I will try to do some constructive thought posting on the subject of the United Nations in Civ 3. It has been mentioned many times that the United Nations, as they are, are not too good, many want to see that close to UN of SMAC.
I do wholeheartedly agree with the statement, but I believe some specifications should be put here.
For the beginning, I see the UN as an organization where many civs participate, and certain requirements must be met to be in the UN. Now, I’ll go exactly to those requirements.
1. A civilization must build the United Nations Embassy, a Small Wonder to get a chance to participate in the UN. UN Embassy can still be enabled by Fission, as it’s an early game modern technology, which is, IMHO, a good time to begin the UN thing.
2. A civilization must produce a certain value of culture points per turn. I’m not quite sure as to what should it be, as I haven’t paid attention to culture amounts yet, but it should be a number that can’t be easily reached by a third-level power civ.
I have thought it over and decided that there’s no better second requirement. Total culture value doesn’t suit here, because it never decreases, population isn’t much of a factor, while the military size doesn’t necessary mean it’s a good civ worth to be in the UN. And the internal score calculated by Civ 3 is too abstract, IMO.
So, if you meet these two requirements, you are a member of the United Nations. Any civilization can call the United Nations, but there should be a limit, so that it doesn’t happen each turn. Say, the same civ can’t call the UN twice in 5 turns, and the same proposal can not be considered in 10 turns. The UN Secretary General is an exception to both rules.
About the abovementioned Secretary General. Before any other proposal can be considered, the UN must have a SC. It’s elected by a simple majority (more than 50% of votes) by the members. The type of vote here is seat vote. Eligible should only be two candidates, the ones who have more votes than the other countries. This brings us to the subject of vote calculation, but let that go a little bit later. So, the Secretary General is an exception to the period of UN meetings rule. SC also holds a right of veto, both in the country vote and seat vote. I’ll explain these concepts now.
Seat vote is when each civ has a certain number of votes, calculated by a specific formula. Country vote is when a vote of any civ counts as one vote. Number of the seats a civ gets in the UN should, again, be dependant on culture. I do also think that the whole UN thing would then raise cultural priority for people. I think that the UN should have quite some power, and thus culture will be valued higher by people in MP games, because a crafty bargainer could use the UN votes to his advantage.
So, we have a constant value of n – that’s the minimal culture to enter the UN. You get one seat for each culture point per turn you have above the n-1 value. That is, if n is 250 (don’t know if it’s balanced, again) and you are producing exactly 250 culture points per turn, you only have 1 seat in the UN. If you produce as much as 320 culture points per turn, you get 71 seats in the UN. Let’s say this number is m.
However, m isn’t exactly the number of seats you get. For each Great Wonder you possess, m is increased by 10. For each Small Wonder, m gets an increase of 3. For each Great Leader you’ve had during the game, m is increased by 20 (will make the Leader more important!). These are the positive factors impacting m, and creating the number k.
However, the negative factors are to take impact now, altering k. For each time you’ve used a nuclear weapon, k is decreased by 10%. Thus, a civ using much nukes just can’t be a major power in the UN. For each time you break a peace treaty by sneak attacking, you get 15 seats subtracted. If you declare war in negotiations, there’s no penalty, this only applies to sneak attacks. For each time you sneak attack OR declare war on the civilization you have a Right of Passage agreement, you lose 10 seats from k. This creates the number f, the final number of seats in the UN you get.
I think these negative factors should be enough, not to decrease the k too much. Also, if a civ is in the UN, it will always have at least one seat. That is, even if k is 185, while f is 220, the civilization still has one seat, it doesn’t go negative.
Back to the UN Secretary General, for a bit. Being elected the SC doesn’t give you victory, not at all. To win, you have to be elected the Supreme Leader (better term, anyone?). You can only be elected as the Supreme Leader if you are at peace with everyone currently. Elections for the Supreme Leader are also by the seat vote method; however, you must gain 75% of votes to become the Supreme Leader.
As I said, the Secretary General has the veto right in the UN. What it means – if it’s a seat vote, then the number of votes for “Yes” decreases by 50%, giving the Secretary General a nice chance to get what he wants. If it’s a country vote (each country one vote), than the Veto overrides all those “Yes” votes, *unless* ALL the civs vote “Yes”. That is, if there are 6 UN members, 5 vote “Yes” on the matter, while the sixth one, which is the Secretary General, says “Veto”, the decision still passes. Otherwise, the veto is executive.
Among other proposals, there will, of course, be a possibility to elect a new Secretary General. I will now give a list of various proposals for the UN, but I think there could and should be more, ideas welcome.
o Elect the Secretary General (Seat vote, simple majority to accept).
This is what makes a new Secretary General come to the driver’s seat. Of course, the previous one can retain.
o Elect the Supreme Leader (Seat vote, 75% or more to accept).
