bombard
The point of bombardment units isnt to kill other units its to weaken them so that they can be overrun by your offensive units. And I think they work fine. Some changes can be made for the realistic factor without unbalancing the game but changing artillery to just set attack pieces is pretty dumb. The largest potential area of change lies in the air/naval scene.
A couple well thought out changes in this area can be made permanent without unbalancing the game. Perhaps just air vs ship lethal although I dont see a huge problem with ship vs ship lethal. You have to think about bombard vs defense. Someone mentioned ironclads killing battleships with lethal bombard. It might happen but yer gonna need a helluvalot of ironclads. Having that many in the first place would prolly allow you to kill a battleship by just attacking it anyway. And then what happens? You use all yer clads to kill 1 BB and then the BBs tear your clads to shreds next turn.
As for catapults being too weak... Yes they are weak but they are only to be used in the very early game. Three or four catapults in a stack of a spearman and a few archers can prevent the loss of any of your units which might have otherwise been killed and thus the tide turned against you. This can be important in MP because you cannot save and reload constantly to avoid losing units and if an attack goes bad for you you are in serious trouble. Even if the catapults only take out 1 or 2 hits that can help you significantly. Six catapults and a couple defensive units plus five or 6 attackers can be a very difficult force to stop in the early game.
The point of bombardment units isnt to kill other units its to weaken them so that they can be overrun by your offensive units. And I think they work fine. Some changes can be made for the realistic factor without unbalancing the game but changing artillery to just set attack pieces is pretty dumb. The largest potential area of change lies in the air/naval scene.
A couple well thought out changes in this area can be made permanent without unbalancing the game. Perhaps just air vs ship lethal although I dont see a huge problem with ship vs ship lethal. You have to think about bombard vs defense. Someone mentioned ironclads killing battleships with lethal bombard. It might happen but yer gonna need a helluvalot of ironclads. Having that many in the first place would prolly allow you to kill a battleship by just attacking it anyway. And then what happens? You use all yer clads to kill 1 BB and then the BBs tear your clads to shreds next turn.
As for catapults being too weak... Yes they are weak but they are only to be used in the very early game. Three or four catapults in a stack of a spearman and a few archers can prevent the loss of any of your units which might have otherwise been killed and thus the tide turned against you. This can be important in MP because you cannot save and reload constantly to avoid losing units and if an attack goes bad for you you are in serious trouble. Even if the catapults only take out 1 or 2 hits that can help you significantly. Six catapults and a couple defensive units plus five or 6 attackers can be a very difficult force to stop in the early game.
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