Or at the very least a much better game.
I like civ3. I think its a good game. But, it can use some additions changes. These simply arent vanity changes. I believe these would seriously allow one to play the game with more ease and thus more enjoyment, especially in the lade industrial/modern ages. These would certainly help the '3' in Civ3 grow. I also very realisticly as a programmer myself believe most of these changes can be made via patches. If the code is properly commented and structured with proper file headers its doable without a major headache.
I agree Civ3 can use some more changes. Things like:
1) Ability to sort your cities by what they are producing, currency generated, population etc in the city managing advisor window.
2) Ability to upgrade units in the military advisor window. Also ability to move your units from city to city from the window.
3) Ability to set waypoints for units. That is, to set a waypoint at the city where the unit is produced. After its production is complete it would go to that waypoint and either sleep or fortify itself.
4) Ability to select stacks or groups of artillery to fire in sequence on a tile with just 1 command.
5) Ability to select stacks or groups of fighters/bombers to bombard on a tile in sequence with just 1 command.
6) Different version of diplomatic ties screen where you can see connections for up to all 16 civs at the same time. This can be done by simply using a text label for each civ instead of the roomy 3d graphic. You can toggle views with a keypress while in the diplo tie screen.
7) Trade agreement screen where you can see what trades are going on with whom, number of turns left for the deal etc, diplomatic agreements, etc.
8) Magnetism or Frigates coming into play a little earlier in the middle ages. You get ironclads like 10 turns after Frigates... dumb.
9) Official map graphics changed to Snoopys mod graphics. Original graphx suck Snoopy much better. They are more realistic and also easier on they eyes, my eyes at least. The original red of the mnts made me dizy if I stared at the map for too long the new colors are great.
10) I love the modern age music... not a change but hey I have to give em something. Civ 2++
And that ends the 10 commandments.
I think the AI in civ3 is pretty good. I fired up modded CTP2 today and I wasnt very impressed with what I saw rofl. CTP2 graphics totally suck compared to civ3, the animations are pretty terrible, and the AI is a joke. I just didnt want to play it. Civ3 is superior to that I think.
I feel that if the changes above where made civ3 would truly be solid. After that they can finally finish the unfinished editor they shipped the game with. I know some of the changes can be a fair deal of work, but thats what they are getting paid for. But they are certainly doable for the most part.
I would be extremelly happy if only number 3 was implemented. Waypoints would greatly simplify micro management and game time in the later ages. Games take too long in general. If multiplayer is truly going to succeed they need time reducing mechanisms like the ones I mentioned. MP will still be used without em, but with them a lot more ppl would play MP if they could get a full game all the way through the modern ages in about 4 hours max on standard map.
Ok this message may be getting long now and Ive probably said enough, thank you for reading or whatever.
I like civ3. I think its a good game. But, it can use some additions changes. These simply arent vanity changes. I believe these would seriously allow one to play the game with more ease and thus more enjoyment, especially in the lade industrial/modern ages. These would certainly help the '3' in Civ3 grow. I also very realisticly as a programmer myself believe most of these changes can be made via patches. If the code is properly commented and structured with proper file headers its doable without a major headache.
I agree Civ3 can use some more changes. Things like:
1) Ability to sort your cities by what they are producing, currency generated, population etc in the city managing advisor window.
2) Ability to upgrade units in the military advisor window. Also ability to move your units from city to city from the window.
3) Ability to set waypoints for units. That is, to set a waypoint at the city where the unit is produced. After its production is complete it would go to that waypoint and either sleep or fortify itself.
4) Ability to select stacks or groups of artillery to fire in sequence on a tile with just 1 command.
5) Ability to select stacks or groups of fighters/bombers to bombard on a tile in sequence with just 1 command.
6) Different version of diplomatic ties screen where you can see connections for up to all 16 civs at the same time. This can be done by simply using a text label for each civ instead of the roomy 3d graphic. You can toggle views with a keypress while in the diplo tie screen.
7) Trade agreement screen where you can see what trades are going on with whom, number of turns left for the deal etc, diplomatic agreements, etc.
8) Magnetism or Frigates coming into play a little earlier in the middle ages. You get ironclads like 10 turns after Frigates... dumb.
9) Official map graphics changed to Snoopys mod graphics. Original graphx suck Snoopy much better. They are more realistic and also easier on they eyes, my eyes at least. The original red of the mnts made me dizy if I stared at the map for too long the new colors are great.
10) I love the modern age music... not a change but hey I have to give em something. Civ 2++
And that ends the 10 commandments.
I think the AI in civ3 is pretty good. I fired up modded CTP2 today and I wasnt very impressed with what I saw rofl. CTP2 graphics totally suck compared to civ3, the animations are pretty terrible, and the AI is a joke. I just didnt want to play it. Civ3 is superior to that I think.
I feel that if the changes above where made civ3 would truly be solid. After that they can finally finish the unfinished editor they shipped the game with. I know some of the changes can be a fair deal of work, but thats what they are getting paid for. But they are certainly doable for the most part.
I would be extremelly happy if only number 3 was implemented. Waypoints would greatly simplify micro management and game time in the later ages. Games take too long in general. If multiplayer is truly going to succeed they need time reducing mechanisms like the ones I mentioned. MP will still be used without em, but with them a lot more ppl would play MP if they could get a full game all the way through the modern ages in about 4 hours max on standard map.
Ok this message may be getting long now and Ive probably said enough, thank you for reading or whatever.
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