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Additions/Changes <I think> would make civ3 truly civ -3-

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  • #16
    Omg

    Wait I forgot another important commandment!

    11) Fortify-ALL Sleep-ALL and variants commands. Would help a GREAT deal.

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    • #17
      Umm, can't you already do 1 & 2? You can certainly sort by shields and commerce and pop. All you do is click on the column header, and if you do it several times, it sorts in different ways. You can't sort by what is being produced though.

      And the upgrade from the military advisory screen, just right click the unit. You can do this from inside a city too.

      Maybe if you spent more time experimenting and less time complaining ... (j/k)
      Fitz. (n.) Old English
      1. Child born out of wedlock.
      2. Bastard.

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      • #18
        Originally posted by LordAzreal


        A civilization of lesbian Amazons? But they'd all perish after the first generation. A civilization needs both genders to grow and thrive.
        Everyone knows of the legend of the all female paradise; where there are no men to cause violence and vulgarity. After a despot or commie pop rush (or after starvation) the women decide this is the time for them to leave their testosterone infected civs and flee to Amazonia.

        They also send special ops teams into other civs to steal sperm.

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        • #19
          Originally posted by Grrr
          Good points . Why do all of you whiners complain about falling behind in tech on high levels, play at a lower one.
          Grrr, my (poorly ) Dutch speaking fellow soul,

          lower levels are too ... easy.

          I'm not complaining about increased difficulties, I'm complaining about the impossibility of aiming for a substantial tech lead.

          Increasing difficulty is what I want, but not on the expense of reduced game options.

          Can you actually imagine that ONE of the essential features of ALL civ games (get science lead) has become invalid now?

          There's just NO WAY to get a tech lead early on (even late industrial/modern not obvious), unless you'd succeed in the Great Library (but building wonders is also very tricky and tedious on higher levels and education will kick in fast).

          So less valid options ...

          (taking a step back -monarch- is NOT an option for me)

          AJ
          " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
          - emperor level all time
          - I'm back !!! (too...)

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          • #20
            Originally posted by Carver


            Everyone knows of the legend of the all female paradise; where there are no men to cause violence and vulgarity. After a despot or commie pop rush (or after starvation) the women decide this is the time for them to leave their testosterone infected civs and flee to Amazonia.

            They also send special ops teams into other civs to steal sperm.
            Special Ops teams, and IVF in ancient era?! Wow.

            But women are as innately corrupt as men are. Its a HUMAN thing. Not a male thing.


            Anyway, in Diablo II, the Amazon society still has men. Women are the only ones allowed in the military and ruling class but the men are allowed jobs in the clergy, parliament or labouring.
            "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
            "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
            "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

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            • #21
              Very good suggestions. That would really improve the game much. I would add a vastly improved diplomacy overview, where I can see ALL 16 civs at once, and the ability to check the status of another civ (war, pacts, trades) without leaving the diplomatic window (sorta "secret service" in CtP2).

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              • #22
                knowing who was tradign what goods to an enemy could be helpful too... for the whole embargo system...
                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                - Ender, from Ender's Game by Orson Scott Card

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                • #23
                  Yeah... I remember one particular game where I was looking eagerly at the Chinese lands, but I had a right of passage agreement with them.

                  So, I made sure I had no units in their territory, then I cancelled the ROP, double checked my troops again, was satisfied I had nobody in their territory, and that I didn't illegally break the ROP (the 20 turns was up), so then I officially declared war through talking to the Chinese and telling them I was going to war with them. And then I started moving my units to attack. 3 turns later, I took my first city from them.

                  200 years later, I ask the Japanese for a right of passage treaty, and they say something to the effect of "Never! We remember your sneak-attacking the Chinese while you had a similar treaty with them!" and I went "WTF!? .... DAMN YOU FIRAXIS! ARRGGHHH!!!"

                  All my hard work, making sure I wasn't abusing the ROP, officially cancelling it before declaring war, not sneak attacking... Only to have every other civ despise me for something I didn't do!

                  (This was with 1.17f.)
                  "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

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                  • #24
                    More Ideas

                    1. Change the way railroads work
                    In the end game every single square is covered in rr. That just looks ugly and takes the strategy out since no single railroad has strategic value.

                    Instead make rrs significantly harder to build. Also take away the commerce bonus. Instead, for every one of the five nearest cities, that your city has a direct rr to, the city gets an overall 5% bonus. The end result of this would be a grid of railroads connecting the cities, and if an enemy civ attacked, you could bomb out the railroads, making it harder for them to advance as far on a single turn. It would just make the military tactics more interesting.

                    2. Troop Moral / Surrender System
                    I like the fact that individual towns no longer pay the upkeep for troops, but with the new war weariness thing, I think that troops should be connected to their home town. The more troops from a town that are killed, the more war weary that town gets. Also war weariness goes up dramatically if you send a unit to certain death just to wear down the enemy. This war weariness from having hometown boys killed continues for a little while after the war representing the reduced productivity of the shell-shocked.

