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Artillery & the AI

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  • #16
    OK. So I tried to implement what I said above. Gave all bombard units a low attack factor, checked boxes offensive, defensive and bombard. Just for sh_ts & giggles, gave some foot units a minor bombard capability (intrinsic artillery, just an idea I got). It works, in that no game crash, but the AI still has no sense of how to use artillery. I gave the catapults only a 1 attack factor, actually upped bombard factor in hopes that some programming might let them function "logically", ie not as simply attack units. No dice. AI just spit 'em out & used them like they were swordsmen. Oh well, just have to wait til Soren decides to fix it, if he does.
    "Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

    i like ibble blibble

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