Originally posted by notyoueither
Actually, in that sense supply is in civ3. You can plop a worker down on the oil and pump away, just as soon as you roll back his cultural borders far enough.
You can't trace any resource route, be it from trade or colonies through a civ you are at war with, but you can anytime you are at peace with them.
Actually, in that sense supply is in civ3. You can plop a worker down on the oil and pump away, just as soon as you roll back his cultural borders far enough.
You can't trace any resource route, be it from trade or colonies through a civ you are at war with, but you can anytime you are at peace with them.
Of course, it would be hard to hold a solid line in war - but it should at least work with resources that are close to the border, creating another hard fought battle zone.
I was under the assumption this game wasnt 100 percent historical. There must be a time in history when a city turned sides. I would look at Roman times for that. Possibly even early american times. I like the idea that a small town might flip if it is almost right next to my capital city ( Which will proably have at least one wonder and many small culture builders, not to mention the palace). Let me ask you this , if the somehow the Germans managed to cross the atlantic during WW2 and took over Long Island New York, dont you think sooner or later the residents of Long Island would rebel ( Seeing as they are close to New York City , which would have one of each cultural buildings and at least a few wonders).
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