The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
As you can see in this attached jpg, this city is adjacent to a river tile, yet it is building an aqueduct. What gives?
This picture better be there.
Attached Files
"In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
—Orson Welles as Harry Lime
Before anyone asks, yes, this is an unmodified game. No mods and it is version 1.21f.
"In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
—Orson Welles as Harry Lime
Rivers like that are not considered adjacent. Diagonals count on river bends, but not at the river source. I marked the tiles that would be considered adjacent to the river.
Thanks Aeson. That's good to know. Is that in the manual or the readme or did you learn that through experience?
"In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
—Orson Welles as Harry Lime
akaoz, the left hand side tile has irrigation so it must count as connected to water. (unless there was a path of irrig that got pillaged)
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A city acts as irrigated for the purposes of continuing an irrigation 'chain'. This is handy and saves a bit of time when you are trying to get irrigation into the middle of the Steppes.
... Or, it was irrigated 'up' from below.
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If want to be able to tell if a specific tile is next to a river, right-click and look at the terrain. If there is an extra trade, then it is next to the river.
Originally posted by Zachriel
If want to be able to tell if a specific tile is next to a river, right-click and look at the terrain. If there is an extra trade, then it is next to the river.
you would have to build the city first!
maybe a small marker on the terrain tiles ( abit like the
xtra production sign) would be nice
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
No, just right-click while in normal map view to read the terrain.
alva848 suddenly develops a slightly reddish face, starts whistling, turns around and silently walks away
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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