I have to admit, I've been playing Civ3 for several weeks now and all I have to say is, it is absolutely "the greatest game ever!" An instant classic! A formidable conqueror! Utterly and completely addictive!
I've been reading these the posts on these boards for some weeks now without ever actually posting anything. I'm a new member to these boards and this my first post.![Smile](https://apolyton.net/core/images/smilies/smile.gif)
I've noticed that a lot of people on these boards have hinted that, even though Civ3 is "the greatest game ever," their are ways that it can be improved. I without a doubt agree with this, and after I had been playing the game for awhile, I began to think about what was wrong with the game. What was missing? Then after a few days of contemplating I finally came to a conclusion: Civ3 needs an expansion pack that will increase the historical and cultural impact on the game, making the game even more entertaining and addictive. After all I feel, and many others will probably agree, that it is the history and cultural aspect of Civilization that draws players into the game, so it should be expanded.
I came up with some ideas on what should be done to the game and decided to share them with people on this board. Here they are:
1) The game needs more ancient turns, spanning as far back into history as the age of the Neanderthals. Even though many might say the Neanderthals weren't necessarily civilized, they we're in a sense human and they did have, though they were quite small, organized groups of people called tribes.
2) The game's time span needs to be more evenly divided in order to accurately highlight different eras in time. For example, Stone Age, Bronze Age, Iron Age, Industrial Age, Atomic Age, Information Age, Nanotech Age. This includes further dividing the tech tree into separate eras.
3) Their needs to be more technologies to discover, mostly to cover the expansion of the game into the prehistoric age and into the future.
4) Their needs to be more Wonders in the game that have had a huge impact on the history and culture of the world, and some futuristic wonders should be added, too. I would say the game could use at least 50 more great wonders and 50 more small wonders.
5) Their needs to be more high-impact historical and cutural city improvements in the game.
6) The game needs more units, mostly to cover the expansion of the game into the prehistoric ages and into the future as well. The type of units that the player builds during the game should have an impact on your civ's culture, i.e. some units have a higher cultural impact than others. And if you lose a unit somehow, you also lose the cultural impact it has on your civ.
7) The game definitely needs more goverment types. Especially variations of the existing goverments in the game and subtypes.
8) Their should be more civs to choose from in the game to help to accurately depict the history and culture in the game.
9) I like the idea of having a special unit for each civilization, but I think that sometimes there should be more than one special unit for each civ. There should be as many special units for each civ as is needed to accurately depict that civs history and culture.
10) Religion should have more noticeable impact on the game. For example, wars may be started over religion. Their should be other types of religions besides the typical, such as ancient Greek religion and Native American religions.
I've been reading these the posts on these boards for some weeks now without ever actually posting anything. I'm a new member to these boards and this my first post.
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
I've noticed that a lot of people on these boards have hinted that, even though Civ3 is "the greatest game ever," their are ways that it can be improved. I without a doubt agree with this, and after I had been playing the game for awhile, I began to think about what was wrong with the game. What was missing? Then after a few days of contemplating I finally came to a conclusion: Civ3 needs an expansion pack that will increase the historical and cultural impact on the game, making the game even more entertaining and addictive. After all I feel, and many others will probably agree, that it is the history and cultural aspect of Civilization that draws players into the game, so it should be expanded.
I came up with some ideas on what should be done to the game and decided to share them with people on this board. Here they are:
1) The game needs more ancient turns, spanning as far back into history as the age of the Neanderthals. Even though many might say the Neanderthals weren't necessarily civilized, they we're in a sense human and they did have, though they were quite small, organized groups of people called tribes.
2) The game's time span needs to be more evenly divided in order to accurately highlight different eras in time. For example, Stone Age, Bronze Age, Iron Age, Industrial Age, Atomic Age, Information Age, Nanotech Age. This includes further dividing the tech tree into separate eras.
3) Their needs to be more technologies to discover, mostly to cover the expansion of the game into the prehistoric age and into the future.
4) Their needs to be more Wonders in the game that have had a huge impact on the history and culture of the world, and some futuristic wonders should be added, too. I would say the game could use at least 50 more great wonders and 50 more small wonders.
5) Their needs to be more high-impact historical and cutural city improvements in the game.
6) The game needs more units, mostly to cover the expansion of the game into the prehistoric ages and into the future as well. The type of units that the player builds during the game should have an impact on your civ's culture, i.e. some units have a higher cultural impact than others. And if you lose a unit somehow, you also lose the cultural impact it has on your civ.
7) The game definitely needs more goverment types. Especially variations of the existing goverments in the game and subtypes.
8) Their should be more civs to choose from in the game to help to accurately depict the history and culture in the game.
9) I like the idea of having a special unit for each civilization, but I think that sometimes there should be more than one special unit for each civ. There should be as many special units for each civ as is needed to accurately depict that civs history and culture.
10) Religion should have more noticeable impact on the game. For example, wars may be started over religion. Their should be other types of religions besides the typical, such as ancient Greek religion and Native American religions.
Comment