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An observation about Cultural Reversion

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  • #16
    Re: An observation about Cultural Reversion

    Originally posted by Golden Bear
    ...culture flipping. I actually think that it adds a lot to game.
    I wouldn't go so far as to say 'a lot'.

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    • #17
      If you just put a large enough garrison in the city it will never flip.
      I mostly have good culture and with 50 units in a town sized 15, flip chances are zero or almost zero and I always starve new conquered towns.

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      • #18
        I also use massive bombardments before taking a modern or indrustrious city, and I we're always bit worried on how effectively bombardment ate citizens. With 'only' 20 artillery units you could turn 20 city into rubbles no more than two or three turns.

        I have noticed, though, that in v. 1.29f the possibility to hit on a protectin unit garrisoning in a city has risen dramatically. When I had to have at least 20-30 and lot's of good luck to reduce vet infrantry to 1 Hp, it now takes 'only' 15-20 artys, and just slight luck. Of course the city will still suffer but not even nearly so much.

        I think that is a step forwards in Civ3 warfare.
        Brilliant and effective way of curing headache, is to use a gun.
        "Minulla on outoja unia / miehillä ei ole hampaita" Cmx - Pyörivät sähkökoneet
        "I have strange dreams / men don't have teeth" Cmx - Spinning Electric Machines

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