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Aqueducts: again

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  • Aqueducts: again

    As you can see in this attached jpg, this city is adjacent to a river tile, yet it is building an aqueduct. What gives?

    This picture better be there.
    Attached Files
    "In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
    —Orson Welles as Harry Lime

  • #2
    Before anyone asks, yes, this is an unmodified game. No mods and it is version 1.21f.
    "In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
    —Orson Welles as Harry Lime

    Comment


    • #3
      Rivers like that are not considered adjacent. Diagonals count on river bends, but not at the river source. I marked the tiles that would be considered adjacent to the river.
      Attached Files

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      • #4
        Thanks Aeson. That's good to know. Is that in the manual or the readme or did you learn that through experience?
        "In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
        —Orson Welles as Harry Lime

        Comment


        • #5
          Are the two I marked adjacent to the river?

          -Alech
          Attached Files
          "Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames

          Comment


          • #6
            akaoz, the left hand side tile has irrigation so it must count as connected to water. (unless there was a path of irrig that got pillaged)
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            • #7
              Originally posted by Akaoz
              Are the two I marked adjacent to the river?

              -Alech
              Yes.

              Comment


              • #8
                And where did that irrigated desert square in the middle of no where come from?

                Comment


                • #9
                  Originally posted by Trip
                  And where did that irrigated desert square in the middle of no where come from?
                  Look a little closer...

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                  • #10
                    A city acts as irrigated for the purposes of continuing an irrigation 'chain'. This is handy and saves a bit of time when you are trying to get irrigation into the middle of the Steppes.

                    ... Or, it was irrigated 'up' from below.
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                    • #11
                      If want to be able to tell if a specific tile is next to a river, right-click and look at the terrain. If there is an extra trade, then it is next to the river.

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                      • #12
                        Originally posted by Zachriel
                        If want to be able to tell if a specific tile is next to a river, right-click and look at the terrain. If there is an extra trade, then it is next to the river.
                        you would have to build the city first!
                        maybe a small marker on the terrain tiles ( abit like the
                        xtra production sign) would be nice
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

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                        • #13
                          Originally posted by alva848

                          you would have to build the city first!
                          maybe a small marker on the terrain tiles ( abit like the
                          xtra production sign) would be nice
                          No, just right-click while in normal map view to read the terrain.

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                          • #14
                            This terrain square has one gold, so it is next to the river.
                            Attached Files
                            Last edited by Zachriel; May 11, 2002, 21:47.

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                            • #15
                              Originally posted by Zachriel


                              No, just right-click while in normal map view to read the terrain.

                              alva848 suddenly develops a slightly reddish face, starts whistling, turns around and silently walks away
                              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                              Then why call him God? - Epicurus

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