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Remarkably predictable random combat....

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  • #46
    Something interesting I found...

    I started up several games as the Romans, large map, 12 civs, wet climate, med continents, 4 billion yrs, restless barbs. On 3 seperate occasions the same thing happened: I build a warrior in 5 turns, there is a hut 2 squares away from my city. I immediately move to get it. It has barbarians in it. There's nothing weird about this except for the fact that it happened at least 3 different times on three different maps the exact same way. Random seed my ass! There is clearly nothing random about this. I don't consider this necessarily a problem with the game but it's something to think about. Try it for yourself, I bet the same thing happens.

    Busta
    "Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"

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    • #47
      i always felt civ3 with a very random game (random combat etc) but it appears that it is really a well calculated pre-determined precision game made so the AI knows everything like Big Brother. The randomness is just a cover up so people dont realise this :spookyemoticon
      eimi men anthropos pollon logon, mikras de sophias

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      • #48
        Originally posted by BustaMike
        I build a warrior in 5 turns, there is a hut 2 squares away from my city. I immediately move to get it. It has barbarians in it. There's nothing weird about this except for the fact that it happened at least 3 different times on three different maps the exact same way. Random seed my ass!
        Last two games I played I got a settler right at the start. With double the pop to start, the game was almost too easy on Emperor level.

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        • #49
          I've played hundreds of starts with Expansionists (usually Zulu), and huts are different from game to game. The only thing I've noticed is that I can never get a from a hut in 4000BC. I have gotten techs, maps, warriors, and barbarians (when not playing Expansionist). Play out the same scenario on some other random maps a few times, you will get something other than barbarians eventually. Difficulty level does seem to affect what huts give out as well.

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          • #50
            I'm guessing the spearman was Russell Crowe beating some tank ass.

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            • #51
              Originally posted by Aeson
              The only thing I've noticed is that I can never get a from a hut in 4000BC.
              What's supposed to be in the blank? Army? Settler?

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              • #52
                Sorry, meant to type Settler in there

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                • #53
                  Check out these earlier threads about the random numbers:

                  http://apolyton.net/forums/showthrea...0&pagenumber=1

                  http://apolyton.net/forums/showthrea...0&pagenumber=1

                  http://apolyton.net/forums/showthrea...threadid=36623

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                  • #54
                    DIE, thread, DIE!!

                    Wow.

                    My stupid thread won't die.

                    (bump)

                    something-or-other WALKS!

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                    • #55
                      Originally posted by Aeson
                      Sorry, meant to type Settler in there
                      I've seen that. I built the town on the starting square and the hut in the next square popped out a setter. That probably makes up for the time a barbarian popped out in 4000bc and plundered my town.

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