liked the farms in Civ2.

                                Culture: Works good for borders, I don't care much for flipping cities

                                Corruption: Its not the way I would have gone to prevent Imperial Sprawl.

                                Diplomacy: Ai doesn't know a good deal when I shove it down its throat.


                                As for corruption, what I would like to see is cities which are too corrupt just revolting into their own empires.

                                My biggest complaint was that they took out the Vassal Ally dealio from SMAC, my FAVORITE part of that damn game.

                                This is the natural solution to Imperial sprawl. Rather than obliterate the Iroquios, I could force them to do my bidding, and leave them their empire as long as they behave. Then, when they're feeling tough enough, they could give me the finger.
                                By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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