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FIRAXIS: Whats up with the 1/3 move?

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  • FIRAXIS: Whats up with the 1/3 move?

    i just noticed this now (for some reason), but when your units are moving on your roads, it doesnt show when a unit has 2/3 or 1/3 of a move left, and even with 1/3 of a move, you can ALWAYS move on to an un-roaded square. in civ2 it was a game of chance if you got to do that last move, where 1/3 moves had 1/3 a chance to do it, 2/3 etc...

    i'm just curious as to why this is in civ3, was it a consious choice or just another thing overlooked?
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

  • #2
    I believe a choice, and I actually prefer it that way.
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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    • #3
      it was a choice, and a good one because now you actually know how far your units can move and can plan accordngly. Not knowing whether a unit has 1, 2/3, or 1/3 moves left can be annoying though.
      The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.

      The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.

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      • #4
        But making a move requiring 1 and 2/3 movement point with a unit with 1 movement point seems strange. I like the civ2 way; it averages out, and so is consistent with the movement points, as well as adding another dimension to strategy.

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        • #5
          Moving into a mountain square doesn't require 1 movement. By that philosophy, units with a movement of 1 could never move through mountains or hills...

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          • #6
            no, it worked in civ2, it required that ALL of a units moves be used (unless it had mroe than 3 moves). for example, a chariot moving on a mountain often DIDNT if it only had 1 move left (but now chariots cant move on mountains anyway)
            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
            - Ender, from Ender's Game by Orson Scott Card

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            • #7
              Yes. Now of course any square can be entered with the last 3rd of a movement point, even mountains. This is dumb, and what's more if you're going to make the change why have 2 move units losing the 2nd movement point when entering say forest with the 1st point. It just isn't consistent. The civ2 way was. I don't mind having a new system, but consistency would be nice.

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              • #8
                Originally posted by DrSpike
                Yes. Now of course any square can be entered with the last 3rd of a movement point, even mountains. This is dumb, and what's more if you're going to make the change why have 2 move units losing the 2nd movement point when entering say forest with the 1st point. It just isn't consistent. The civ2 way was. I don't mind having a new system, but consistency would be nice.
                agreed.
                on the plus side (tho even less consistent) is that fortifying a unit requires 1 full mvt point remaining so that last third of a mvt point can't be used for that (i could be wrong)
                the negative is that the graphic shows the person fortifying, even though they aren't getting fortifying bonuses! since it doesn't show the thirds, how does one know?
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                • #9
                  It was purposeful. I read it in the manual. It was in the part about changes from Civ2.
                  "In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
                  —Orson Welles as Harry Lime

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                  • #10
                    I looked at the 'What's Gone' section, but I didn't see any mention of movement, besides that dealing with ZOC.
                    Where in the manual is it mentioned?
                    I AM.CHRISTIAN

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                    • #11
                      Originally posted by Captain


                      agreed.
                      on the plus side (tho even less consistent) is that fortifying a unit requires 1 full mvt point remaining so that last third of a mvt point can't be used for that (i could be wrong)
                      Soren also stated that a full turn must pass before a unit gets the fortified defensive bonus.
                      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                      - Ender, from Ender's Game by Orson Scott Card

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                      • #12
                        Thing is it is really hard to tell whether the results of a combat suggest you get the bonus or not. If you fortify at the start of the turn with full movement points left does that qualify for the bonus next turn? And do we know whether this is different to fortifying with the last 3rd of a MP then waiting till the start of the next. These things are important to know. What did Soren say exactly Uberkrux?

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                        • #13
                          I personally think it makes the game more fun. I *hated* not being able to move that extra square in Civ2.
                          "You don't have to be modest if you know you're right."- L. Rigdon

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                          • #14
                            I like the fact I can plan where to move my units too.
                            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                            • #15
                              Agreed. I like things the way they are.

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