Announcement

Collapse
No announcement yet.

Expansion Pack For Civilization III?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Expansion Pack For Civilization III?

    I have to admit, I've been playing Civ3 for several weeks now and all I have to say is, it is absolutely "the greatest game ever!" An instant classic! A formidable conqueror! Utterly and completely addictive!

    I've been reading these the posts on these boards for some weeks now without ever actually posting anything. I'm a new member to these boards and this my first post.

    I've noticed that a lot of people on these boards have hinted that, even though Civ3 is "the greatest game ever," their are ways that it can be improved. I without a doubt agree with this, and after I had been playing the game for awhile, I began to think about what was wrong with the game. What was missing? Then after a few days of contemplating I finally came to a conclusion: Civ3 needs an expansion pack that will increase the historical and cultural impact on the game, making the game even more entertaining and addictive. After all I feel, and many others will probably agree, that it is the history and cultural aspect of Civilization that draws players into the game, so it should be expanded.

    I came up with some ideas on what should be done to the game and decided to share them with people on this board. Here they are:

    1) The game needs more ancient turns, spanning as far back into history as the age of the Neanderthals. Even though many might say the Neanderthals weren't necessarily civilized, they we're in a sense human and they did have, though they were quite small, organized groups of people called tribes.

    2) The game's time span needs to be more evenly divided in order to accurately highlight different eras in time. For example, Stone Age, Bronze Age, Iron Age, Industrial Age, Atomic Age, Information Age, Nanotech Age. This includes further dividing the tech tree into separate eras.

    3) Their needs to be more technologies to discover, mostly to cover the expansion of the game into the prehistoric age and into the future.

    4) Their needs to be more Wonders in the game that have had a huge impact on the history and culture of the world, and some futuristic wonders should be added, too. I would say the game could use at least 50 more great wonders and 50 more small wonders.

    5) Their needs to be more high-impact historical and cutural city improvements in the game.

    6) The game needs more units, mostly to cover the expansion of the game into the prehistoric ages and into the future as well. The type of units that the player builds during the game should have an impact on your civ's culture, i.e. some units have a higher cultural impact than others. And if you lose a unit somehow, you also lose the cultural impact it has on your civ.

    7) The game definitely needs more goverment types. Especially variations of the existing goverments in the game and subtypes.

    8) Their should be more civs to choose from in the game to help to accurately depict the history and culture in the game.

    9) I like the idea of having a special unit for each civilization, but I think that sometimes there should be more than one special unit for each civ. There should be as many special units for each civ as is needed to accurately depict that civs history and culture.

    10) Religion should have more noticeable impact on the game. For example, wars may be started over religion. Their should be other types of religions besides the typical, such as ancient Greek religion and Native American religions.
    HAVE A DAY.
    <--- Quote by Former U.S. President Theodore "Teddy" Roosevelt
    "And there will be strange events in the skies--signs in the sun, moon, and stars. And down here on earth the nations will be in turmoil, perplexed by the roaring seas and strange tides. The courage of many people will falter because of the fearful fate they see coming upon the earth, because the stability of the very heavens will be broken up. Then everyone will see the Son of Man arrive on the clouds with power and great glory. So when all these things begin to happen, stand straight and look up, for your salvation is near!" --Luke 21:25-28
    For the Lord himself will come down from heaven with a commanding shout, with the call of the archangel, and with the trumpet call of God. First, all the Christians who have died will rise from their graves. Then, together with them, we who are still alive and remain on the earth will be caught up in the clouds to meet the Lord in the air and remain with him forever. --1 Thessalonians 4:16-17

  • #2
    If they make an xpack I'll probably get it. If it's good I might even buy it.

    Craig Freeze
    ...tried to sit in my lap while I was standing up. Marlowe
    The revolution is not only televised, but 40% off. T.
    You SCROOOOOOOED it up, Bobby Terry!! Walkin Dude

    Comment


    • #3
      My reply to Cloud9 is your interests will be best served if you go play CTP2.
      I meant, extrending this game back to the time of Neanderthals is just ridiculous. And what is so interesting about Stone Age and Bronze age? There is nothing to play about in 'prehistoric' setting. In fact, we don't even know too much about those times (that's why they are prehistoric).
      Even though I agree there should be more civs in an xp, this should not be a big issue. YOu can add one easily.
      Religion is represented by culture, so that is already in the game.
      ==========================
      www.forgiftable.com/

      Artistic and hand-made ceramics found only at www.forgiftable.com.

