Originally posted by Pius Popprasch
Regarding draft and unhappiness: Culture flips are more likely with unhappy citizens. Cities with excessive draft will flip back more likely. That's my experience. The smaller population seems to be less important. Excessive drafting makes Bombers superfluous, though.
Regarding draft and unhappiness: Culture flips are more likely with unhappy citizens. Cities with excessive draft will flip back more likely. That's my experience. The smaller population seems to be less important. Excessive drafting makes Bombers superfluous, though.
While its true that unhappy citizens will cause a flip, the more foreign nationals and resisters in the city, the more likely it will to flip. Check out this thread from Dan the Man, himself.
All variables being equal except for population (distance from capital, total culture, no squares overlapping etc)
Original city of size 20:
Resistors count 2x, regular pop counts once, so lets say thats a total of 35-which of course will drop as people starve and are appeased.
We will keep this 35 as our number, since it won't be going into disorder as much due to draft avoidance.
now look at the size 4 city that has been whipped to hell
Base of 8 which will rapidly drop to 4 if enough units
multiply by 2 for disorder =8
now, with everything else being equal, which of course it would not be, we find out the likelihood of flipping, each military unit (not including artillery) subtracts one from the total
so in the size 20 city, it would require initially 35 units to prevent a flip
the size 4 city will require 8 units
plus whereas the 20 city will likely starve down a bit before reaching equalibrium, the size 4 city, once finished resisting, will more likely grow, with your people, thus decreasing even further the chance of a flip.
Am I making any sense? I don't even know.. late.. get to bed
anyway, this is what I've seen, so its a casestudy of only a few games.
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