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1.21f is brilliant!

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  • #16
    Coracle is a real pesimist at the moment. One must at least agree that 1.21f is and improvment over 1.17f.
    Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
    Waikato University, Hamilton.

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    • #17
      From what I can see my opinion of this gane is about halfway between Coracle and Grrr.

      Of course I haven't downloaded the patch yet.
      Don't try to confuse the issue with half-truths and gorilla dust!

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      • #18
        *runs up to Non Flammable*

        The detector has gone haywire sir!!!

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        • #19
          I'm still in the early stages of evaluating 1.21, although I HATE the removal of the "multi.sav" cheat.

          But there are scores of things that remain highly irritating and unaddressed by 1.21 from settler diarrhea, to wandering workers, to braindead unit values, no scenario-building, and tons of other stuff.

          It may be more playable now. Maybe. But lots of work is needed.

          It will be "perfect". . . when pigs fly.
          Attached Files

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          • #20
            Originally posted by Coracle
            I'm still in the early stages of evaluating 1.21, although I HATE the removal of the "multi.sav" cheat.
            For some reason, it does not suprise me that YOU would hate the removal of the multi cheat.

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            • #21
              They did add the ability to do the: save before battle/lose/reload/win battle.
              Don't try to confuse the issue with half-truths and gorilla dust!

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              • #22
                For which I am very thankful.
                Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                Waikato University, Hamilton.

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                • #23
                  Originally posted by Tuberski
                  They did add the ability to do the: save before battle/lose/reload/win battle.
                  one cheat in, one cheat out. a wash? even though the multi is more powerful, I think the reload cheat will be used more by players than the multi was. Unless some players just turned multi on at the beginning and left it on for the whole game. (which to me would make the game incredibly boring, knowing where every enemy unit was at all times)

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                  • #24
                    My first thought was that 1.21 was more for the "modders"(which I'm not)...well I played my first full game and I give it .
                    What few little tweaks they gave us made the game much more tolerable...
                    IMHO

                    Spock
                    "And that, my friends, sucks goat ass." ---Venger---

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                    • #25
                      Especially the corruption modifier. It makes the game playable for ICS freaks like myself.
                      Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                      Waikato University, Hamilton.

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                      • #26
                        Originally posted by asleepathewheel


                        one cheat in, one cheat out. a wash? even though the multi is more powerful, I think the reload cheat will be used more by players than the multi was. Unless some players just turned multi on at the beginning and left it on for the whole game. (which to me would make the game incredibly boring, knowing where every enemy unit was at all times)
                        I agree with you there. The few times I did use the "multi" cheat was when I had a bad starting location. I would use it to see if there was anything close that was worth settling, if there was reload and play the game, if not start a new game.

                        The reload cheat I used a lot in Civ and Civ 2. I actually liked the fact that I couldn't do it in Civ 3. Now that I can, it may be hard to resist.

                        Don't try to confuse the issue with half-truths and gorilla dust!

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                        • #27
                          I only used the reload cheat for goodie huts in Civ II. Otherwise I didn't bother.
                          Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                          Waikato University, Hamilton.

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                          • #28
                            That is mostly what I used it for too. And the occasional, i can't believe I left that city undefended, so the Germans could come deep into the heart of my country and take my capital for nothing!
                            Don't try to confuse the issue with half-truths and gorilla dust!

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                            • #29
                              I loved the fatal bombard abilities, the player editor (no more will Mao pop up somewhere else as soon as I destroy him).
                              I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                              • #30
                                Originally posted by Tuberski


                                I agree with you there. The few times I did use the "multi" cheat was when I had a bad starting location. I would use it to see if there was anything close that was worth settling, if there was reload and play the game, if not start a new game.

                                The reload cheat I used a lot in Civ and Civ 2. I actually liked the fact that I couldn't do it in Civ 3. Now that I can, it may be hard to resist.

                                exactly, which is why its great that Firaxis put the reload in as a setup option, not as an in-game preference, (really helps with the GOTMs). I may be alone here, but I am far less likely to reload the save and skip a turn in the middle of a war just to get a slightly more favorable return on a few battles the turn later, than I am if I can save before attacking with each and every unit.
                                (not sure that that made sense at all)

                                I can't handle the temptation....sometimes

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