I agree with you Tarquelne about Civ being a strategy / history game and not a wargame. But combat is such an important aspect. It's more of a gripe of mine rather than a real criticism. I am going to make a mod and tweak it until I'm happy with combat. I realize the combat was changed from Civ II to level the battlefield for technologically deficient civs. My opinion,
. Regardless of your strategy (military, culture, commercial), technology is the most important aspect. It's just not, IN MY OPINION, important enough in combat as Civ III stands now.
Hopefully, this thread will lead to a bunch of people giving ideas on how to modify the rules to make the combat better and some mods where the units have different values. I'm going to try increasing everyone's HPs as Tarq suggested. Of course, that will wait until I get home from work.
Hopefully, this thread will lead to a bunch of people giving ideas on how to modify the rules to make the combat better and some mods where the units have different values. I'm going to try increasing everyone's HPs as Tarq suggested. Of course, that will wait until I get home from work.
- in the balance between offensive and defensive units, and that offensive units are too powerfull - at least vrs. the AI. Against another human things might be fine. (Because I'm sure a human would use the offensive units better.) This is probably the opposite of what most people want to change... But here, in general, is what I did:
It´s interesting to see how some urban legends never die.
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