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The facts on Spear/Tank Phenomonon, please

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  • #16
    I don't know what the big deal is. If my last surviving defense unit in a city was a spearman for whatever reason, I would be ecstatic if it defeated a tank. Besides what are great war movies about? Overcoming huge odds. Anyone seen Braveheart? sure that wasn't as technologically lopsided but it was by numbers. Anyone remember anything about Israel's wars of the past? How about Al-Qaeda's being able to damage any of our units? Upsets happen, through luck, through tactics, or through just plain randomness. It doesn't happen all the time in the game, but it does happen. Just like it does in real life.

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    • #17
      Originally posted by The Rook

      COL Smith: "But sir, they have had time to prepare for our attack. The 57th Artillery Division is only a day away. Shouldn't we hold our attack until we can soften them up with a bombarment?"
      It is a very common reason in history (and Civ3) for "odd" results. Custer lost simply because he didn't think he could. He split his army; and he actually had access to machine guns, but didn't want to bother with them. Hubris.

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      • #18
        In my last game, as the French, I lost one of my first knights attacking a British longbowman. This was frustrating. Then I thought about Azincourt, during the 100 years war, when most French knights died miserably attacking English longbowmen. This should have been frustrating for the French king of the time
        "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
        "I never had the need to have a boner." -- Dissident
        "I have never cut off my penis when I was upset over a girl." -- Dis

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        • #19
          Originally posted by Spiffor
          In my last game, as the French, I lost one of my first knights attacking a British longbowman. This was frustrating. Then I thought about Azincourt, during the 100 years war, when most French knights died miserably attacking English longbowmen. This should have been frustrating for the French king of the time

          The French king was quote as saying, "Damn vous Firaxis!"
          Sorry....nothing to say!

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          • #20
            And let us not forget how bad intuition is at dealing with improbable events. If you experience an event 10000 times, and one of those times something extremely unlikely happens, you will say "That could NEVER happen!". You will forget that the other 9999 times, it did indeed not happen There are books about such things, search amazon for coincidence.

            I think some people want a game where a unit with an attack A always beats a unit with defence D, whenever A > D. But I also think that such a game would not be as much fun.

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            • #21
              Alright, so as of now only Alpha Wolf has posted that he has actually experienced a tank being defeated by a spearman. As for our other examples, with % chances (note: All percentages are calculated with no terrain or fortification bonus beyond the normal 10%. If experience levels were not referred to, regular is assumed.):

              Cav(V) vs. Pike(E): Winner pike---------------- 30%
              Longbow vs. Cav(V): Winner Longbow------- 44%
              Legion(V) vs. Archer(R): Winner Archer------- 5%
              Infantry vs. Spearmen: Winner Spearmen--- 12%
              Knight vs. Longbow: Winner Longbow-------- 7%

              Tank vs. Spearmen: Winner Spearmen-------- 1%

              So, in other words, none of the examples here are as abysmally improbable as tank vs. spear (although some come a bit closer than others). From what I read, the problem of "tank vs. spear" game mechanics seems much less widespread than I originally thought. Is the problem of unfair combat results even a problem?

              What people seem to be saying here is that although the combat system technically works, they don't beleive the results because they are wildly different from those that they know of from history. Of you who no longer play Civ3, I must ask: Was the difference between in-game results and real historical results the reason (or main reason) that you no longer play?

              I'm getting the feeling that the idea of a "flawed combat system" may be a side argument, used by people who may have more significant argumants than just the combat system. How flawed do you think the combat system is, and does it matter?
              Lime roots and treachery!
              "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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              • #22
                Of course it's a side argument. It's something that a person will pull out in order to make their point about the game. A sperman defeating a tank just sounds ridiculous, which it is. But it happens.

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                • #23
                  Originally posted by Zachriel
                  It's very rare. Mostly because tanks rarely encounter spearmen. I finally encountered a spearman in the modern age in a recent game. I had to kill several riflemen and a couple of mustetmen in the city first.

                  The spearman was probably the palace guard, but I had heard about the "killer spearman" and the soldiers were getting a little nervous, with talk about spirits of the past and what not. And how this particular spearman was a top elite unit, with an ancient reputation, and funny ancient clothes to match. Once they fought to the last hitpoint, but had saved the city from a barbarian horde. That was about 1500 years ago.

                  I wasn't taking any chances, so I rolled up some artillery and bombarded them for about a dozen volleys. After that I started hitting the spearman with tanks. Well, only one tank, because that's all it took.

                  But I wasn't taking any chances!
                  Better safe than sorry

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                  • #24
                    i played one game recently where i beat down Babylon SO badly, that even tho they could build infantry and such... they didnt have the resources or the time too, so they builts lots and lots of spear-pikemen...

                    so, i had plenty of Tank vs. Spearman fights... the only thing that was keeping Babylon in the game was the fact that it took no time at all for them to build these units. The spearman did damage so infrequently... that i could have easily have reasoned "the tanks got damaged cuz the blood was causing rust"...
                    Resident Filipina Lady Boy Expert.

