After my 10th infantry man died at the hands of a ****ing longbowman and every civilization seemingly getting advances every other turn on regent and warlord levels, I have figured that this game is impossible to play unless you are on the chieftain setting. I still don't get why the **** those morons at firaxis haven't figured out that there is no ****ing way in hell a dip**** with a bow and arrow can kill a man wearing ballistic armor and carrying a high power rifle. it's like the designers give the other computer civs attack and defense bonuses against every unit you have, no matter how much more advanced or more powerful it is unless you're playing on the chieftain setting. how the hell does a ****ing ironclad get sunk defensively by a caravel? how come my infantry gets severely injured taking out a spearman only to get equally ****ed up when defending against a longbowman? how does my tank always get destroyed by enemy infantry when making an attack, but their tanks mow through my troops like a field of grass? how the **** can a galley do ANY damage to a battleship!?!?! the whole "percentage" victory **** should not be applied to every unit (or at all for that matter, it's retarded, especially since your enemy is always favored in every setting but cheiftain). if you have an industrial age unit, it should kick the living **** out of a medieval or ancient unit and get mowed down by a modern unit as occured in real life. when indians went charging into battle with bows and arrows against men armed with rifles, they fell like flies (until they got rifles themselves and made the battle even). when spearman went charging into a wall of gun fire, they got mowed down. this is how it occurs in real life, and in history, yet the retards at firaxis have failed to recognize this. I can see if your knight gets kicked by a pikeman when trying to attack because it has an attack of 4 and the pikeman has a defense of 3. but when your infantry with a defense of 10 gets killed by a ****ing knight with an attack of 4 more than the expected victory percentage (killing 4 FORTIFIED infantrymen) that can be calculated (which is 28% in this instance) it is just plain ridiculous and makes me want to go back to Civ II.
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