What is the most useful type of bombardment unit?
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Most useful type of bombardment unit
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Most useful type of bombardment unit
66Land (catapult, cannon, artillary, radar art.)25.76%17Air (bomber, stealth bomber, fighters)39.39%26Sea (battleship, destroyer, frigate, etc.)7.58%5Missle (cruise missile)7.58%5Nuke (ICBM, tactical nuke)10.61%7None (I never bombard)9.09%6Tags: None
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I like Artillery because I usually have a lot of Catapults and then Cannons already built, so I can just upgrade them to Artillery. Thus I already have a lot ready, whereas a Bomber force I would have to build from scratch.
On a sidenote, I think the extra range of Artillery over Catapults and Cannons is real important. Often this means I can attack a city one turn sooner than I could with the Catapults/Cannons. Since combined arms stacks move so slow, this is very nice.
Bombers are cool though ... if I don't have a large army already built by then, and had to build everything from scratch anyway, I would probably choose Bombers.Good = Love, Love = Good
Evil = Hate, Hate = Evil
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Artillery, definetely. The increased range brings bombardment units to a whole new level. They go great with railroad of course.MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/
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Ah, bombardment experts, I need you help.
Seeing as F15's defend against bombers, stealth bombers bomb everything, what the hell is the point of the stealth fighter? It doesn't act like a fighter, and it can't bomb ****. Am I missing something?
And why the hell can't F15 fly over to an enemy base and engage in dog fights to clear up space for bombers?
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Originally posted by aahz_capone
Ah, bombardment experts, I need you help.
Seeing as F15's defend against bombers, stealth bombers bomb everything, what the hell is the point of the stealth fighter? It doesn't act like a fighter, and it can't bomb ****. Am I missing something?
And why the hell can't F15 fly over to an enemy base and engage in dog fights to clear up space for bombers?
I understand that they can also do precision bombing, not that I have ever done that. Unless their strength has been increased with 1.17, they are quite impotent. Personally, I might take a look at editing it's bombardment to compensate for the doubled values that infrastructure has in 1.17.
Offensive Air Superiority Missions are performed by using fighter-type aircraft to Recon and Bombard near a city where the enemy fighters are based, provoking an intercept mission (50% chance). If they are intercepted, it uses up the interceptors use for that turn so you can bring in your bombers. Unfortunately, your fighter will be defending, not attacking and so probably will be lost.
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In a rapidly developing offensive, Artillery are still useful while Bombers are waiting round in your cities for enemy counter-attacks.
Big threat, those enemy counter attacks.
Salve(\__/)
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Naval bombardment has been the most important bombardment unit in my games. Even with ironclads you can obliterate enemy improvements near coastal cities. Bombers have better range of course but only arrive very late in the game. Artillery is very important, but I have yet to make SP artillery (I've forgotten the correct civ term). I've usually won (or occasionally lost) before making any!We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
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Originally posted by Hywel Dda
Bombers for me. Yes you need army to back them up, but if you've done enough bombing before hand you don't need very much army.This space is empty... or is it?
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