                    Coupled with this you could have a surrender system, where that tank that is trapped behind enemy lines could surrender to the enemy. You then have an option to trade for POW's in the trade screen, and if you buy them back their hometown is happy. If not they have the same effect as if they were killed.

                    On the flip side of the coin, if one of the hometown boys becomes a great leader, that town experiences an increase in production out of pride.

                    3. Immegration/Emmigration/Foreign Nationals System
                    In the real world, there is no way that France would ever go to war against Algeria, for the same reason that the US would never go to war against Israel. Namely there are too many people in those countries that would be up in arms because they are of the other countries ethnic descent.

                    If your culture rating is high, and you are a democracy you begin to attract immegrants. This will be population that appears in your cities from another civ. Conversely if your citizens are not happy they have a greater chance of emmigrating to another civ.

                    If you have immegrants in your civ and you attack their homeland, they immediately go into resistance. If their homeland is in a war with a third civ and you come to their aid, however, the immegrants productivity increases.

                    4. Metropolis/Suburb system
                    In this system you could designate a town as a Suburb of the next city over (The Metropolis), and when the Suburb hits 21 population, all the excess food is shipped over to the Metropolis. This would allow truly massive Metropoli. Couple this with a small overall production bonus for high city size (say 5% for every 5 citizens) which represents the increased efficiency of everyone working together. Also make some small wonders, or even buildings that can only be built in a Metropolis. Maybe a Public Transportation center which makes people happy and eleviates some pollution???

                    5. Limited resources
                    The resources should have a total amount available in that square, and the total number per turn that can be extracted. Also units that require strategic resources use up a certain number of them to build, and you can't build more than you have resources. To trade you would trade a total number of each resource, just like gold.

                    For luxury resources you would need a certain number of units per city to get the happiness bonus. If you have less than enough to give the happiness bonus to all your cities the AI would automatically allocate them to the least happy cities. And if you need to use less than you are extracting per turn you could stockpile it.

                    6. Basic Finishing Touches
                    These things are things that should have been in CIV3 but weren't, easy things that I shouldn't even have to mention:
                    - No commands that are inaccessible from the GUI. Its not that I don't like keyboard commands, or even that I would stop using them if the commands were available in the GUI. I just feel that having keyboard commands without a corresponding GUI way to do it makes the game feel unfinished. And to have those keystrokes not thoroughly documented in the civilopedia is a sin.

                    -Move the establish embassies and espionage to the Advisor's area. It makes no sense whatsoever that I can't establish embasies from my foreign advisor's screen. Also, all espionage should go through an espionage advisor. Its just not good game design to spread out the functions so that you have to go on the map to your pentagon in order to do espionage. It should be central.

                    -Make the Governor's screen less of an afterthought. I mean come on, it should have at least a nice graphic, and some way to access it other than Ctrl-G in the city screen. I think that the Governor's screen should be accessible through a "Council of Governor's" Advisor, again a central location would make sense for setting civilization wide preferences, with a way to drill down to individual cities to set exceptions to the whole civ rules.

                    -Wake All, Sleep All, Fortify All - Nuff Said

                    -A simple technology age modifier for combat so that middle age units can't take out tanks, thank you.

                    -Armies as fast as slowest unit in the army



                    I'm sure I could think of a dozen more. I love civ3 but am kind of disappointed in it at the same time. My feeling is that there are a lot of ideas out there that probably should have gone into civ3. It feels kind of unfinished.

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                    • #25
                      Originally posted by LordAzreal Anyway, in Diablo II, the Amazon society still has men. Women are the only ones allowed in the military and ruling class but the men are allowed jobs in the clergy, parliament or labouring.
                      Men are working in labor camps and mines. Those who survive illtreatment over many years(the fittest) donate sperm.

                      on-topic #8: With the help of the editor you can make Frigates available earlier, e.g. with Astronomy. Magnetism should be medieval. It was discovered earlier than Bach(1600AD).

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                      • #26
                        Originally posted by Sir Ralph
                        I would add a vastly improved diplomacy overview, where I can see ALL 16 civs at once, and the ability to check the status of another civ (war, pacts, trades) without leaving the diplomatic window (sorta "secret service" in CtP2).
                        Totally agree. I think it's one of the most important changes needed.
                        Nym
                        "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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                        • #27
                          Re: More Ideas

                          Good ideas wrylachlan! Some probably difficult to implement, but good ideas indeed!
                          Nym
                          "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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                          • #28
                            Well

                            Well the point of my post wasnt to change anything fundamental in the game. I simply want a few relatively easy to implement additions that would make the game easier to play and take a lot of uncessary tedious tasks out. Smoother flowing play where you are more concerned with the actual war battles and general town management rather than click click click click (x500) to move things around where that can be down with just a few key presses would make the game a better game overall, I think.

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                            • #29
                              More GREAT ideas!!!

                              wrylachlan's Metroplis / Suburb system spawned a new thought:

                              Why can't I demand food as tribute??

                              Wasn't that very often the case?
                              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                              Duas uncias in puncta mortalis est.

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                              • #30
                                the food trade has been asked for by apolytoners for quite a while. thanks firaxis.
                                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                                - Ender, from Ender's Game by Orson Scott Card

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