Let us for the moment ignore all the problems that are NOT related to what's in the mod.
The game mod alone proves what a crappy slapped together game it is. Resource availability is absurd; Espionage costs preposterous; and military units far too few and with stupid values.
Elephants can airlift?? Tanks, too?? Idiotic.
Spearmen have a defense factor the same as a musketman's offensive factor??
Cavalry with rifles have the same defense factor as knights who never heard of gunpowder??
What idiot would build a privateer with an attack value of '2'? (The game originally came with an attack of '1'!!).
Leaders CAN'T airlift??
Submarines were another waste.
There are far too few units and techs.
I could go on, but just look at all the fine mods amateur Civ fans have put together that makes the Civ III game mod look like crap.
Civ III - a beta product - was rushed to market for the Christmas buying season at least five months before it should have been. Now we playtest it at $50 a game.
The game mod alone proves what a crappy slapped together game it is. Resource availability is absurd; Espionage costs preposterous; and military units far too few and with stupid values.
Elephants can airlift?? Tanks, too?? Idiotic.
Spearmen have a defense factor the same as a musketman's offensive factor??
Cavalry with rifles have the same defense factor as knights who never heard of gunpowder??
What idiot would build a privateer with an attack value of '2'? (The game originally came with an attack of '1'!!).
Leaders CAN'T airlift??
Submarines were another waste.
There are far too few units and techs.
I could go on, but just look at all the fine mods amateur Civ fans have put together that makes the Civ III game mod look like crap.
Civ III - a beta product - was rushed to market for the Christmas buying season at least five months before it should have been. Now we playtest it at $50 a game.
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