The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I second that.
I didn't find any official posting yet.
Just got word from Jeff Morris:
Unless there is a last minute issue, we’ll release the readme.txt this Wednesday (4/17/02) and the patch on Friday (4/19/02). It’s v1.21f.
Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests
Originally posted by Solver
... No MP yet, though they've almost finished it. They haven't yet decided as to whether will MP be a free download or not.
I think that they will create an expansion pack for it. If it´ll be an paid EP, can be a good thing, because, to sell it well, it will probably be an excelent thing with new civs, units techs, etc.
On second thought, I'd like to see that Firaxis took a look at the more popular mods and included some of the most common changes (i.e. more productive specialists, somewhat faster naval units) in the official game version.
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
Originally posted by GodKing
Must be lots of changes to have that much of a version jump.
Not really, they've said that they increase the version number every time they send the patch to QA. This means that the first three versions of the patch contained bugs they had to fix. So actually there's probably less changes the more they increase the number, since they had to use time fixing bugs in the patch instead of the game.
I'm not trying to be negative here or anything, I'm as glad as anyone else every time they release a patch
I think that they have to create, as was said, more ships, when i play, i just build battleships, rarely destroyers, ´cause the other ships are weak!!!
Originally posted by notyoueither
Your dog ate it.
Grrreat!!
nye
I'm also glad that the game is still supported. Civ3 gave me in the past 5 months many hours of great games, but I must admit, at the same time enough frustration as well. Although I always could live with bombers not sinking ships, there are a lot of other things that could be improved.
The only bad thing about the new patch is, now that everyone has worked out his killer strategy for 1.17f, everything will change again . But that's life, that's Civ3.
FYI: There's not even a localized 1.17f yet for the German version. I'm so glad I bought the English one. While Firaxis works on the game , Infogrames seems to be busy counting money .
Wouldn't it make more sense for Infogrames to translate the final one? What's the point in going back to translation again every 2 months?
That's been my feeling about modding. I don't want to look into it too far until I have the final product. OTOH, I'm sure that korn, Gramphos, Player1, and company have given them as much or more to think about than the rest of us combined. Good thing they have the time. Yeeeah for the modders.
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NOOOO!!!
I haven't finished my first game with 1.17 yet!
Started this game about 6 weeks ago, after I had finished a game that I updated to 1.17 with in mid-stride.
Huge map, 16 civs, large continents.
It's only about 1600 AD, now.
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