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Some observations on the AI (1.17)

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  • #16
    Pius,

    I've seen it range from 70% down to 30%, when investigating AI cities, with the percentage often decreasing after large per/turn gold payments, and can not explain why you always observe an AI research rate of 40%. Sometimes it takes more than one big deal like this to see a change in the rate, though. My observations are based on games before installing the 1.17f patch, though, so things might have changed.

    Shanky,

    Very good point, and I agree that a change in the type of government, the element of war weariness, and happiness levels are all very significant factors. I'm sure these things often trigger the cultural assimilation of a city that is susceptible. It could be that individually, one or more of these factors have a stronger effect than distance from capitols, too, but I've noticed quick, and sometimes surprising, assimilations of AI cities after building a new Palace right next to them. Capitol distances play a significant role in the reversion of conquered cities, too, as was pointed out in a thread by Firaxians in the strategy forum.

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    • #17
      Re: Re: Some observations on the AI (1.17)

      Originally posted by Sir Ralph
      The cultural improvements are not very high in the AI's schedule, but it will build them when it's necessary (i.e. when the AI fears the city might be absorbed culturally)
      Hardly. Persia was finally starting to, but way too late and Bactra defected in 410 AD (yeah!)
      Zululand was just sitting there and didn't even try to keep Isandhlwanah which joined Babylon in 420 AD, despite being situated across the inland sea. Maybe they will pay more attention at higher levels.

      If you investigate AI cities (after building embassies) you can see, that the AI puts very much money in research. Yes, the AI seldom has money to spare, but it will trade tech for gold per turn, if it can efford it.
      Well, it won't. After installing the newest patch the AI refuses to give money per turn, not even $1 in cases when they gladly give a lump sum of over $20, and not even for all my cities, tech, maps, resources and money AND $1000 per turn from me!

      [quote]If you need the resource and want it to be traded, send your own worker and build the road yourself. If the AI complains, agree for Right of Passage for 20 turns.[.quote]

      Yes, that's exactly what I did. They yearn for those passage rights!

      They aggressively trade technologies. You should do the same.
      I'd love to, but they rarely have something of interest to trade for. My new techs now come at a rate of 1 in 4 turns (maximum speed) with my science rate at 30-40%, soon I will run out of things to build in my cities (just founded New Ur).
      My guess is that regent level is simply too easy.

      By the way, one of my two Iron sources ran out before I even used it once.
      A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
      Project Lead of Might and Magic Tribute

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      • #18
        Re: Re: Re: Some observations on the AI (1.17)

        Originally posted by Ribannah
        Well, it won't. After installing the newest patch the AI refuses to give money per turn, not even $1 in cases when they gladly give a lump sum of over $20, and not even for all my cities, tech, maps, resources and money AND $1000 per turn from me!
        Well, depends. The AI never pays gold per turn if it doesn't have a positive monetary balance. They may have 1000 gold to spare, but refuse to give you 1 gold per turn, because they actually have a zero or negative balance. The advisor's answer in this case is "They would never accept such a deal".

        I'd love to, but they rarely have something of interest to trade for. My new techs now come at a rate of 1 in 4 turns (maximum speed) with my science rate at 30-40%, soon I will run out of things to build in my cities (just founded New Ur).
        My guess is that regent level is simply too easy.
        4 turn tech rounds in Regent with 30-40%? Do you have your Golden Age right now? If not, this sounds weird.

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        • #19
          No, no Golden Age yet (missed out on the Great Library), but I have Libraries in about all my cities and Universities as well as Courthouses in many. Babylon is a Democracy, I have built the Colossus as well as the Forbidden Palace, and have a supply of 7 luxuries since I founded Adab at the other end of the world sitting on Spice and rushed a harbor .
          A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
          Project Lead of Might and Magic Tribute

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          • #20
            Ah I see. Sounds you are somewhere in the end of the medieval age. When you get in the industrial age, techs will get noticeably more expensive. Post patch 1.17 the AI's are told to trade much more with each other and might have all money spent this way. I haven't yet finished an entire game post-patch, but yes - a lot seems to have changed with science and trade.

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            • #21
              Re: Re: Re: Some observations on the AI (1.17)

              Originally posted by Ribannah


              By the way, one of my two Iron sources ran out before I even used it once.

              Resources come and go based on a possibility of disappearance percentage and bears no relation to roading, use or non-use. It can be changed in the editor.

              By the way I'm still only dreaming of working up to the "too easy" Regent level, so, much envy.
              (Feeling like a member of the gang who couldn't shoot straight)

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              • #22
                Re: Re: Re: Some observations on the AI (1.17)

                Originally posted by bahoo


                Piss off Fanboy!

                It's an observational and discussion oriented post, there's not even a semblance of whine in it. If you wanna hijack a thread with your pathetic whining about whining, find one devoted to it, stay the hell off of constructive threads!
                First off, I'm not a fanboy. I like Civ3 even with it's flaws. But maybe that's just because I haven't been waiting for that game for the last 3 years like someothers here, I've been able to do something with my life cuz...I dont know....I have one!!!

                Second, what I ment by that is that there's no way that can be her first game and second I dont like liars. Read her post carefuly before answering like a moron, moron. The only reason why this thread was put there is just to follow the "AI sucks" trend and get some attention. We probably have 1000 threads like this one in here and it didn't mention anything new. And I would also like you to read this.

                First, observation on the AI:http://apolyton.net/forums/showthrea...threadid=42894

                And a real constructive thread and not a "trendy" thread:


                And if you can't read right, PLEASE put me on your ignore list.

                Spec.
                -Never argue with an idiot; He will bring you down to his level and beat you with experience.

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                • #23
                  I have observed the AI demonstrating a knowledge of the value of resourses. Playing on Emperor the AI roads every resourse and builds fortresses on some of them.

                  Spec: Easy man. Cut Ribannah some slack and see where she goes with it. I can't agree that her first post was a whine. [Edit. Maybe she meant first game *with 1.17* /Edit]

                  Salve
                  (\__/)
                  (='.'=)
                  (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                  • #24
                    Re: Re: Re: Re: Some observations on the AI (1.17)

                    Originally posted by davidttm



                    Resources come and go based on a possibility of disappearance percentage and bears no relation to roading, use or non-use. It can be changed in the editor.

                    By the way I'm still only dreaming of working up to the "too easy" Regent level, so, much envy.
                    Sorry, but resourses do not disappear if there is no road on them. You can save a spare by not building a road to it until your other source dries up.

                    Salve
                    (\__/)
                    (='.'=)
                    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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