In looking at all of the complaints of the critics and considering my on faults with the game, I have come to the conclusion that the whole problem is that the game has become too simple. At least, that is the stock answer for the 'why' of many of the features of the current evolution of the Civ games.
Take for example the governments - why only 5? Is it because human kind only has 5 basic ways of running things or that is all that the designers felt like programming?
Resources - Could they have included more? Were copper and sugar any less important to the development of civilization than iron and bauxite (aluminum)?
Advisor screens - Do they really contain all of the information I need to know? What about what I want to know?
The list goes on and on. Some of these features I and others want might seem like micromanagement but maybe we like that aspect of the game. So much seems to have been done to the game in terms of making it easier to play that it has made it a boring, repetitive exercise in mouse clicking.
Take for example the governments - why only 5? Is it because human kind only has 5 basic ways of running things or that is all that the designers felt like programming?
Resources - Could they have included more? Were copper and sugar any less important to the development of civilization than iron and bauxite (aluminum)?
Advisor screens - Do they really contain all of the information I need to know? What about what I want to know?
The list goes on and on. Some of these features I and others want might seem like micromanagement but maybe we like that aspect of the game. So much seems to have been done to the game in terms of making it easier to play that it has made it a boring, repetitive exercise in mouse clicking.
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