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Firaxis: Did you intend to auto raze Wonders?

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  • #16
    Yes. Egypt was still going. In fact the city was on their cultural border.
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    • #17
      Originally posted by notyoueither
      Wonders produce culture. Culture > 0 = no auto raze.
      Not quite, as the city needs to have expanded. Thus, with the unedited setting: Culture >= 10 || Size >= 2 --> no auto raze.

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      • #18
        I'm not positive that's the case Sir Ralph. Can you point me to where this is spelled out.

        At any rate, the city once had a very large culture, as any 4500 year old core city would.

        By the logic of the situation, when the enemy captures my size 1 city (I drafted) it remains intact. When I take it back the next turn, is goes poof. Intentional?
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        • #19
          Just a quick $.02c,

          From a historical point of view, I think this situation is quite realistic!! After all, aside from the Pyramids, where are all the Ancient Wonders of the World today?
          In Civ2 I always thought it counter-intuative that, in-spite of all the vaguaries of warfare, and all the losses I'd suffered, all of my ancient wonders remained INTACT!!!
          Can't help you with your actual question, though, NYE!!!

          Yours,
          The_Aussie_Lurker.

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          • #20
            D*mn you for having a point Aussie.
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            • #21
              It's nowhere spelled out, just my experience. For instance, if I make an early conquest with the intention to capture (not raze), I go for the enemy capital, since it is often the only city with any culture. Because I take the cities, it jumps several times in this process. Since the AI poprushes like mad if in trouble, I rarely get a chance to see the city size 2, so I need to wait till it generates culture. And I noticed, it doesn't suffice to go for the capital, you have to wait the 10 turns till the borders expand. If I capture the city earlier and it's still size 1, it's autorazed even though it already has a few culture points.

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              • #22
                Ahhh, a good tid bit of information. Therefore it must be 10 before the city is protected from razing. Hence the possible bug. If it only looks at current cultural range, and not some stored 'memory' then the 'glorious' city of Paris is not protected on reconquest from the dastardly evil ones, even though it is the most significant 'city of light' in the world.

                BTW. For anyone who wants to contribute to a good cause, go here and let your voices be heard.
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                • #23
                  Originally posted by The_Aussie_Lurker
                  Just a quick $.02c,

                  From a historical point of view, I think this situation is quite realistic!! After all, aside from the Pyramids, where are all the Ancient Wonders of the World today?
                  In Civ2 I always thought it counter-intuative that, in-spite of all the vaguaries of warfare, and all the losses I'd suffered, all of my ancient wonders remained INTACT!!!
                  Can't help you with your actual question, though, NYE!!!

                  Yours,
                  The_Aussie_Lurker.
                  Pyramids, Great Wall, ummm... statue fo liberty, hoover damn, apollo program, seti, adam smiths, (all modern ones).

                  are the hanging gardens gone? i'd assume so but i would have really liked to see them.
                  "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                  - Ender, from Ender's Game by Orson Scott Card

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                  • #24
                    I will often, in the process of mopping up from my ancient conquests, sit outside a city that has just become a capitol (since I "liberated" the former one) for 10 turns. Then the borders expand and I can take it instead of raze it to the ground.

                    Many of the ancient wonders of the world, incidentally, were destroyed via earthquakes, not conquest.

                    Colossus - earthquake
                    Great Lighthouse (Pharos) - earthquake
                    Tomb of Masolous - earthquake
                    Hanging Gardens - no one's really sure this even existed

                    You could say that the statue of Zeus @ Olympus was a result of conquest, as it was removed to Byzantium by the emperor, where it perished in a fire.

                    I forget the final fate of the temple of Artemis... and the seventh wonder escapes me entirely right now.

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                    • #25
                      Originally posted by Arrian
                      ... and the seventh wonder escapes me entirely right now.

                      -Arrian
                      Duh, Pyramids.

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                      • #26
                        Originally posted by Arrian
                        I will often, in the process of mopping up from my ancient conquests, sit outside a city that has just become a capitol (since I "liberated" the former one) for 10 turns. Then the borders expand and I can take it instead of raze it to the ground.

                        Many of the ancient wonders of the world, incidentally, were destroyed via earthquakes, not conquest.

                        Colossus - earthquake
                        Great Lighthouse (Pharos) - earthquake
                        Tomb of Masolous - earthquake
                        Hanging Gardens - no one's really sure this even existed

                        You could say that the statue of Zeus @ Olympus was a result of conquest, as it was removed to Byzantium by the emperor, where it perished in a fire.

