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  • Why can't I end trades?

    I can't seem to end trades. I have tried clicking all around "active" word and there is no response. Only way I have found is to unselect all for a couple turns. Sometimes does not take after one turn.

    It is annoying to be exporting 2 luxuries to a civ that is about ready to attack, especially when they are only giving you 1 luxury.

    What am I missing?

  • #2
    Trades last for a minimum of 20 turns unless you go to war or there is an embargo (I'm not about the exact rules of that one). If you look at the active trades there can be a number beside what you are trading that represents how many turns to go (from 20). If its not there just click on the item you want removed.
    We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
    If any man be thirsty, let him come unto me and drink. Vampire 7:37
    Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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    • #3
      huh

      Number besides what you are trading?

      All I see is
      CivA leader
      CivB leader
      Trade line between CivA--CivB

      There are no trades shown on this screen.
      Am I using the wrong screen, the foreign
      advisor screen, trades tab, instead of some other screen?

      My problem is with trades after 30+ turns I want to end them.

      Comment


      • #4
        OK, I'm doing this from memory, so bear with me.

        GOTO: Foreign Advisor (F4)
        Click on the blurb about new deal
        GOTO: Theres a screen under the Dialogue with NEW and Active Tabs (I think you've looked at them)

        Click on the active tab
        When you do that a list of the trades that are going on -what you're giving and getting in return will pop up in that tab that looks like the trade dialogue i.e.

        peace treaty............................................ ..........peace treaty
        Silks(8).......................................... ........................Iron (8)

        You both have a peace treaty with each other and you're trading iron and silks. That deal ends in 8 turns.

        You can also have something like this

        peace treaty............................................ .............peace treaty
        Silks(8).......................................... ............................BLANK
        Ivory............................................. .............................incense

        Where you've traded silks for maybe lump sum cash or a tech that ends in 8 turns.

        The silks trade cant be ended for eight turns without causing probs with the other civ. War will, I'm not sure if you can embargo.

        You're also exchanging Ivory for incense and you can end that one with no probs just click on it like you would if you dont like a particular item in the new trade dialogue. If you can end the deal it will move back under your civ window.

        I hope this helps.
        Last edited by SpencerH; March 12, 2002, 15:18.
        We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
        If any man be thirsty, let him come unto me and drink. Vampire 7:37
        Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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        • #5
          Not finding any blurb about new deal so have not found new and active tabs only found trades tab and other tab.

          Comment


          • #6
            Do people actually use the Foreign Advisor Screen to do trades?

            Dealing through the F4 screen? I mean, that must be incredible pain in the butt. Here's what you need to do:

            Open up the diplomacy screen (shift-D from the game screen, or click on the tab in the lower-right hand corner marked "D")

            Pick the civ you want to talk to, and open up the trade window.

            Along the lower portion of the trade screen there are two tabs. "New" allows you to negotiate new deals and is the tab you start on by default. "Active" allows you to view your current deals with that civ and renegotiate old deals once they've expired (by default any deal you make will last until someone kills it by renegotiating). All the terms that are part of the same deal will highlight when you put your mouse over one of the terms, so you can tell what was part of what without having to actually renegotiate.

            If a deal is still active, you won't be able to renegotiate it, and there will be a number on the left-hand column in parentheses saying how many turns are left. If there is no number of turns left on the deal, you can renegotiate it, either to change the terms or to cancel the deal entirely. To cancel the trade, just remove all the items from the expired deal and say "Never Mind".

            Always be sure to do this before you go to war with a former trading partner. You don't want your rep to take a hit because you violated a long-expired Right Of Passage deal. Also be sure to renegotiate RoPs or deals where you are giving resources away if you expand significantly, you can get better terms for these. But as a general rule, try to let deals that have you on the receiving end of resources go as long as they can under the current conditions if you expand, as trying to renegotiate them will get you WORSE terms.
            -CC

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            • #7
              Dealing through the F4 screen? I mean, that must be incredible pain in the butt.
              F4 opens the diplomacy screen!
              We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
              If any man be thirsty, let him come unto me and drink. Vampire 7:37
              Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

              Comment


              • #8
                Originally posted by SpencerH
                Trades last for a minimum of 20 turns unless you go to war or there is an embargo (I'm not about the exact rules of that one). If you look at the active trades there can be a number beside what you are trading that represents how many turns to go (from 20). If its not there just click on the item you want removed.
                Trades can last as long as you want. The AI gets made when you do it within 20 turns. What happens when it goes over is that the AI DOES NOT want to continue witht the trade, else the trade continues, and YOU need to keep tabs on that.

