When I play a game altered with the editor, the tech tree doesn't have the nice, easy to follow arrows it had before. It has these gray lines that look like they go from the center of one tech box to another, which is very difficult to follow. I didn't make any changes to the tech tree. I started the game as a scenario as well.
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Originally posted by Thrawn05
I've a got an annoying bug. Everytime text pops up above a city (wether its WLTKD, or pop drop, etc...), the screen goes blank for a half a second. This has not happened before the patch.
I tried starting the game in 1024x768x16-bit, but that not helping, same with 32-bit color. (24 is not an option).
I've also tried starting the game on different map sizes, no luck. And I've uninstalled and reinstalled the game, and installed the 1.17f update directly (I didn't use 1.16f), which has not helped.
Basic system specs:
OS: Windows98SE w/ IE 6
CPU: P3 550MHz
RAM: 256MB 100MHz SDRAM
Video: 16MB Voodoo3 3000 AGP (Driver Version: 4.12.01.0638)
DirectX 8.1 installed, with all hardware compatible.
NOTE: I do have the DX8 SDK installed, but that can't be a problem since I've had that installed since last October (long before I got Civ3.)
I am running a p3 933 with a 64m radeon card. My screen is also smaller. must be a 1.17 errorKATN
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Re: No extra shields for Industrious!
Originally posted by wtiger
I'm playing as the French (Regent, standard Earth map) and I've noticed that I don't get the one shield bonus for my capital of size 8... I do get the one commerce bonus, though.The king is dead? God Save The King!
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Originally posted by dunk999
When I play a game altered with the editor, the tech tree doesn't have the nice, easy to follow arrows it had before. It has these gray lines that look like they go from the center of one tech box to another, which is very difficult to follow. I didn't make any changes to the tech tree. I started the game as a scenario as well.[c3c] 1.22(f?)
For better barbarians, add NoAIPatrol=0 to conquests.ini (see this thread )
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Thanks for including the option to search for a CD in other drives, however, Civilization III is still unable to recognize my CD is another drive on my system.
I installed it from my DVD drive (drive E), and now I'm trying to run it from my CDRW drive (drive F).
Windows XP System
C:\ = NTFS
D:\ = FAT32
E:\ =COMPAQ DVD-ROM LTD 163
F:\ = PHILLIPS CDD4851 CD-R/RW
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I am not sure if this has been reported before, and I really don't want to have to look through all 350+ posts in this forum.
When I use the stack movement command on a stack of knights and in the same square there is an army with knights as part of the army it always crashes my game.
I presume that what is happening in the game is that the stack movement command is trying to move the knights in the army, which it is unable to do, so it gets sucked into an infinate loop.
Again, sorry if this is a repost.
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Originally posted by Kevin Ar18
Thanks for including the option to search for a CD in other drives, however, Civilization III is still unable to recognize my CD is another drive on my system.
I installed it from my DVD drive (drive E), and now I'm trying to run it from my CDRW drive (drive F).
Windows XP System
C:\ = NTFS
D:\ = FAT32
E:\ =COMPAQ DVD-ROM LTD 163
F:\ = PHILLIPS CDD4851 CD-R/RW
Won't fix the bug(?) but will get you what you want.(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
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Originally posted by Dr Strangelove
I'm having problems with eliminating civilizations. Once I've completely eliminated a civilization the war continues. I've used utility programs to verify that the civ in question has indeed been eliminated.
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Originally posted by notyoueither
Have you tried reinstalling from the drive you wish to play from?
Won't fix the bug(?) but will get you what you want.
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Originally posted by falsfire3401
You sure they haven't just been respawned somewhere else on the map? It does this if there is room for them on the current continent. It also could be that they have a settler hiding in a galley somewhere on the map."I say shoot'em all and let God sort it out in the end!
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The Civalopedia's explanation of Corruption and Waste is WRONG. It is causeing much confusion hereabouts.
It says that corruption is loss of income and waste is loss of shields. It then goes on to say both Police Stations and Courthouses mitigate corruption. This implies, incorrectly, that those two improvements only effect income loss. This is false.
It would be far better to say that Corruption CAUSES waste of BOTH shields and income. Carefull analysis of how the two improvements work show they have an identical effect on the loss of both shields and waste due to corruption. The change is 20% taking roundoffs into account. I know that you may not want to put the 20% into the Civalopedia but you may want to put it in the editor.
This is discussed with carefull analysis in the "Corruption from number of cities" thread.
Link to second page of thread where this aspect is discussed.
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German Ghost
I found something strange on my last game. It was Regent level Standard map, I played as Egyptian. I was on the way getting rid of other factions on my continent, this inclued German. He was the 3rd faction I tried to eliminate.
I pursued him to an island near the continent and took over his last city. To my surprise, he still haunted on Foreigner Advisor screen. Hmm??? Maybe he spawned somewhere far away (Half the world I already explored that time and it was still early AD). No problem I would meet him eventually I thought.
Till game end with innumberable map exchanging, even to German himself. No city, even ship or his settler on that game. I almost lost my victory because the only way I could win was Space Victory. I owned UN too but German Ghost never agreed to vote for me. Geez! (I bribed all the 30k money and all my knowledge to him to no avail, he still kept Furious) Conquest Victory was out no doubt, UN too, Domination and Cultural I ticked them off at the start, too easy.
Fortunately I achieved the space victory on time at 2032AD. Phew.
I tried with spy too but it said that I already had a spy on German which I never ever planted one!
I think many people have met this same situation so I would like to add mine here too.
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Re: German Ghost
Originally posted by Sena
I found something strange on my last game. It was Regent level Standard map, I played as Egyptian. I was on the way getting rid of other factions on my continent, this inclued German. He was the 3rd faction I tried to eliminate.
I pursued him to an island near the continent and took over his last city. To my surprise, he still haunted on Foreigner Advisor screen. Hmm??? Maybe he spawned somewhere far away (Half the world I already explored that time and it was still early AD). No problem I would meet him eventually I thought.
Till game end with innumberable map exchanging, even to German himself. No city, even ship or his settler on that game. I almost lost my victory because the only way I could win was Space Victory. I owned UN too but German Ghost never agreed to vote for me. Geez! (I bribed all the 30k money and all my knowledge to him to no avail, he still kept Furious) Conquest Victory was out no doubt, UN too, Domination and Cultural I ticked them off at the start, too easy.
Fortunately I achieved the space victory on time at 2032AD. Phew.
I tried with spy too but it said that I already had a spy on German which I never ever planted one!
I think many people have met this same situation so I would like to add mine here too.
I'm having the same problem with the Japanese that I eliminated. I used Civ3 Multitool to verify that there indeed were no more Japanese units or cities. The Japanes refuse to even respond to me. I'm still playing the game, but I don't really want to use space ship victory because it's boring.
I wonder, did you select to allow civs to respawn? Could the problem be occuring when a defunct civ tries to respawn but there is no space left for them? I also wonder if it might have something to do with left over captured workers.
FIRAXIS - Please fix the "ghost of civilizations lost" bug,"I say shoot'em all and let God sort it out in the end!
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