I can't believe that no one is in the slightest concerned that adding 25% per era would unbalance the game. Worse, I could make it impossible to win if the AI got a tech lead that gave units an era ahead of the player's.
Sie,
Here's a handy link that shows the odds of attack:
For example, vet riders (A = 4) attack reg infantry fortified in grassland. The riders have a 13.704% chance of winning.
Usually the AI won't even make such attacks.
To Zach and Steel and any others interested:
As for frigates damaging destroyers, no, they really shouldn't be able to if reality is our only guide. Frankly, they shouldn't be able to damage ironclads. But in terms of the game, I feel that there should be some risk for the more advanced civ, and some hope for the more backward civ.
Sie,
Here's a handy link that shows the odds of attack:
For example, vet riders (A = 4) attack reg infantry fortified in grassland. The riders have a 13.704% chance of winning.
Usually the AI won't even make such attacks.
To Zach and Steel and any others interested:
As for frigates damaging destroyers, no, they really shouldn't be able to if reality is our only guide. Frankly, they shouldn't be able to damage ironclads. But in terms of the game, I feel that there should be some risk for the more advanced civ, and some hope for the more backward civ.
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