Pius,
I've seen it range from 70% down to 30%, when investigating AI cities, with the percentage often decreasing after large per/turn gold payments, and can not explain why you always observe an AI research rate of 40%. Sometimes it takes more than one big deal like this to see a change in the rate, though. My observations are based on games before installing the 1.17f patch, though, so things might have changed.
Shanky,
Very good point, and I agree that a change in the type of government, the element of war weariness, and happiness levels are all very significant factors. I'm sure these things often trigger the cultural assimilation of a city that is susceptible. It could be that individually, one or more of these factors have a stronger effect than distance from capitols, too, but I've noticed quick, and sometimes surprising, assimilations of AI cities after building a new Palace right next to them. Capitol distances play a significant role in the reversion of conquered cities, too, as was pointed out in a thread by Firaxians in the strategy forum.
I've seen it range from 70% down to 30%, when investigating AI cities, with the percentage often decreasing after large per/turn gold payments, and can not explain why you always observe an AI research rate of 40%. Sometimes it takes more than one big deal like this to see a change in the rate, though. My observations are based on games before installing the 1.17f patch, though, so things might have changed.
Shanky,
Very good point, and I agree that a change in the type of government, the element of war weariness, and happiness levels are all very significant factors. I'm sure these things often trigger the cultural assimilation of a city that is susceptible. It could be that individually, one or more of these factors have a stronger effect than distance from capitols, too, but I've noticed quick, and sometimes surprising, assimilations of AI cities after building a new Palace right next to them. Capitol distances play a significant role in the reversion of conquered cities, too, as was pointed out in a thread by Firaxians in the strategy forum.
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