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Additions/Changes <I think> would make civ3 truly civ -3-

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  • Additions/Changes <I think> would make civ3 truly civ -3-

    Or at the very least a much better game.

    I like civ3. I think its a good game. But, it can use some additions changes. These simply arent vanity changes. I believe these would seriously allow one to play the game with more ease and thus more enjoyment, especially in the lade industrial/modern ages. These would certainly help the '3' in Civ3 grow. I also very realisticly as a programmer myself believe most of these changes can be made via patches. If the code is properly commented and structured with proper file headers its doable without a major headache.
    I agree Civ3 can use some more changes. Things like:

    1) Ability to sort your cities by what they are producing, currency generated, population etc in the city managing advisor window.


    2) Ability to upgrade units in the military advisor window. Also ability to move your units from city to city from the window.


    3) Ability to set waypoints for units. That is, to set a waypoint at the city where the unit is produced. After its production is complete it would go to that waypoint and either sleep or fortify itself.


    4) Ability to select stacks or groups of artillery to fire in sequence on a tile with just 1 command.


    5) Ability to select stacks or groups of fighters/bombers to bombard on a tile in sequence with just 1 command.


    6) Different version of diplomatic ties screen where you can see connections for up to all 16 civs at the same time. This can be done by simply using a text label for each civ instead of the roomy 3d graphic. You can toggle views with a keypress while in the diplo tie screen.


    7) Trade agreement screen where you can see what trades are going on with whom, number of turns left for the deal etc, diplomatic agreements, etc.


    8) Magnetism or Frigates coming into play a little earlier in the middle ages. You get ironclads like 10 turns after Frigates... dumb.


    9) Official map graphics changed to Snoopys mod graphics. Original graphx suck Snoopy much better. They are more realistic and also easier on they eyes, my eyes at least. The original red of the mnts made me dizy if I stared at the map for too long the new colors are great.


    10) I love the modern age music... not a change but hey I have to give em something. Civ 2++


    And that ends the 10 commandments.

    I think the AI in civ3 is pretty good. I fired up modded CTP2 today and I wasnt very impressed with what I saw rofl. CTP2 graphics totally suck compared to civ3, the animations are pretty terrible, and the AI is a joke. I just didnt want to play it. Civ3 is superior to that I think.

    I feel that if the changes above where made civ3 would truly be solid. After that they can finally finish the unfinished editor they shipped the game with. I know some of the changes can be a fair deal of work, but thats what they are getting paid for. But they are certainly doable for the most part.

    I would be extremelly happy if only number 3 was implemented. Waypoints would greatly simplify micro management and game time in the later ages. Games take too long in general. If multiplayer is truly going to succeed they need time reducing mechanisms like the ones I mentioned. MP will still be used without em, but with them a lot more ppl would play MP if they could get a full game all the way through the modern ages in about 4 hours max on standard map.

    Ok this message may be getting long now and Ive probably said enough, thank you for reading or whatever.

  • #2
    TEDIUM has indeed been a problem with Civ 3, and that is what you seem inclined to rectify.

    As for the AI, either it is dumb as a doorknob (Regent level), or cheats like crazy.

    In Civ 2 we just knew that combat percentages favored the AI as we went up in difficulty. Civ 3 differs (for the worse) in that it also secretly CHEATS in the most outrageous ways, not the least is seeing the entire map, and teleporting ocean-going galleys wherever it pleases.

    Comment


    • #3
      Good suggestions. Is there room for an eleventh commandment?

      The pop-up screen when you right-click on a stack... yea, that one. Can it be sorted by unit type? That would be great.

      Ever tried to pick through one of these lists when there are 40 or 50 units in a city to find all the units of a certain type? If you had you'd know what I'm talking about. Especially when you load a saved game.
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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      • #4
        Good ideas
        Nym
        "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

        Comment


        • #5
          Originally posted by Killazer
          ...
          1) Ability to sort your cities by what they are producing, currency generated, population etc in the city managing advisor window.


          2) Ability to upgrade units in the military advisor window. Also ability to move your units from city to city from the window.


          3) Ability to set waypoints for units. That is, to set a waypoint at the city where the unit is produced. After its production is complete it would go to that waypoint and either sleep or fortify itself.


          4) Ability to select stacks or groups of artillery to fire in sequence on a tile with just 1 command.


          5) Ability to select stacks or groups of fighters/bombers to bombard on a tile in sequence with just 1 command.


          6) Different version of diplomatic ties screen where you can see connections for up to all 16 civs at the same time. This can be done by simply using a text label for each civ instead of the roomy 3d graphic. You can toggle views with a keypress while in the diplo tie screen.


