I'd like to find a solution for the AI ICS, since this one of those things that really annoys me in Civ3.
A possible solution I've heard is to change the settler unit into a wheeled unit in the editor, but that gives civs in a starting position with many jungles and/or mountains a huge disadvantage (thus unbalancing the game).
Another solution might be to give poor terrain types (like tundra and desert) a zero food value in the editor. But the problem with that is that the AI settles those terrains anyway, only to loose the city the next turn, thus spilling many shields and food.
So... does anyone have a better idea?
A possible solution I've heard is to change the settler unit into a wheeled unit in the editor, but that gives civs in a starting position with many jungles and/or mountains a huge disadvantage (thus unbalancing the game).
Another solution might be to give poor terrain types (like tundra and desert) a zero food value in the editor. But the problem with that is that the AI settles those terrains anyway, only to loose the city the next turn, thus spilling many shields and food.
So... does anyone have a better idea?
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