This is what I’d like to see as the Diplomatic Victory. Should be hard enough, and close to that in SMAC, a better model.
o Global Embargo (Country vote, majority to accept)
Vote initiator can choose any civ to direct the Global Embargo at. If accepted, all UN members must declare Embargo on the victim civ. The Embargo can not be cancelled by any leader, only by the UN.
o Global War (Seat vote, majority to accept)
Vote initiator can choose any civ to direct the Global War at. If accepted, all UN members must declare war on the victim civ. Within the first 10 turns after the measure is taken, you get no option to sign a Peace Treaty. Moreover, all the UN civs are then allied, so signing a Peace Treaty first will likely strain your relationships.
o Repeal Global Embargo (Country vote, majority to accept)
A civ with Global Embargo on it is chosen. If accepted, the Embargo against that civ by all the UN members ends automatically.
o Repeal Global War (Seat vote, majority to accept)
A civ with Global War waged on it is chosen. If accepted, the war against that civ by all the UN members ends automatically – that is, a Peace Treaty is signed. The alliances are also cancelled, and there’s no diplomatic relations penalty for anyone.
o Expulsion from the UN (Seat vote, 66% or more to accept)
Vote initiator can chose any UN member. If the proposal is accepted, the nation gets out of the UN. In order to return to the UN, 20 turns must pass, after that the Civ returns to the UN automatically. I think this is OK.
o Nuclear Missile Decrease (Country vote, majority to accept)
Vote initiator selects a number of nuclear missiles. If accepted, any civ with that number of nuclear missiles or more than that must disband the agreed number of them within 5 turns. If not done, the member failing to do so faces a 20 turn expulsion, and there’s a slight strain of relationships.
o End Military Conflict (Seat vote, majority to accept)
Vote initiator selects any two civs currently at war. If accepted, the two nations automatically sign a Peace Treaty.
Just a couple of proposals here, as I said, I welcome more. Note that you can make two such proposals 5 turns after each other: End Military Conflict, Rome and Greece. 5 turns later you can make another: End Military Conflict, England and India. Offering two same nations is considered the same proposal, and can only happen once in 10 turns.
If a UN member uses nuclear weapons vs. another UN member, a vote about his expulsion from the UN is initiated automatically.
OK, I’m tired now, and must take a break with this, but these are some suggestions we could use. Possibly, I will update this, but I really welcome any comments. Hope this wasn’t a bad post.
I do wholeheartedly agree with the statement, but I believe some specifications should be put here.
For the beginning, I see the UN as an organization where many civs participate, and certain requirements must be met to be in the UN. Now, I’ll go exactly to those requirements.
1. A civilization must build the United Nations Embassy, a Small Wonder to get a chance to participate in the UN. UN Embassy can still be enabled by Fission, as it’s an early game modern technology, which is, IMHO, a good time to begin the UN thing.
2. A civilization must produce a certain value of culture points per turn. I’m not quite sure as to what should it be, as I haven’t paid attention to culture amounts yet, but it should be a number that can’t be easily reached by a third-level power civ.
I have thought it over and decided that there’s no better second requirement. Total culture value doesn’t suit here, because it never decreases, population isn’t much of a factor, while the military size doesn’t necessary mean it’s a good civ worth to be in the UN. And the internal score calculated by Civ 3 is too abstract, IMO.
So, if you meet these two requirements, you are a member of the United Nations. Any civilization can call the United Nations, but there should be a limit, so that it doesn’t happen each turn. Say, the same civ can’t call the UN twice in 5 turns, and the same proposal can not be considered in 10 turns. The UN Secretary General is an exception to both rules.
About the abovementioned Secretary General. Before any other proposal can be considered, the UN must have a SC. It’s elected by a simple majority (more than 50% of votes) by the members. The type of vote here is seat vote. Eligible should only be two candidates, the ones who have more votes than the other countries. This brings us to the subject of vote calculation, but let that go a little bit later. So, the Secretary General is an exception to the period of UN meetings rule. SC also holds a right of veto, both in the country vote and seat vote. I’ll explain these concepts now.
Seat vote is when each civ has a certain number of votes, calculated by a specific formula. Country vote is when a vote of any civ counts as one vote. Number of the seats a civ gets in the UN should, again, be dependant on culture. I do also think that the whole UN thing would then raise cultural priority for people. I think that the UN should have quite some power, and thus culture will be valued higher by people in MP games, because a crafty bargainer could use the UN votes to his advantage.
So, we have a constant value of n – that’s the minimal culture to enter the UN. You get one seat for each culture point per turn you have above the n-1 value. That is, if n is 250 (don’t know if it’s balanced, again) and you are producing exactly 250 culture points per turn, you only have 1 seat in the UN. If you produce as much as 320 culture points per turn, you get 71 seats in the UN. Let’s say this number is m.