          7) Trade agreement screen where you can see what trades are going on with whom, number of turns left for the deal etc, diplomatic agreements, etc.


          8) Magnetism or Frigates coming into play a little earlier in the middle ages. You get ironclads like 10 turns after Frigates... dumb.


          9) Official map graphics changed to Snoopys mod graphics. Original graphx suck Snoopy much better. They are more realistic and also easier on they eyes, my eyes at least. The original red of the mnts made me dizy if I stared at the map for too long the new colors are great.


          10) I love the modern age music... not a change but hey I have to give em something. Civ 2++

          ...
          These 10 suggestions are very good Killazer, some of them already have been mentioned around here, some of them not.
          Many other good suggestions posted by many others have also been posted many times. Some of those were absorbed by Firaxis (but why did they favor the editor in such a discriminatory way to the actual game itself?), but many not.
          As long as they realize there's still plenty of patching to do in terms of facilitating gameplay and improving AI's war capabilities, they're doing a good job (don't forget about the correct starting locations though ).

          1) yes, that would be useful/handy, such as in MOO2
          2) specific actions that could be classified under the responsabilities of one of the advisors, should be doable from the advisor's screen itself, you're quite right
          3) yes, would be useful too: create army build up locations or secure strategic locations
          4) yes, imagine an AI invasion force of 16 tanks on your continent, you J-stack your artillery there, one command and they all start firing the tank stack and will only stop if every unit's HP is down to 1 (to do something else with remaining active artillery) or when all artillery has fired.
          5) idem
          6) speaks for itself: shift right click to replace civ; only found out about it two weeks ago (and playing 5/6months !!)
          7) idem: new/active button, renegotiations, : the follow up process is very tedious
          8) dumb, you've said it ... naval options definitely must be revised!


          AJ

          " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
          - emperor level all time
          - I'm back !!! (too...)

          Comment


          • #6
            responding to the title of the thread ...

            just a way to MAKE IT POSSIBLE TO GET A TECH LEAD FROM EARLY ON (or at least being competitive).

            Right now, on emp/deit that ain't possible until (if you're lucky that is) late industrial or modern age.

            AJ
            " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
            - emperor level all time
            - I'm back !!! (too...)

            Comment


            • #7
              Re: Additions/Changes <I think> would make civ3 truly civ -3-

              Here's my $0.02's worth.

              1. Very definitely agreed. I still can't figure out why they didn't put it in to start with. Most of the time, if I'm looking at that part of the Domestic Advisor screen its specificially to find out who has the most production or science generation.

              2. Would be nice, but not exactly one of my high priorities, since shift-U does a mass upgrade anyway, and I usually have the funds for that. Now making a way to activate all of the units of a type from that screen with just a couple clicks. That would be nice.

              3. Would be nice, but not one of my highest priorities.

              4/5. I would just be happy if they resequenced unit movement so that all the air units got to move, then naval units, then artillery then other land units. I think that would work out about as well. And yes I really would want naval movement second. Between the explorers, transports and the naval bombardment, they usually have a good reason to be moving early.

              6/7. Seeing everyone would be nice, and the trade agreements. What I really want to see, unless its already there and I just can't find it... The simple basic info on foreign govs. What government type they are running, how many cities, etc. All the nice info you used to get once you had an embassy. I find it stupid that you can have a guy in their capital and not know if Joan of Arc is a Queen, Generalissimo, Comrade or Madame President. And its really annoying to actually have to try subverting a city before you can find out if its even worth bothering.

              8. Just slowing down things down in general so that tech is usable longer before it becomes obsolete would be nice.


              And here's a couple other things I'd like to see.

              1. An adjustment to culture, either so that high culture levels on the inner part of your empire have more of an influence on the outer edges, or even just that building wonders has more of an influence on the culture of the entire empire. I find it very annoying that most wonders are so expensive that they are best built in the oldest cities, but culturally would be most useful on the outer edges.

              2. An option in the diplomacy interactions with the AI civs to say to them "Your offer is interesting, but you need to come up with something better than that." Ie. a way of telling them that "No I'm not going to give you my world map and two free techs for just you're measely world map." Instead of having to make all the offers yourself, make it a little more interactive, maybe so as the AI will actually reevaluate their tech and map valuations during negotiations.

              Comment


              • #8
                Good points . Why do all of you whiners complain about falling behind in tech on high levels, play at a lower one.
                Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                Waikato University, Hamilton.

                Comment


                • #9
                  Something that would be nice that I thought of last game would be an option to display a popup if you were about to perform an action that would lead to the AI's losing their trust in you. I found it incredibly annoying when I suddenly found out that no one would trade with me, sign an alliance, or a ROP because I'm "a treaty-breaker" even though I have no idea what exactly I did. It could be something simple, like
                  "Sir, we have a right of passage with the Zulu. If we declare war before it expires, we may not be able to sign these agreements with other civs in the future. Do you want to go ahead and attack?"

