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  • #46
    Very good, korn. I would like add a couple of goals:

    - Reduce the number of dead-end techs.
    - Make techs more useful. Example: Why does the tech "Radio" not add radio stations that fight war weariness with "propaganda"?
    - Reduce the number of commonly useless units (Explorers etc.), see this thread.
    - "Improve gameplay" should mean: Add more fun to the game. Fun is the key.

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    • #47
      Sir Ralph

      notice i said higher level goals

      it's easy to decide on the big things, but coming to a consenus that not only reflects opinion but reflects actual gameplay results will be much harder

      also gameplay is almost equal to fun, i guess my definition is aof gameplay is commonly accepted principles of fun, because each person has their own definition of fun that is usually quite subjective, if you can decide on a few rules you'll follow to get good gamplay then the standard will have consistancy which is a big thing

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      • #48
        Hmm...

        Will anything happen?
        The difference between industrial society and information society:
        In an industrial society you take a shower when you have come home from work.
        In an information society you take a shower before leaving for work.

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