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The facts on Spear/Tank Phenomonon, please

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  • #46
    Originally posted by notyoueither
    Actually. Reloading is a completely valid way of debugging the game when 47 Mod Arm and 15 Mech Inf are lost to the culture flip of a large city. In my books anyway.

    Go ahead. If cites are going to flip, great. Taking Patton's 3rd Army with them? It's a bug.

    I'm still only playing Warlord level, so I am not having problems with culture flipping...yet. I like to try various ideas on easier levels and weed out the ones that don't work.

    But, when I get to the point that my cities start flipping, you can bet your A$$ that I will reload.

    Don't try to confuse the issue with half-truths and gorilla dust!

    Comment


    • #47
      Originally posted by cyclotron7
      It seems my recent observations are true. Nobody has yet posted that they thought Civ3 was unplayable because of the combat system. It would seem that the combat system is not flawed (the possiblility for flukes may make it more balanced than the foregone conclusion battles of Civ2). Rather, people simply percieve the results as unfair.
      It seems you missed my comment that I no longer play Civ3 because I felt the combat system randomization aspect flawed.

      I've come to realize that combat in Civ3 may be more balanced to real-life but I've also come to realize that part of the reason I hate it is that in peace time I must maintain lots of military units so that other Civ's don't attack me (attributable to real-life). But then again everything costs money (again real-life) and I can't seem to get enough money to pay for anything (real-life). That seems reasonable except, what government do you know that happens to work with no debt and is in the black financially with cash sitting on hand? What government could not work to get cash from another source other than taxes? This is where wealth should come in and allow me to gain some extra cash but wealth in Civ3 just plain blows.

      Also, research comes from taxes and private companies. Where's that portrayed in Civ? In real-life we can raise taxes but that can result in citizen revolts. This part is not done well in Civ. I think that the unit support system should be handled like MoM. Raise the taxes, you get more money but more revolters. Research should come from a portion of your tax money and individual cities could receive luxuries (gleaned from sports complexes, temples, cathedrals, and such).
      TitanTim

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      • #48
        Originally posted by notyoueither
        Actually. Reloading is a completely valid way of debugging the game when 47 Mod Arm and 15 Mech Inf are lost to the culture flip of a large city. In my books anyway.

        Go ahead. If cites are going to flip, great. Taking Patton's 3rd Army with them? It's a bug.
        Reload all you want, you still lose. Gotta control culture to win Civ3. (I almost never lose a city to flips, but I was of the understanding that a garrison of that size can't flip. Post a save game.)

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        • #49
          Crazy combat results suck if they happen against you, are great when they happen in your favor. What seems to be missing in most observations here is a sense of abstraction and perception of what is represented. What is a spearman in modern times? A horde of primitves toting spears and shields as pictured in the game, or a poorly organized/equipped mob of ak-47/molotov coctail lobbing modern types? I prefer the latter. What is a galley that roams around in the modern age, a wooden oared ramming ship straight out of Ben Hur, or some crappy pt boat or something, like the thing that blasted the USS Cole in Yemen? I guess some future version of civ could convert all obsolete units on board into some kind of generic piece of crap looking, yet era appropriate unit, then no imagination would be required to justify unlikely combat results.
          "Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

          i like ibble blibble

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          • #50
            Originally posted by bigvic
            Crazy combat results suck if they happen against you, are great when they happen in your favor. What seems to be missing in most observations here is a sense of abstraction and perception of what is represented. What is a spearman in modern times? A horde of primitves toting spears and shields as pictured in the game, or a poorly organized/equipped mob of ak-47/molotov coctail lobbing modern types? I prefer the latter. What is a galley that roams around in the modern age, a wooden oared ramming ship straight out of Ben Hur, or some crappy pt boat or something, like the thing that blasted the USS Cole in Yemen? I guess some future version of civ could convert all obsolete units on board into some kind of generic piece of crap looking, yet era appropriate unit, then no imagination would be required to justify unlikely combat results.
            That is an excellent point. After all a tank could be a piece of machinery like Leonardo's conceptual drawing, a WWI tank, WWII tank, or the tanks of today.

            Four to six graphics per unit (where needed) to represent that same type of unit in the various ages (determined by the most technologically advanced Civ) would do better to explain how a spearman (Molotov cocktail toting revolutionaries) could defeat a tank.

            Maybe to even out the tech a bit, the most backward civilizations should also have an easier time of discovering tech. After all when 5 or 6 civ's around you know something you're bound to find out soon enough (maybe have a small wonder that gives you tech if you're the last to discover it). This would help to make it so that spearmen versus tanks could never happen and when it does it's a forgone conclusion.
            TitanTim

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            • #51
              Originally posted by TitanTim


              That is an excellent point. After all a tank could be a piece of machinery like Leonardo's conceptual drawing, a WWI tank, WWII tank, or the tanks of today.

              Four to six graphics per unit (where needed) to represent that same type of unit in the various ages (determined by the most technologically advanced Civ) would do better to explain how a spearman (Molotov cocktail toting revolutionaries) could defeat a tank.
              Shuoldn't be TOO hard to do, they already do that with the worker units.


              [SIZE=1] Maybe to even out the tech a bit, the most backward civilizations should also have an easier time of discovering tech. After all when 5 or 6 civ's around you know something you're bound to find out soon enough (maybe have a small wonder that gives you tech if you're the last to discover it). This would help to make it so that spearmen versus tanks could never happen and when it does it's a forgone conclusion.
              Tech already works that way. That's why you can never get a huge lead in tech on the other civs.
              Don't try to confuse the issue with half-truths and gorilla dust!