                        I forget the final fate of the temple of Artemis... and the seventh wonder escapes me entirely right now.

                        -Arrian
                        hi ,

                        the hanging gardes did existed , ......

                        have a nice day
                        - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                        - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                        WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                        • #27
                          Originally posted by notyoueither
                          By the logic of the situation, when the enemy captures my size 1 city (I drafted) it remains intact. When I take it back the next turn, is goes poof. Intentional?
                          Sorry, this one I overlooked: The culture is preserved for each civ. In your example, the enemy has 0 culture in the city, but YOU have. So, if you retake the city, YOU have enough culture in it to keep it from being razed.

                          So, in your initial post, if Cleo would have taken Memphis back, the city would still exist. But neither you nor Alex had any culture in the city. This sealed the fate of the Great Lighthouse.

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                          • #28
                            Originally posted by panag
                            the hanging gardes did existed , ......
                            ...but probably in Nineveh (Assyria), rather than Babylon and
                            about 300 years earlier.

                            To flesh out the list:
                            Colossus at Rhodes, Tomb of Mausolus at Halicarnassus, Temple of Artemis at Ephesus(the second one), and the Pharos lighthouse at Alexendria were all destroyed by earthquake.

                            The first temple of Artemis at Ephesus was destroyed by fire on the date of Alexander's birth.

                            The hanging gardens, whether at Babylon or Nineveh, fell into ruin along with their host city, whether that is by fire, flood, earthquake, or conquest is unknown (Babylon would have been by Persian conquest, I don't know about Nineveh, but that also would have fallen into Persian hands, right?). The water cost of maintaining the gardens would have been scoffed at by the conquerors and they woiuld have fallen into neglect rapidly.

                            The statue of Zeus at Olympus, almost destroyed by conquerors when Caligula wanted it removed to Rome so he could replace the head with his own, was relocated to a museum in Constantinople when the Christians banned non-Christian temples and icons, and later destroyed by fire when Constantinople was overrun.

                            The pyramids are the only ancient wonder to remain standing, although stripped of their protective layer of polished limestone (that must have been a real sight).

                            ...can you guess what was on Discovery last night

                            There is also a proposal to rebuild the Colossus using the same principles employed in building the SoL, so it could survive earthquakes, high winds, etc.

                            Perhaps there should be some means of rebuilding "lost" wonders in CivIII?

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                            • #29
                              the wonder was rightfully razed. too much conquering and depopulation finally results in the piece being torn down. how many WoW are still intact?
                              as for culture production of capture wonders, the balance of the current rule is correct. you get the benefits, but not the culture per turn. by the way, why is the number red? you get a one-off transfer of the culture produced until capture?

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                              • #30
                                Originally posted by dawidge


                                ...but probably in Nineveh (Assyria), rather than Babylon and
                                about 300 years earlier.

                                To flesh out the list:
                                Colossus at Rhodes, Tomb of Mausolus at Halicarnassus, Temple of Artemis at Ephesus(the second one), and the Pharos lighthouse at Alexendria were all destroyed by earthquake.

                                The first temple of Artemis at Ephesus was destroyed by fire on the date of Alexander's birth.

                                The hanging gardens, whether at Babylon or Nineveh, fell into ruin along with their host city, whether that is by fire, flood, earthquake, or conquest is unknown (Babylon would have been by Persian conquest, I don't know about Nineveh, but that also would have fallen into Persian hands, right?). The water cost of maintaining the gardens would have been scoffed at by the conquerors and they woiuld have fallen into neglect rapidly.

                                The statue of Zeus at Olympus, almost destroyed by conquerors when Caligula wanted it removed to Rome so he could replace the head with his own, was relocated to a museum in Constantinople when the Christians banned non-Christian temples and icons, and later destroyed by fire when Constantinople was overrun.

                                The pyramids are the only ancient wonder to remain standing, although stripped of their protective layer of polished limestone (that must have been a real sight).

                                ...can you guess what was on Discovery last night

                                There is also a proposal to rebuild the Colossus using the same principles employed in building the SoL, so it could survive earthquakes, high winds, etc.

                                Perhaps there should be some means of rebuilding "lost" wonders in CivIII?
                                hi ,

                                well there was Babylon , and even Athens had its hanging gardens , there where so many city's that had them , ........

                                have a nice day
                                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                                Comment

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