Actually, I enjoyed SMAC enough that I probably would've been OK if Civ 3 had used SMAC as a starting point. I'd have to play the actual game before I could say if it would've been better than Civ 3, tho. With the right streamlining and Civ 3's good looks, it could be pretty good.
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What game should Civ3 have been?
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if SMAC had been based on earh with Civ2 units, and a slightly different SE (one that fit earth more then a futuristic planet world), and maybe if it had resources - but implimented a little more like maybe Imperialsm 2, or in some way that 1 source of iroon dosnt feed a whole empire, and that your horses dont deplete even though you never used them.
so, if SMAC had bin the above, even if smac had just had civ2 units, it would have bin a brilliant Civ3, cos i luved the game, but the sci fi aspect put me off a lil.
also add massive maps and more then 7 civs to SMAC.eimi men anthropos pollon logon, mikras de sophias
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Originally posted by Martinus Magnificus
For instance, what's this stupid bombardment feature? I like the idea, but the way it is implemented now, it's useless. Why build costly catapults or bombers when all they do is level a few buildings or killing some citizens of a city you want to capture a turn later??? In real ife, (level) bombers are very usefull for destroying the factories and plants of a city (thus paralizing its war industries), where you are not in the position of capturing the city with ground troops (UK-Germany, 1944)
It really hasn't been until the 1990s that bombers have been able to execute true, precision strikes on enemy targets (maybe to an extent in the 1980s as well). Even then the issue of "What's a target?" still rears its head (c.ref. reports that Americans flattened a hospital/village in Afghanistan/Kosovo/Iraq). So I actually think that bombardment is one of the things that Civ3 models fairly well."If you doubt that an infinite number of monkeys at an infinite number of typewriters would eventually produce the combined works of Shakespeare, consider: it only took 30 billion monkeys and no typewriters." - Unknown
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Originally posted by Ironikinit
DrFell, you make it sound so easy. I'd really like to see your deity save game, could you post it as promised? You said you'd have it up Friday.
No saves posted yet, I want to try out the new patch with no despot rush properly first
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I kinda like the game as it is... I would definately enjoy a few additional fixes (better editor - real scenarios), and maybe a nice expansion pack (more civs, techs, units, etc)... If Firaxis is willing to keep the game lively with occassional updates like this, then it'll be enjoyable for a long time.Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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Originally posted by Ironikinit
I guess I'm being too subtle.
What I'm saying is that I think you're a liar, DrFell.
P.S, if you think I'm lying about being in university, go right onto the zone and ask around. Now, over here I can use the university PCs but I don't have one of my own, thus no civ3. I go home most weekends, then I have access to my own PC+internet.
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Originally posted by optimus2861
It really hasn't been until the 1990s that bombers have been able to execute true, precision strikes on enemy targets (maybe to an extent in the 1980s as well). Even then the issue of "What's a target?" still rears its head (c.ref. reports that Americans flattened a hospital/village in Afghanistan/Kosovo/Iraq). So I actually think that bombardment is one of the things that Civ3 models fairly well.
In Civ 2 you had a very good reason for building catapults, bombers and fighters, in Civ 3 I can't imagine a single reason to build them. Destroying buildings is of no use at all if you plan to capture a city soon, especially cultural buildings, which are destroyed anyway when you capture the city.
Weakening defences is a valid reason, but since a bomber does that only about 20 percent of the time, it's not effective to use bombers for that purpose. That leaves only population decimating as a valid reason, IMO a rather unrealistic one (you don't honestly believe that the allies bombed the helll out of german cities during WW2 just to decimate the german population, do you?).Last edited by Martinus Magnificus; February 20, 2002, 12:07.
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All I was basically looking for was a civ 2 with slightly more units and techs, and a much improved. I have never been for eye candy, just a quality game"Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.
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