Adding lethality to bombardments really unbalances the game IMO. As it is, artillery is the most devastating unit in the game, given how early you can acquire it. Cavalry and riflemen can just be ground to hamburger by artillery. I had about 20 of them in a warzone where 3 other civs were attacking me. Every turn they sent 8-12 cavalry, riders, riflemen, etc into the zone, and all I had to do was pound these units with the artillery. Then my own cavalry just went out and whipped all these units that had only 1-2 hit points left. Over the course of 5-6 turns, I lost a total of 2 units, while my opponents lost close to 50. I built some more and invaded them. Their cities had no prayer. Conquest was achieved before the industrial age was over.
The advantage of artillery obviously wanes in the modern age, but making the unit even more powerful would probably prevent a game from ever getting that far.
The advantage of artillery obviously wanes in the modern age, but making the unit even more powerful would probably prevent a game from ever getting that far.
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