Very good, korn. I would like add a couple of goals:
- Reduce the number of dead-end techs.
- Make techs more useful. Example: Why does the tech "Radio" not add radio stations that fight war weariness with "propaganda"?
- Reduce the number of commonly useless units (Explorers etc.), see this thread.
- "Improve gameplay" should mean: Add more fun to the game. Fun is the key.
- Reduce the number of dead-end techs.
- Make techs more useful. Example: Why does the tech "Radio" not add radio stations that fight war weariness with "propaganda"?
- Reduce the number of commonly useless units (Explorers etc.), see this thread.
- "Improve gameplay" should mean: Add more fun to the game. Fun is the key.
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