      Comment


      • #4
        About the expansion... In the last chat they said that they have 3.5 programmers currently working with civ3. One of them are constantly working with the editor. How fast do you think 2.5 programmers can add features like multiplay and stuff? A year? Don't forget that they are still working on patches. My guess is that an expansion pack will take a huge amount of time to develope.

        2003???

        Comment


        • #5
          a few weeks?

          come back to us in a few more and we'll see if you still like it.


          P.S. before anyone asks why I am here. I realize the programmers may not be the best in the world, but they aren't the worst. I have reasonable faith they can salvage this game.
          Last edited by Dis; March 1, 2002, 04:10.

          Comment


          • #6
            I thought in modern theories the Neanderthals got killed by the "real" human ancestors (or a plague or whatever)...so we arent really related to them...therefor it would be useless starting a game of civ3 with the neanderthals.

            Comment


            • #7
              Neanderthals

              In modern theories there is no consensus yet about what made the neanderthaler disappear completely. They thrived - if i'm correct - between 100.000 - 30.000 BC and had evolved from other humanlikes (homo habilis?) to reflect the changed environment in northern Europe (Ice-Period). Then, a new group of humanlikes expanded from Africa and also settled in northern Europe (and elsewhere worldwide). In a relative short period of time the neanderthals dissappeared. What happened? We don't exactly know. Fact is that their brain was about the same size than ours, but that their creative cultural abilities were a lot lower.
              Sure there must have been some fighting between neanderthals and homo sapiens, but most scientists believe that neanderthals were outconcurred by homo sapiens: homo sapiens' culture and achievements flourished, whilst the neanderthals barely coped in smaller and lesser tribes. Maybe there existed forms of sexual interaction and assimilation between the species, where our DNA proved superior and better adapted to a changing environment ?

              Bring back the Neanderthal!
              Perhaps he isn't gone yet: ever noticed those too hairy men on the beach?

              AJ
              " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
              - emperor level all time
              - I'm back !!! (too...)

              Comment


              • #8
                PS Cloud9, you're wright about the could-be qualities of an expansion pack. Give us four different units for each civ and era!
                But if you wonna play neanderthals, get to Empire Earth or AOE1, and even then you'll have to continue dealing with homo sapiens ... earth's plague ...

                Cheers,
                AJ
                " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
                - emperor level all time
                - I'm back !!! (too...)

                Comment


                • #9
                  Neanderthals were a bit before Civilized sociteys as we know them as Ur, and Kush, evolved
                  -->Visit CGN!
                  -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                  Comment


                  • #10
                    LOL I'd be happy with MP and true scenario tools in an expansion pack. The gameplay changes that were proposed do not strike me as particularly desirable.

                    Comment


                    • #11
                      Re: Expansion Pack For Civilization III?

                      Originally posted by Cloud9
                      1) The game needs more ancient turns, spanning as far back into history as the age of the Neanderthals. Even though many might say the Neanderthals weren't necessarily civilized, they we're in a sense human and they did have, though they were quite small, organized groups of people called tribes.
                      Yes, the game needs more ancient turns, but not to far back in time, let's say back to 10000-5000 BC.


                      Originally posted by Cloud9
                      2) The game's time span needs to be more evenly divided in order to accurately highlight different eras in time. For example, Stone Age, Bronze Age, Iron Age, Industrial Age, Atomic Age, Information Age, Nanotech Age. This includes further dividing the tech tree into separate eras.
                      I wouldn't mind!

                      Originally posted by Cloud9
                      3) Their needs to be more technologies to discover, mostly to cover the expansion of the game into the prehistoric age and into the future.
                      What techs can there be in the prehistoric age? But the future part is interesting, though there were to future in Civ1, the were no future in Civ2, so I guess they wont make future in Civ3 expansion!