However, m isn’t exactly the number of seats you get. For each Great Wonder you possess, m is increased by 10. For each Small Wonder, m gets an increase of 3. For each Great Leader you’ve had during the game, m is increased by 20 (will make the Leader more important!). These are the positive factors impacting m, and creating the number k.
However, the negative factors are to take impact now, altering k. For each time you’ve used a nuclear weapon, k is decreased by 10%. Thus, a civ using much nukes just can’t be a major power in the UN. For each time you break a peace treaty by sneak attacking, you get 15 seats subtracted. If you declare war in negotiations, there’s no penalty, this only applies to sneak attacks. For each time you sneak attack OR declare war on the civilization you have a Right of Passage agreement, you lose 10 seats from k. This creates the number f, the final number of seats in the UN you get.
I think these negative factors should be enough, not to decrease the k too much. Also, if a civ is in the UN, it will always have at least one seat. That is, even if k is 185, while f is 220, the civilization still has one seat, it doesn’t go negative.
Back to the UN Secretary General, for a bit. Being elected the SC doesn’t give you victory, not at all. To win, you have to be elected the Supreme Leader (better term, anyone?). You can only be elected as the Supreme Leader if you are at peace with everyone currently. Elections for the Supreme Leader are also by the seat vote method; however, you must gain 75% of votes to become the Supreme Leader.
As I said, the Secretary General has the veto right in the UN. What it means – if it’s a seat vote, then the number of votes for “Yes” decreases by 50%, giving the Secretary General a nice chance to get what he wants. If it’s a country vote (each country one vote), than the Veto overrides all those “Yes” votes, *unless* ALL the civs vote “Yes”. That is, if there are 6 UN members, 5 vote “Yes” on the matter, while the sixth one, which is the Secretary General, says “Veto”, the decision still passes. Otherwise, the veto is executive.
Among other proposals, there will, of course, be a possibility to elect a new Secretary General. I will now give a list of various proposals for the UN, but I think there could and should be more, ideas welcome.
o Elect the Secretary General (Seat vote, simple majority to accept).
This is what makes a new Secretary General come to the driver’s seat. Of course, the previous one can retain.
o Elect the Supreme Leader (Seat vote, 75% or more to accept).
This is what I’d like to see as the Diplomatic Victory. Should be hard enough, and close to that in SMAC, a better model.
o Global Embargo (Country vote, majority to accept)
Vote initiator can choose any civ to direct the Global Embargo at. If accepted, all UN members must declare Embargo on the victim civ. The Embargo can not be cancelled by any leader, only by the UN.
o Global War (Seat vote, majority to accept)
Vote initiator can choose any civ to direct the Global War at. If accepted, all UN members must declare war on the victim civ. Within the first 10 turns after the measure is taken, you get no option to sign a Peace Treaty. Moreover, all the UN civs are then allied, so signing a Peace Treaty first will likely strain your relationships.
o Repeal Global Embargo (Country vote, majority to accept)
A civ with Global Embargo on it is chosen. If accepted, the Embargo against that civ by all the UN members ends automatically.
o Repeal Global War (Seat vote, majority to accept)
A civ with Global War waged on it is chosen. If accepted, the war against that civ by all the UN members ends automatically – that is, a Peace Treaty is signed. The alliances are also cancelled, and there’s no diplomatic relations penalty for anyone.
o Expulsion from the UN (Seat vote, 66% or more to accept)
Vote initiator can chose any UN member. If the proposal is accepted, the nation gets out of the UN. In order to return to the UN, 20 turns must pass, after that the Civ returns to the UN automatically. I think this is OK.
o Nuclear Missile Decrease (Country vote, majority to accept)
Vote initiator selects a number of nuclear missiles. If accepted, any civ with that number of nuclear missiles or more than that must disband the agreed number of them within 5 turns. If not done, the member failing to do so faces a 20 turn expulsion, and there’s a slight strain of relationships.
o End Military Conflict (Seat vote, majority to accept)
Vote initiator selects any two civs currently at war. If accepted, the two nations automatically sign a Peace Treaty.
Just a couple of proposals here, as I said, I welcome more. Note that you can make two such proposals 5 turns after each other: End Military Conflict, Rome and Greece. 5 turns later you can make another: End Military Conflict, England and India. Offering two same nations is considered the same proposal, and can only happen once in 10 turns.
If a UN member uses nuclear weapons vs. another UN member, a vote about his expulsion from the UN is initiated automatically.
OK, I’m tired now, and must take a break with this, but these are some suggestions we could use. Possibly, I will update this, but I really welcome any comments. Hope this wasn’t a bad post.
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