The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
How about placing a mine on a flat field of grass?
Burrowing down?
How about not being able to irrigate hills even after electricity?
Why would you need electricity to irrigate hills? You just make sawahs (sp?)
How about not being able to build cities on mountains?
Never tried
How about the lack of glaciers and swamps. Do we not have swamp on earth?
Little point in adding new graphics and code if there is no game mechanic attached. Besides limiting the number of diff. tiles keeps the game simpler, which I think was one of the goals of Civ3.
why do flood plains look like desert?
A cunning disguise? It is odd though.
Whats with the lack of energy resources? Energy should play a crucial role in the modern age.
What's with nuclear energy getting a bad rap. Nuc. energy is great!
What's with the lack of coastal city bonus'. Trade should be doubled (fixable though)
Should it?
Why do my Iroquios know how to ride horses in ancient times?
They developed it and because unlike on this Earth, on your map they have access to horses.
Why are the Vikings absent?
They're off pillaging.
Why are the English so weak?
Realism?
Robert
A strategy guide? Yeah, it's what used to be called the manual.
Originally posted by Bolleck
I cant NOT start the SpaceShip!
Stealth Fighter are useless.
Many of the later units are useless. They might be more useful on higher difficulties but I'd never live long enough to find out.
The tank's about the last useful unit there is. After that they're nice and save you time, but it's not as if you need them.
Hm, I might be a little confused as to what comes later (tech tree wise). Artillery, bomber and tank I want and use. After that it's just icing on the cake.
Robert
A strategy guide? Yeah, it's what used to be called the manual.
It takes a modern battleship up to 20 years to go around the world. While a marine can go across North American in an instant of time with the aid of railroads.
Stleath Bombers can be put on aircraft carries.
Units are magicly transpported to your captial when you give anther country a city that belongs too you, even when you still have galleys. Anther thing that happens too the city which you gave to the other country is now full with that countries nationality, the people in the city were magicly transformed into anther nationality. A new defending unit also magicly appears.
Originally posted by Dissident
How about placing a mine on a flat field of grass?
I have two things to say: first, a plain/grassland tile represents the highest ratio of that kind of land in that square. You would not expect any reasonable strech of land to be perfectly flat (except for most of Low Countries -Holland, Belgium- but that is a special case, since most of the space is landfill.
Second, there is nothing that stops you from mining on flatlands. Might I remind you that Middle Eastern oil fields, in the middle of desert, burrow down deep into the ground?
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How about not being able to build cities on mountains?
Each of the cities in Civ represent a metropolis. Name me one in mountains.
Whats with the lack of energy resources? Energy should play a crucial role in the modern age.
Each of the cities in Civ represent a metropolis. Name me one in
mountains
Denver, Colorado
Santa Fe, New Mexico
La Paz, Bolivia
Thats three.
"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
It takes hunders of years just to build a temple or library.
Takes hunders of years to train spearmen.
Nations who are in the Modern age still have spearmen and send them to fight Modern Armor.
A nation the size of Russia and with millions of people can get enough oil form one single source, and when this single source of oil is gone it can still use Modern Armor and bombers.
Culture is just a tally of points.
A nation has one leader who is immoratal and rules over the nation in the same way and controlls everything for 6000 years, no matter what form of government that nation has.
A leader that is created by and elitle unit can live for thousands of years.
Units in the feild dont need supplies.
Bye the way I am just playing along with the starter of this thread and I am just joking. I enjoy Civ3 alot and play it alot as well.
you are the immortal leader of a primitive civ that doesn't even know how to fashion clay pots, yet you can oversee everything in your empire from what appears to be a dirigible floating in the sky - and then issue commands to everyone that are instantly obeyed! either you're telepathic, or you have some kind of super megaphone.
silly, but totally essential. I can't see how you'd play this game without making that jump to omniscience.
-edit-
btw. omniscience -> all-knowing, not all science.
-end edit-
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