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Minimum research time?

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  • Minimum research time?

    I thought I saw somewhere a reference to a minimum period of time to complete a research project, I thin the default was 4 years. Is there a way to change this?
    "I say shoot'em all and let God sort it out in the end!

  • #2
    yes, iirc, there's a 4 turn tech cap, unless you're researching something than another civ already has, in which case there's no cap. no way of changing it afaik.
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    • #3
      I think there is an option in the editor. Under General Setting iirc.
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      • #4
        I thought so too. I wonder if they removed this option with the patch.
        "I say shoot'em all and let God sort it out in the end!

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        • #5
          they didnt remove it... i have abused this option to have 1turn minimum, 70turn max....
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          • #6
            The Andy Man- Where is it?
            "I say shoot'em all and let God sort it out in the end!

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            • #7
              Originally posted by Dr Strangelove
              Where is it?
              In the editor, under General Settings - technology.

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              • #8
                Hmm...

                What's the POINT of the 4-turn cap?!
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                • #9
                  What technology section? There are sections for Road Movement, Food and Gold, Hurry Production, Citizen Moods, Various Unit Attributes, City Size Levels, Culture Levels, Defense Bonuses, Default Units, Spaceship Parts, Resources, and Artificial Intelligence, but I don't see a Technology scetion. I'm using the 1.17f patch, but the editor is labeled as the 1.16 version.
                  "I say shoot'em all and let God sort it out in the end!

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                  • #10
                    It's in the "General Settings" section in the lower left. In an area called Technology, the second from the bottom.

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                    • #11
                      I swear it's not there in my editor. On the left I have Road Movement. Food, and Gold, Wealth, Hurry Production and Citizen Moods in that order from top to bottom.
                      "I say shoot'em all and let God sort it out in the end!

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                      • #12
                        I'm using version 1.06 of the editor. Could that be the problem? Can I get another version somewhere?
                        "I say shoot'em all and let God sort it out in the end!

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                        • #13
                          Then you didn't install the 1.17f patch. My editor is v1.15.
                          Get it from civ3.com or here at apolyton.

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                          • #14
                            Dark Cavalier: The point seems to be to slow down tech research so you can't get several techs per turn like in SMAC. As Civ3 has very few techs you would be finished by 500 AD without the cap.

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                            • #15
                              Ah Ha! I see, my first attempt to install the patch failed. So I downloaded the patch directly into the main Civ3 directory, and now it appears to have successfully installed, because I see the technology section in the "general settings" section of the rules editor.

                              Next question: Can I edit a game in progress to reduce the minimum research time. I've invested a great deal into building up research in my civilization so that I can get ahead of the others, who at some point will try to nullify my lead by forming an alliance and trading their technologies, in e3ffect working as a unit.
                              The game is a scenario, so it's not using the main civ3mod.bic. Would editing the scenario's .bic change the settings fior the saved game? How about if I use the Civ3 MultiTool to save the last save game as a .bic, edit it with the civ3editor, then put the edited .bic back in?
                              "I say shoot'em all and let God sort it out in the end!

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