The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'd say horses too. If I don't see horses in a reasonable distance of my cities as soon as I discover The Wheel, I usually start a new game. Horses are faithful, they never deplete (same with rubber). I don't really care about own iron (but I like to prevent the AI to get some). I don't need it till chivalry, and by this time, my horsemen conquered at least 3 iron deposits. Swordsmen are nice toys, but far too slow for me. After this, pretty much every resource is a must-have. Saltpeter for cavalry, coal for railroads, rubber for infantry and tanks, oil for tanks and a modern navy, aluminium and uranium for modern weapons and spaceship parts.
Horsemen are valued because of their retreat ability and the fact that they can move up to 6 tiles in one turn (with roads of course). The retreat increases their survivability and their range is double that of swordsmen or archers. Since they are the same cost as swordsmen, it is a question of preference, and many people here prefer the horsemen. Swordsmen are more likely to win a combat, but overall, less horsemen wind up dead after the same battle.
I beleive there was a thread about Swordsmen vs Horsemen or somesuch in the "Strategy" forum.
Iron is a good choice. With Iron a player can usually conquer any other resource. Without Iron a player may have a hard time. Horses are ok, but not enough against Hoplites, Legionaires or Pikemen. Iron also is needed for Knights for the first war on Large maps.
What I was thinking is the an early Cow is the best. I'll take an early cow icon on grass over most anything else. Cows give a huge production and population boost, more so than other starting resources. Wheat on Flood plains is good too, but that is really two, not one.
I'm all about the horseman rush. I've developed a very specific strategy dedicated to it. Basically, I use Japan (start with wheel), build a bunch of vet chariots, save up gold while avoiding the discovery of horseback riding, and then *poof* upgrade them all to horsemen when I'm ready. All of a sudden I have 20 horsemen or so to throw at the AI. I usually try to bring along some swordsmen, but can easily do without them.
Horsemen vs. Swordsmen is all about survivability speed, and upgradeability. Since the RNG often gives wacky results, I'd rather have horsies that can retreat. I tried a pure swordsmen rush once, and took horrible casualties (I recall losing 6 swordsmen in a row to a spearman in a size6 city on grassland, not crossing a river).
Horsemen become Knights (or equivalent UU) which become Cavalry (or equivalent). Swordsmen are a dead end. Useful here and there, but I'd rather put the bulk of my resources into something with a long upgrade path.
It has got to be horses. Like others have said, with horses you can get the other resources, especially since I am also an Iroquois nut and mounted ponies rule
R:PM
We're sorry, the voices in my head are not available at this time. Please try back again soon.
Originally posted by ixnay37
Iron is incredibly important for my style...although the AI seems to value uranium pretty highly; the americans offered me 110 gold/turn for some on my last game.
Why would you ever trade uranium to the trigger happy AI? I guess you can use the 110/turn to clean up after armageddon.
Comment