                To end a trade like that, open diplomatic relations with the civ in question. Then goto the active and select a trade that is currently in progress. Then just say never mind or what not and the deal ends. To check this, reload that civ's screen and see what you are trading, the deal in question should be gone. And usualy the Civ in question will ask for the deal again on the next turn.
                I drink to one other, and may that other be he, to drink to another, and may that other be me!

                Comment


                • #9
                  No, F4 is the Foreign Advisor Screen

                  What I am referring to by the Diplomacy Screen is the dialog that shows up when you press Shift-D, or click on the small square labelled "D" in the lower-right corner of the game screen. That one is MUCH easier to deal with other civs than through the Foreign Advisor.

                  I NEVER look at the F4 screen unless it's to see the relationship lines between two foreign civs (i.e. who has RoP or MPP with who, who is fighting who, etc.). Trying to use that screen for ANY other purpose I have found to be an incredible pain in the ass.
                  -CC

                  Comment


                  • #10
                    What I am referring to by the Diplomacy Screen is the dialog that shows up when you press Shift-D, or click on the small square labelled "D" in the lower-right corner of the game screen. That one is MUCH easier to deal with other civs than through the Foreign Advisor.
                    I'll have to take a look when I'm home. I know I've clicked the diplomacy square before, and I dont recall anything special.
                    We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                    If any man be thirsty, let him come unto me and drink. Vampire 7:37
                    Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                    Comment


                    • #11
                      Clicking on the D-square and then a civ takes you to the same screen as F4 then double-clicking the CIV-head.
                      We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                      If any man be thirsty, let him come unto me and drink. Vampire 7:37
                      Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                      Comment


                      • #12
                        I think many of us wish there were easier ways, in-game, to deal with things such as trade.

                        I think the game designers simplified it pretty weel, but in many situations over-simplified it.

                        I wish there were a screen where I could just deal with trades, and see at-a-glance who I am trading what with, and for how much longer, and what someone might have to trade to me, and what someone wesle may want from me.

                        If Japan wanted/needed silks, or iron, I should be able to pop open a screen, and see that fact, and see also how much extra iron I have, who I am trading it with, and for how much longer, and maybe even give Japan a promisary note that in X number of turns, I will trade my extra iron to them.

                        A sort of committment to commit, or maybe sell them options to have first bid in so many turns. They still may not get the iron, but I would promise them first option when the extra iron I have comes back on the market after re-negotiations show up at the end of the previous trade commitment. Yes, yes, much much too complicated, and the game is about more than trade...

                        I just make the point that trading is over simplified, for giving being such an important part of happieness, and ultimately productivity.

                        Oh well...

                        Simpler game = bigger audience.
                        "Sometimes it is entirely appropriate to kill a fly with a sledge hammer."
                        - Major Holdridge, 1994

                        Comment


                        • #13
                          Originally posted by SpencerH


                          F4 opens the diplomacy screen!
                          That's right, but that's also where they put that particular information. For some reason I can't quite fathom, you can't access it from the Trade screen, only the Diplomatic one. Go figure!

                          I have a feeling though something's odd with that. One time I had a deal for Luxuries with the Japanese that had expired, but there was nothing I could do to cancel it. I tried clicking on it, double clicking, right-clicking, you name it, but I never got an option to renegotiate. I could do so with my peace treaty, but not the Luxury. I finally ended up pillaging the only road connecting us. Does anyone know what the problem might have been, was there something that I missed?

                          Comment


                          • #14
                            Mystery finally solved!!

                            Finally figured out what the problem is.

                            In the F4 [Diplomacy] screen there are not ONE but TWO apparent controls labeled "Active"

                            The "Active" control that works is the one at the bottom of the diplomacy table. In the same line as "clear table" and "new"
                            Guess which one I was not using?

                            The "Active" control that does not work is the apparent control label on the trades tab on the main Diplomacy screen. To the left of the label is a check box and the label is just a label "-- > Active < --", not a clickable object to access list of active trades.

                            Firaxis Action Item
                            Please relabel either the table control object or the label in the main diplomacy screen.

                            Comment


                            • #15
                              Re: Mystery finally solved!!

                              Originally posted by planetfall

                              The "Active" control that works is the one at the bottom of the diplomacy table. In the same line as "clear table" and "new"
                              Guess which one I was not using?
                              Yes, I know about that, but there's still something wierd happening. Right now I have the English conducting a Trade Embargo against the French, and even though the 20 turn limit has expired, I can't renegotiate. If I click on it, I get a sound effect like something's happening, but nothing comes up. I can renegotiate my Peace Treaty, but nothing else.

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