OK. So I tried to implement what I said above. Gave all bombard units a low attack factor, checked boxes offensive, defensive and bombard. Just for sh_ts & giggles, gave some foot units a minor bombard capability (intrinsic artillery, just an idea I got). It works, in that no game crash, but the AI still has no sense of how to use artillery. I gave the catapults only a 1 attack factor, actually upped bombard factor in hopes that some programming might let them function "logically", ie not as simply attack units. No dice. AI just spit 'em out & used them like they were swordsmen. Oh well, just have to wait til Soren decides to fix it, if he does.
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