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                    • #25
                      I've also had far too many ironclads defeated by frigates.

                      What really is the big deal with this ? Ya so ironclads would beat frigates in real life but lets think of a bit of game balance. Player A and B both have frigates ruling the seas but wait player B gets ironclads. Guess who all of a sudden can rule the seas because you cant kill ironclads with frigates... Civ 3 isn't real life. It has to play the role of a game too. Games need balance.

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                      • #26
                        Persia did loose at Thermopylae, and I think it makes CIV3 more fun when I sometimes get the same type of suprise
                        The Persians lost a lot of troops, time, and reputation (they were shown to be not quite so invincible as people thought), but they still won. The Greeks that fought at Thermopylae knew it was a suicide mission. They weren't there to drive the Persians out, merely to slow them down.
                        The equivalent in the game would: Player A shows up with huge 'uber stack', bent on invading Greece. The quickest way in is across a mountain defended by hoplites. Player A starts attacking with his stacked troops and loses and enormous number of units before wiping them out. They are also delayed for some tiome while repairing their units.

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                        • #27
                          Wow. I finally get online and I'm bombarded with about 300 posts I've since missed.

                          Well, for one thing you've converted me. I realize that sometimes the impossible happens as you've indicated with your historical references but my point was more about the following legionary that got almost as badly rocked as the first one.

                          I guess what frustrates me is the rather poor defense or attack bonuses units get and the number of hit points a unit has. I think the game would be more fair if units had 10 hit points and bonus attack ratings for experience of the unit as SMAC had (green @ -25% to elite @ +50%).

                          Also, leaders are another sore point for me. I hardly ever get them and I think they should also appear based on a lopsided battle turning out in your favour (meaning you should have lost big time but you won therefore a leader has emerged who brought about the victory).

                          This new leader unit should become a new unit in addition to whatever military unit he just originally came from and he can be added to any army (which can be created by combining any number of units). The units in an army move together and would get a very minor bonus for being in an army but a leader who is a part of an army brings his expertise (a bonus like +25% attack of defend or maybe an additional point of movement) to the group too.

                          Bombardments that happen against an army, happen against all troops in the army and they should have the ability to kill a unit.

                          Anyway, my post here is bordering on irrelevance to the topic of this thread so I apologize and stop here.
                          TitanTim

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                          • #28
                            OK....I can see a spearman beating a tank, I've had it happen both ways....my spearman winning(holycrow...did...YES!!) and my tank losing(WHA... edit...edit...) so I can understand that...it could and does happen. BUT.....when my 24/20/4 battleship attacks a
                            1/1/3(2) galley and loses, then I say something needs a bit of adjustment. No way does a little wooden skiff that couldn't leave the sight of a the coast a few turns ago, beat a battleship.
                            "And that, my friends, sucks goat ass." ---Venger---

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                            • #29
                              Originally posted by Spock
                              OK....I can see a spearman beating a tank, I've had it happen both ways....my spearman winning(holycrow...did...YES!!) and my tank losing(WHA... edit...edit...) so I can understand that...it could and does happen. BUT.....when my 24/20/4 battleship attacks a
                              1/1/3(2) galley and loses, then I say something needs a bit of adjustment. No way does a little wooden skiff that couldn't leave the sight of a the coast a few turns ago, beat a battleship.
                              The battleship crew could be overconfident and go too close and end up on a underwater reef because it goes deeper than the galley, or the galley could have a Swarzenegger style of man that swims over to the battleship and takes it out. I'm sure things like this has happened a lot more time in the movies than in CIV3
                              If you cut off my head, what do I say:
                              Me and my body or me and my head?

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                              • #30
                                Originally posted by Spock
                                OK....I can see a spearman beating a tank, I've had it happen both ways....my spearman winning(holycrow...did...YES!!) and my tank losing(WHA... edit...edit...) so I can understand that...it could and does happen. BUT.....when my 24/20/4 battleship attacks a
                                1/1/3(2) galley and loses, then I say something needs a bit of adjustment. No way does a little wooden skiff that couldn't leave the sight of a the coast a few turns ago, beat a battleship.
                                U.S.S. Maine sunk during peacetime, led to war with Spain. The U.S. press blamed the Spanish, but actually a fire in the coal furnace room led to the explosion of on board ammunition.

                                The chance of losing that attack (assuming proper training, i.e. Veterans), is 0.002% or 1/50,000. If you are accurate in your story, then you are just unlucky. Remember that the randomizer accounts for "random" events like fires, as well as decisions by the navy commander.

                                0.002%! That's the same as a modern armor losing to a warrior. You must be very unlucky. To avoid bad breaks of the randomizer, try using bombard. Get the galley down to one hp, then attack.
                                Attached Files

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