I guess that I am one of the few that is not too bugged about culture flipping. I actually think that it adds a lot to game. After reading the strategy note on culture flipping I have been able to handle it easily.
however...
One of my observations is that a city is almost guaranteed to revert if the human player stacks a ton of units, like units that are healing or a stack of bombers in a city which has recently been conquered. I have tested this repeatedly by rerunning the turn (from autosave). The first time, I was just POd about losing 8 or 10 wounded cavalry that were going to heal while pacifying a city so I decided to cheat. When I replayed, I took all the units out of the city and left a single infantry in it. To my surprise, the city NEVER reverted. Since then, I have tried the experiment in every game that I have played at one time or another - pile a bunch of units in a recently conquered city, no matter how big it is and wait to see if it reverts. Chances are pretty good that it will. Replay the turn and take the units out.
Just an observation. It might help people to avoid losing cities on a flip.
Golden Bear
however...
One of my observations is that a city is almost guaranteed to revert if the human player stacks a ton of units, like units that are healing or a stack of bombers in a city which has recently been conquered. I have tested this repeatedly by rerunning the turn (from autosave). The first time, I was just POd about losing 8 or 10 wounded cavalry that were going to heal while pacifying a city so I decided to cheat. When I replayed, I took all the units out of the city and left a single infantry in it. To my surprise, the city NEVER reverted. Since then, I have tried the experiment in every game that I have played at one time or another - pile a bunch of units in a recently conquered city, no matter how big it is and wait to see if it reverts. Chances are pretty good that it will. Replay the turn and take the units out.
Just an observation. It might help people to avoid losing cities on a flip.
Golden Bear
Usually, if anything's going to flip, it's going to be the AI's city flipping to me. (I play on Regent, so that may make a difference
It adds a nice, different dimension to the game. One thing you learn quickly about captured AI cities is that you CANNOT just leave them on their own and forget about them (especially if they're close to the AI's capital). You'll have to take some intiative on your part and either rush improvements if you have the money or stack it with troops or something.
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