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Can I still complain about AI border violations?

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  • #16
    Originally posted by Boris Godunov


    Actually, that does happen. There are 2 kinds of asking someone to get out..."Please Go." or "Get out or declare war."

    If an AI unit has only been in your territory a brief period and you haven't confronted them yet, you can only do the first one. If however they have ignored your first request and are still there after a bit, you can do the second one. On doing that one, the AI units will leave automatically.

    Likewise, the AI has the same rules for asking you to leave. At first, it's up to you to pull out, but if you don't, you will get the boot automatically.

    I think it also has to do with the number of units in their territory. If I have one or two on their land, they will let me stay for a turn. If I have, oh, say 50 modern armors sitting there, they will get kicked out without a warning.

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    • #17
      I think it has something to do with how near they are to a city. Supposedly, once a unit is next to a city, the owner of that city (assuming they don't have a ROP) is allowed to kick them out.

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      • #18
        I think the problem is that the AI doesn't respect your civilization.
        And I think it doesn't respect you due to your military size.
        Build heaps more units, and then observe as the enemy now avoids your territory like the plague.
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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        • #19
          Re: Can I still complain about AI border violations?

          Originally posted by Boris Godunov
          1) The frequency with which AI units enter my borders is still appallingly high. And they still ignore me when I ask them to leave.

          2) The AI still gets a free pass through other AI territory to come and attack me with huge armies, even if they don't have a RoP agreement with the other civ. That's just patently not fair and gives the AI what is essentially a major cheat on all difficulty levels.
          1. they feel that you are something to poop on. as soon as you build a sizeable army ,they are very mindful. whenever my army is pathetic, and i am lucky enough to get out of the harm's way, they actually battle it out on my territory and i have to watch that

          2) it happens many times that i negotiate free pass witout ROP. this is for 2 reasons - to attack their neighbour, if need arises, and to improve relations. so no cheating there

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          • #20
            The AI violates your borders because it has analyzed your psychological profile and senses you are a coward. I would recommend that you seek out some self-esteem classes and carry a Glock 9mm when you play. I do ...and the AI hardly ever comes across my territory line.

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            • #21

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              • #22
                Originally posted by danimal
                The AI violates your borders because it has analyzed your psychological profile and senses you are a coward. I would recommend that you seek out some self-esteem classes and carry a Glock 9mm when you play. I do ...and the AI hardly ever comes across my territory line.
                If that's the kind of profile on me, they're dead wrong. I have no compunctions against "Renegociating Peace" with the moron whose forces stepped into my land. Those forces in my land get a 30 second headstart to run back home before my forces pursue and annihilate them.
                "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
                "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
                "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

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                • #23
                  It is very annoying. The AI just continually waltzes into my territory.

                  In a way it's good. In a way it's bad.

                  It's good, because if they were to violate your border only when they were going to attack you, then they would tip their hand to you each time they did.

                  It's bad because if I tell them to leave, I get a diplomatic negative as being "uncooperative" I guess. That's lame.

                  I've never had the AI offer a Right of Passage to me without an alliance or MPP.

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                  • #24
                    Originally posted by Skanky Burns
                    I think the problem is that the AI doesn't respect your civilization.
                    And I think it doesn't respect you due to your military size.
                    Build heaps more units, and then observe as the enemy now avoids your territory like the plague.
                    I don't see how that can be, as I have the largest culture by far and a far larger military than the AI civ making the incursions.
                    Tutto nel mondo è burla

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                    • #25
                      Originally posted by dunk999
                      I've never had the AI offer a Right of Passage to me without an alliance or MPP.
                      While that is what the AI offers, you can renegotiate it to just be ROP. Of course, it will appear that you want the ROP, and they won't make concessions (and will demand concessions) even though they need the ROP for their campaign.

                      ObKvetch. There really needs to be a one-way ROP. I could offer an ROP across my terrirory to the AI and get concessions from him. But if I see that he wants to cross my territory to attack another AI that I am not friends with (but not yet willing to attack) and offer him an ROP, he wants concessions from me even though the agreement is really in his favor to begin with.

                      If Firaxis isn't going to change the ROP to include the possibility of one-way agreements, could they at least adjust the AI's weighting of ROPs to be able to see when the ROP would be in its favor?

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                      • #26
                        Originally posted by Boris Godunov


                        I don't see how that can be, as I have the largest culture by far and a far larger military than the AI civ making the incursions.
                        you have to strike fear into the 'heart' of the ai code
                        hehe
                        no but really, i found that they stop incursions after i flex my military muscle(s)

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                        • #27
                          it all depends on the size of your army. If you have a very big army, the AI is more likely to respect your borders. Doesn't always work though.
                          Quod Me Nutrit Me Destruit

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                          • #28
                            Seal off your borders. Place a defender on every border square and watch them walk around you territory. Of course, easier said than done in the ancient (and possibly medieval) ages, but you didn't say when this was happening.

                            I find that in most games my cities have nothing left to build improvement wise by the early industrial era, especially once you've dropped in your factories (do you beeline to them?), so start cranking out your pikemen/riflemen/infantry, and move them to contruct your defensive line. Just be ready for the AI to make like the Germans and do an end run through "Beligium".

                            Edit: This has the drawback of being defensive instead of offensive, but at least you'll always have a "large army" as far as the AI is considered.
                            Fitz. (n.) Old English
                            1. Child born out of wedlock.
                            2. Bastard.

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                            • #29
                              Originally posted by dawidge
                              While that is what the AI offers, you can renegotiate it to just be ROP. Of course, it will appear that you want the ROP, and they won't make concessions (and will demand concessions) even though they need the ROP for their campaign.
                              True, but if you look at your foreign advisor screen, AI civs have ROPs between them with Alliances or MPPs.

                              Another way to get ROPs without anything else is to violate someone's territory and when they complain, say, "We could agree to a ROP agreement."

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                              • #30
                                Actually... from what I tell, part of the valuing the AI does for ROPs is considering whether either of you is already invading; they seem to be more willing to get a ROP if they already have an army in the midst of my territory (assuming it's not an army pointed at me!), and less willing to seek one out if I've got troops going through their territory (usually coast space).

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