Captain, I understand and respect your arguments, but I suggest that you're missing part of what Firaxis was trying to do with this concept.
For whatever reason, throughout the course of history, different cultures have, of course, developed certain strenghs and weaknesses... not that we know why, but it is certainly true.
Much of human history has been defined by the interaction of those different characteristics. Now, the mechanism and impact on gameplay may be in question, but I think Firaxis was trying to create a situation where those cultural differences could come into play. This started before Civ3, and the current game represents an effort to further the concept. It's not meant to be a "genetic" thing, but rather a differentiation thing.
I think (IMHO), that you would be happier with a more sophisticated application, where unique characteristics, traits, units, etc., arose organically through the play of each civ, human and AI, in a given game. So would I, probably, but I would imagine that that would be much much more difficult to program.
I haven't tried the level playing field yet, but I will, both to test the enjoyment of gameplay, and to prep for MP (my belief as to why it's there). I recommend that you try turning civ-specific on... you don't have to play a circumscribed game according to your UU or traits, believe me, and neither do the AI civs.
For whatever reason, throughout the course of history, different cultures have, of course, developed certain strenghs and weaknesses... not that we know why, but it is certainly true.
Much of human history has been defined by the interaction of those different characteristics. Now, the mechanism and impact on gameplay may be in question, but I think Firaxis was trying to create a situation where those cultural differences could come into play. This started before Civ3, and the current game represents an effort to further the concept. It's not meant to be a "genetic" thing, but rather a differentiation thing.
I think (IMHO), that you would be happier with a more sophisticated application, where unique characteristics, traits, units, etc., arose organically through the play of each civ, human and AI, in a given game. So would I, probably, but I would imagine that that would be much much more difficult to program.
I haven't tried the level playing field yet, but I will, both to test the enjoyment of gameplay, and to prep for MP (my belief as to why it's there). I recommend that you try turning civ-specific on... you don't have to play a circumscribed game according to your UU or traits, believe me, and neither do the AI civs.
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