In v1.17f, the military acadamy still requires a) the technology 'military tradition' b) a victorious army. The Pentagon requires 3 armies in the field.
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Undocumented chages in 1.17f
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"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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Originally posted by player1
Building & pop bombard defense is increased to 16 (was 8 in 1.16f and 4 in 1.07f).
I guess it makes even harder to kill pop & buildings.
I thought it was bad enough sending 10 waves of stealth bombers only to destroy a damn library.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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Ok i didn't see this mentioned in the documentation but i've just come across it.
If you change governments as a religious civ you no longer have to wait until the next turn to select the government type, it's instantaneous right after the revolution is launched, and you take on the new form of government right away.
this is a big change and a really good one!!!
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[QUOTE] Originally posted by Platypus
Can anybody clarify what exactly this means? Especially the blitz part?
Blitz means you can attack multiple times. Cavalry, for instance, can attack multiple times per turn but three cavalry in an army attacks only once per turn instead of three. They say this is changed but has anyone used the patch and seen this yet?
Zone of Control is when a unit passes an enemy unit and gets fired upon without a direct confrontation, less of a big deal than blitz, which I'm thrilled about if it's true...
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Originally posted by jfox
[Blitz means you can attack multiple times. Cavalry, for instance, can attack multiple times per turn but three cavalry in an army attacks only once per turn instead of three. They say this is changed but has anyone used the patch and seen this yet?
Originally posted by Playa del Carmen
I'm a little confused. Calvary can blitz now, or have they always been able to blitz?"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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Originally posted by Salvor
It's obviously too early to have completed anything approaching a statistically valid test, but it seems that it's now more likely to get settlers from goody huts. I started a game tonight and got 4 of them. Yes, 4 in one game. Not only that, two rival civs popped up cities suspiciously far from their base of operations, one of them close to me, which leads me to think they got goody-hut settlers, too.
Of course, it could be luck or coincidence. Only time (and maybe Firaxis eventually) will tell.
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* Barbarians are allowed build all units except civ unique units (before they were only allowed Warriers, Horsemen and Galleys). I haven't checked to see if they really do build them.
I think this mainly affects units you get from goody huts. I found some goody huts really late in the game that hadn't been popped yet off on an isolated island and pulled a tank from one of them..
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Originally posted by jfox
Zone of Control is when a unit passes an enemy unit and gets fired upon without a direct confrontation, less of a big deal than blitz, which I'm thrilled about if it's true...
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