LOL!
I do not have to look very far in this forum to find people complaining that the game is made for "builders" to win - conquerors are discriminated against!
Here we have the opposite case. FWIW, my opinion is that since the most recent patch, the game is more prone to picking a fight in order to challenge your lead.
My current example is a game where I have gradually accumulated a tech lead and am in the process of researching every modern tech except the spaceship ones (except where necessary to achieve the others). Minding my own business, sharing luxuries with everybody for any reason (I have lots of luxuries), huge armies and substantial navies.
Quite correctly, the AI for my closest competitor, the Americans, figured out that I had a substantial lead that was growing. Bingo, they declared war on me for having a ship in their waters!
Then the piling on began. The Zulus detected my spy and declared war. Since both of my new enemies were on a different continent, I built new armies (I have to guard a border against the Romans still) and loaded them on ships. One pile of transports was sailing to meet its escort but was a square short of it - no big deal I thought! That is, until the Greeks suddenly declared war without provocation and destroyed 16 units of modern armor on transports.
And you know what? I am as happy as a pig in slime about it. I like having the AI challenge me.
Anyway, my long story boils down to this: I think that the AI now is more prone to challenging the player with a lead and that it also do that with "piling on" of countries once one has declared war. I guess another thought is that I would not blame the designers for being confused if one group wants more building and the other wants more fighting.
GB
I do not have to look very far in this forum to find people complaining that the game is made for "builders" to win - conquerors are discriminated against!
Here we have the opposite case. FWIW, my opinion is that since the most recent patch, the game is more prone to picking a fight in order to challenge your lead.
My current example is a game where I have gradually accumulated a tech lead and am in the process of researching every modern tech except the spaceship ones (except where necessary to achieve the others). Minding my own business, sharing luxuries with everybody for any reason (I have lots of luxuries), huge armies and substantial navies.
Quite correctly, the AI for my closest competitor, the Americans, figured out that I had a substantial lead that was growing. Bingo, they declared war on me for having a ship in their waters!
Then the piling on began. The Zulus detected my spy and declared war. Since both of my new enemies were on a different continent, I built new armies (I have to guard a border against the Romans still) and loaded them on ships. One pile of transports was sailing to meet its escort but was a square short of it - no big deal I thought! That is, until the Greeks suddenly declared war without provocation and destroyed 16 units of modern armor on transports.
And you know what? I am as happy as a pig in slime about it. I like having the AI challenge me.
Anyway, my long story boils down to this: I think that the AI now is more prone to challenging the player with a lead and that it also do that with "piling on" of countries once one has declared war. I guess another thought is that I would not blame the designers for being confused if one group wants more building and the other wants more fighting.
GB
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