Originally posted by fezick31
That's a great idea and all, but for all the bad, there is the fact that publishers also provide legal backing. Case in point is CtP vs Civ2. IF sid had pushed Civ 2 out of his garage, he would have had a tough time of sueing Activision, as he would have had to hire his own lawyer (and a cheap one at that), and would of had to stop development in order to pursue the legal action.
For all the crap that comes with using publishers, there is the positive. It may screw the consumer over sometimes, but it is usually a much better deal for the developer.
That's a great idea and all, but for all the bad, there is the fact that publishers also provide legal backing. Case in point is CtP vs Civ2. IF sid had pushed Civ 2 out of his garage, he would have had a tough time of sueing Activision, as he would have had to hire his own lawyer (and a cheap one at that), and would of had to stop development in order to pursue the legal action.
For all the crap that comes with using publishers, there is the positive. It may screw the consumer over sometimes, but it is usually a much better deal for the developer.
Publishers can (and do) promote and support "struggling artists" of all kinds, but they can also hinder the ability of others to find a market. Lets not forget that they can take a huge cut. For example, if you compare the beatles to the rolling stones you'll find that the net worth of each of the beatles was about 10 times the net worth of Mick Jagger. Part of the reason for that difference was Abbey Road studios that the beatles started. Once they had the clout and money to do so, they got out from underneath the record producers. Today we have the internet, and if we support "guerrilla game designers" we'll be better off and so will the designers.
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