              Comment


              • #52
                Originally posted by Zachriel
                Reload all you want, you still lose. Gotta control culture to win Civ3. (I almost never lose a city to flips, but I was of the understanding that a garrison of that size can't flip. Post a save game.)
                Thank you for your divine judgement. Us mere mortals will now scurry to conform to your dictates.

                Post a saved game? Don't have 1. I raze my way through enemy empires. Even if my culture is superior, I find the whipped and abused citizens of AI cities to be of far less use than another bunch of slaves. Plus their spacing seldom suits my late game needs. I will keep cities with wonders though.

                As for the possibility of still losing large numbers of units, read the transcript of the last chat. In it you will find the following exchange:

                [Beard_Rinker] What's the dirt on completely suppressing a city's cultural reversion? My first experiments with this with the new patch cost me some good units.

                [Soren_Johnson_Firaxis] beard: this will probably only be effective for cities with small risk of flipping. we were worried about the "I just lost 20 units when a size 1 city flipped!" issue.

                BTW, I don't particularly give a rat's *ss about your judgements as to what constitutes a win for me, or anybody else for that matter. s'OK though. I'm sure I can be an annoying git sometimes too.
                (\__/)
                (='.'=)
                (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                • #53
                  Originally posted by notyoueither


                  I'm sure I can be an annoying git sometimes too.
                  NO! Not you!

                  Don't try to confuse the issue with half-truths and gorilla dust!

                  Comment


                  • #54
                    Originally posted by notyoueither
                    Thank you for your divine judgement. Us mere mortals will now scurry to conform to your dictates.
                    s'OK though.
                    You're right of course! Reload all you want.

                    Sorry 'bout your "luck" with the gazillion units, though.

                    Comment


                    • #55
                      Originally posted by notyoueither


                      Thank you for your divine judgement. Us mere mortals will now scurry to conform to your dictates.

                      Post a saved game? Don't have 1. I raze my way through enemy empires. Even if my culture is superior, I find the whipped and abused citizens of AI cities to be of far less use than another bunch of slaves. Plus their spacing seldom suits my late game needs. I will keep cities with wonders though.

                      As for the possibility of still losing large numbers of units, read the transcript of the last chat. In it you will find the following exchange:

                      [Beard_Rinker] What's the dirt on completely suppressing a city's cultural reversion? My first experiments with this with the new patch cost me some good units.

                      [Soren_Johnson_Firaxis] beard: this will probably only be effective for cities with small risk of flipping. we were worried about the "I just lost 20 units when a size 1 city flipped!" issue.

                      BTW, I don't particularly give a rat's *ss about your judgements as to what constitutes a win for me, or anybody else for that matter. s'OK though. I'm sure I can be an annoying git sometimes too.
                      kool avatar
                      "Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

                      i like ibble blibble

                      Comment


                      • #56
                        Far be it from me to interrupt this lovefest for the Civ3 combat system...

                        Alas, many of those first users of Civ3 have moved on from the game, so you haven't really been seeing any real discussion regarding the numerous failures of the system, both in concept and execution.

                        I recommend for a more balanced sampling, reading some of the combat system posts from a few months ago, which will detail many of the faults many found in combat, without totally rehashing them here...

                        Venger

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                        • #57
                          I seem to have a problem with killing longbowmen. I lost three knights (regulars) on the offensive to one longbowman on a hill! I lost a modern armour when attacking a longbowman also, that's probably like a 1 in 1,000,000,000 chance. I lose tank by the tens againt the 20-unit stacks of longbowmen. It cant be bad luck can it?
                          Mmm...crumbled up cookie things.

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                          • #58
                            Originally posted by Venger
                            Far be it from me to interrupt this lovefest for the Civ3 combat system...
                            Thanks for misinterpreting, Venger. Perhaps you just love to hate?

                            Alas, many of those first users of Civ3 have moved on from the game, so you haven't really been seeing any real discussion regarding the numerous failures of the system, both in concept and execution.
                            I'm not so much asking for discussion, really, as asking for actual examples of "unfair" unit battles to truly and fairly evaluate the combat system. I found that previous threads were pretty barren when it comes to actual, played-out unit battles. I wanted to satisfy my own curiosity of why people complain about the combat system, and observe whether such battles are flukes or not, as well as guage people's opinions.

                            Please, come back when you have something of meaning and import to say. I'm quite aware of what has been posted in the past, and although I thank you for your reminder I must remind you, in turn, that this topic is not out to praise Firaxis or the combat system, but to do a little research into the factual nature of this "spear vs. tank" phenomonon.
                            Lime roots and treachery!
                            "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

                            Comment


                            • #59
                              Originally posted by bigvic
                              Crazy combat results suck if they happen against you, are great when they happen in your favor. What seems to be missing in most observations here is a sense of abstraction and perception of what is represented. What is a spearman in modern times? A horde of primitves toting spears and shields as pictured in the game, or a poorly organized/equipped mob of ak-47/molotov coctail lobbing modern types? I prefer the latter. What is a galley that roams around in the modern age, a wooden oared ramming ship straight out of Ben Hur, or some crappy pt boat or something, like the thing that blasted the USS Cole in Yemen? I guess some future version of civ could convert all obsolete units on board into some kind of generic piece of crap looking, yet era appropriate unit, then no imagination would be required to justify unlikely combat results.
                              YES! This would not only quiet the spearman beats tank rants, but also the numerous flame-fests where people argue over real-world examples of tanks against spearmen.

                              Comment


                              • #60
                                I did hear about this game played a little while ago, in which this civ, (i believe the Americans) whiped out 2 ( Japanese) metro's in Just one turn only using 2 bombers and some additional firepower.
                                ICH BIN EIN WARMONGER!!!

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