                  Comment


                  • #10
                    don't bother suggesting things to firaxis.
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

                    Comment


                    • #11
                      I think a Civilization of Amazons who were actually lesbians would add a lot to the game. Think of the politcal intrgue...you could send a spy to steal all their batteries which would wreak havoc with their morale. Or you could charge extra for carrorts and cucumbers. There is more than one way to beat a bunch of lesbians. Lesbians in prison would also be interesting.

                      The game is just too boring..needs some spice.

                      Comment


                      • #12
                        Originally posted by louiethelesbo
                        I think a Civilization of Amazons who were actually lesbians would add a lot to the game. Think of the politcal intrgue...you could send a spy to steal all their batteries which would wreak havoc with their morale. Or you could charge extra for carrorts and cucumbers. There is more than one way to beat a bunch of lesbians. Lesbians in prison would also be interesting.

                        The game is just too boring..needs some spice.

                        Riiiiight....

                        DL!

                        Comment


                        • #13
                          1) Ability to sort your cities by what they are producing, currency generated, population etc in the city managing advisor window.


                          2) Ability to upgrade units in the military advisor window. Also ability to move your units from city to city from the window.


                          3) Ability to set waypoints for units. That is, to set a waypoint at the city where the unit is produced. After its production is complete it would go to that waypoint and either sleep or fortify itself.


                          4) Ability to select stacks or groups of artillery to fire in sequence on a tile with just 1 command.


                          5) Ability to select stacks or groups of fighters/bombers to bombard on a tile in sequence with just 1 command.


                          6) Different version of diplomatic ties screen where you can see connections for up to all 16 civs at the same time. This can be done by simply using a text label for each civ instead of the roomy 3d graphic. You can toggle views with a keypress while in the diplo tie screen.


                          7) Trade agreement screen where you can see what trades are going on with whom, number of turns left for the deal etc, diplomatic agreements, etc.


                          8) Magnetism or Frigates coming into play a little earlier in the middle ages. You get ironclads like 10 turns after Frigates... dumb.


                          9) Official map graphics changed to Snoopys mod graphics. Original graphx suck Snoopy much better. They are more realistic and also easier on they eyes, my eyes at least. The original red of the mnts made me dizy if I stared at the map for too long the new colors are great.


                          10) I love the modern age music... not a change but hey I have to give em something. Civ 2++
                          All great ideas. Especially like number 8, the age of sail should be much more important. Numbers 3,6,and 7 sound like they should be somewhat easy to implement, maybe in an expansion pack, and would cut down on some of the tedium, just make the gameplay even that much more enjoyable
                          "You think you're half as good as me, the only thing you'll ever be, is just a way for me to bleed on this stage" - "Confession" by COLD

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                          • #14
                            Originally posted by louiethelesbo
                            I think a Civilization of Amazons who were actually lesbians would add a lot to the game. Think of the politcal intrgue...you could send a spy to steal all their batteries which would wreak havoc with their morale. Or you could charge extra for carrorts and cucumbers. There is more than one way to beat a bunch of lesbians. Lesbians in prison would also be interesting.

                            The game is just too boring..needs some spice.
                            A civilization of lesbian Amazons? But they'd all perish after the first generation. A civilization needs both genders to grow and thrive.
                            "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
                            "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
                            "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

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                            • #15
                              Yeah

                              Yeah I expect half of these realistically wont happen , especially 9 that was just a personal preference really. Well the other things can be considered likewise I guess but....they would really help since personal relative to some of the points = most civ3 players. And these commandments unlike the original arent set in stone I do believe the waypoints, stack bombard, and sorting production in the city diplo screen should be done.

                              The programmers really are just concerned I would guess in finishing the editor since it was unmistakenly obvious that the editor shipped with the 'finished' game was unfinished. As far as how unfinished the game itself is is arguable and they dont want to spend a lot of time on it since they prolly have other things to do. They do have to fix the bugs and things they feel are seriously lacking. I think some of the points I made are things that can be considered seriously lacking. It would be great if they had some more RTS game control conventions even tho it is turn based. It would speed up the game and make it easier/more enjoyable to play in the later ages.

                              As for some comments ppl made to my original post.
                              1) I agree that you dont really need upgrade feature in the military advisor. I do mass upgrades most of the time also. Would be nice tho.
                              2) Yeah! With very large unit stacks the unit types get out of order and require more work from you to give orders to specific unit types or to just see the units at a glance. They seem to be ordered originally but then for some reason after you end yer turn they are out of order again.

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