                      Originally posted by Cloud9
                      4) Their needs to be more Wonders in the game that have had a huge impact on the history and culture of the world, and some futuristic wonders should be added, too. I would say the game could use at least 50 more great wonders and 50 more small wonders.
                      There should be more wonders yes, BUT 50!!! That number seems to be a little toooooo high

                      Originally posted by Cloud9
                      5) Their needs to be more high-impact historical and cutural city improvements in the game.
                      That would be nice!

                      Originally posted by Cloud9
                      6) The game needs more units, mostly to cover the expansion of the game into the prehistoric ages and into the future as well. The type of units that the player builds during the game should have an impact on your civ's culture, i.e. some units have a higher cultural impact than others. And if you lose a unit somehow, you also lose the cultural impact it has on your civ.
                      It needs more units if they expand to the future yes, but if not, then it doesn't seem like there's much more "room" for units.

                      Units shouldn't have culture, but wars should have culture, this means if I win a great war then my civ gets more culture. A culture that shouldn't be counted as city culture but as nation culture, which also gains culture points depending on the number og cities larger than e.g. 12.

                      Originally posted by Cloud9
                      7) The game definitely needs more goverment types. Especially variations of the existing goverments in the game and subtypes.
                      Defently

                      Originally posted by Cloud9
                      8) Their should be more civs to choose from in the game to help to accurately depict the history and culture in the game.
                      There should be more nations, but not necesarily for those reasons

                      Originally posted by Cloud9
                      9) I like the idea of having a special unit for each civilization, but I think that sometimes there should be more than one special unit for each civ. There should be as many special units for each civ as is needed to accurately depict that civs history and culture.
                      Yeah!!! This means one civ has 1 UU while another civ have three. But there should be a maximum of lets say three UU per civ.

                      Originally posted by Cloud9
                      10) Religion should have more noticeable impact on the game. For example, wars may be started over religion. Their should be other types of religions besides the typical, such as ancient Greek religion and Native American religions.
                      This was one of the things I took a note of when reading the "wish-list" for Civ3. Let's hope they can include that
                      This space is empty... or is it?

                      Comment


                      • #12
                        backwards no, forwards yes

                        The name of the game is Civilization, not stone throwing. The game spends enough time in the ancient era as it is. I don't want more turns spent with primative units and few, if any, city improvements. I think the game should go into the future farther. I liked the advanced units in CTP. Civ3 needs something on par with the leviathon and war walker. As it is, Civ3 has us fighting wars in 2050 with 20th century weapons. I would suggest that there is a considerable overlap between Civ fans and science-fiction fans. Hence, most Civ players would like playing with yet to be invented weapons.

                        Comment


                        • #13
                          Any X-pack will likely be a MP and scenario editor add-on, rather than a game balance mod-patch.

                          Which is good.
                          Concrete, Abstract, or Squoingy?
                          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                          Comment


                          • #14
                            I totally agree with the above post. This game is about Civilizations, not about half-ape-half-human ****s. Going back as early as 10000 to 5000 BC? There is no friggin Civilization back them.
                            ==========================
                            www.forgiftable.com/

                            Artistic and hand-made ceramics found only at www.forgiftable.com.

                            Comment


                            • #15
                              I'm sorry if i'm wrong but it sounds as though you're new to the TBS genre. If you want far future stuff you'll have to go to CTP or CTP (both of which IMO are good games, better in some most aspects than Civ3 other thna that its AI sucks, the impossible level is like cheiftain almost on Civ3) . Anyways most fans would have a revolt if it went to far into the future or included hordes of new units and wonders as they did when CTP was released. Going past 4000 BC and you're strenching what histroy calls civilization. After all back during the nethdral times were not "civiliztions" as the definations entails, considering the definiation of civilzation is having full time speacialize people in non food producing roles (or something to that effect). And if you want to go back to nethdral times just alter the editor around.

                              What the expansion pack really needs is a scenario creator and MP, much more than it needs a nice mod which can be built be the fans.
                              Let us unite together as one nation, a world nation" - Gundam Wing

                              "The God of War will destroy all mortals whom dare stand in his way"

                              Comment

                              Working...
                              X