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  • Re: Re: German Ghost

    Originally posted by Dr Strangelove

    I wonder, did you select to allow civs to respawn? Could the problem be occuring when a defunct civ tries to respawn but there is no space left for them? I also wonder if it might have something to do with left over captured workers.

    FIRAXIS - Please fix the "ghost of civilizations lost" bug,
    To my experience, after I captured the last city of a civilisation all the wandering units were automatically gone so was the faction. My German Ghost is an exception that shouldn't happen, no idea why.

    About respawn, I haven't meddled much on its option so I don't know if there exists a check box of respawn civ or not. But normally the game will respawn the eliminated civs if they die too early in game and there still be many vacant space on the map, about game balancing I think - less civilasations more space to dominate.

    But at about 0AD there shouldn't be any respawn civs anymore because most of the land plausible be owned unless some tiny islands scattered around the world. Anyway at 0AD, an eliminated civilisation can build a city there only by a settler because 0AD is quite too far to propose any benefit of respawning, just irritating it bestows - for us to pursue and eliminate a city across half the world by venturing through any civilisations on the way.
    Last edited by Sena; March 25, 2002, 04:13.

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    • This ghost civ bug has been fixed for the next patch.

      Settlers are standing by.

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      • the next patch

        has anyone heard when the new patch is coming out?

        Also has anyone heard if we will be able to move an entire stack at once or if we will be able to put units on sentry?
        KATN

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        • units move through goodie huts

          when im playing as the americans and i move my scout through a goody hut, sometimes it will move into the goody hut and the square beyond without me moving both squares
          expand, isolate, build tanks, upgrade to modern armor, build icbms, take the world with 10 years to spare.

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          • Re: units move through goodie huts

            Originally posted by boxcarjoe
            when im playing as the americans and i move my scout through a goody hut, sometimes it will move into the goody hut and the square beyond without me moving both squares
            I've had this happen too. With the brits.

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            • Can anyone tell me if I should bother posting the new patch, 1.17f?

              Thanks.

              I just bought a newere computer and can now play civ3
              An appeaser is one who feeds a crocodile,
              hoping it will eat him last.
              Winston Churchill

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              • Anyone know when the new patch is expected?
                Yours in gaming,
                ~Luc

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                • Anyone?
                  Yours in gaming,
                  ~Luc

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                  • ...Maybe I should learned to be a little more patient and wait more than 3 minutes for a response.


                    Waiting anxiously, and hoping it will add a lot to the editor.
                    Yours in gaming,
                    ~Luc

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                    • Okay.... Am I mistaken or was stacked movement supposed to be added in version 1.17 of the patch? Because I cannot, for the life of me figure out HOW IT WORKS.

                      Someone help?

                      Chaing
                      You're a star-belly sneech, you suck it like a leech! You want everyone to act like you. Kiss ass while you ***** so you can get rich while your boss gets richer off you! Well you'll work harder with a gun in your back, for a bowl of rice a day. Slave to soldiers til you starve, then your heads impaled on a stake!

                      The framework of the world is - black and white! The infrastructure builders - flex their might! Turning true emotion into digital expression, one by one we all fall down. The grey race shrivels, trapped inside. The world it creates is black and white.

                      Comment


                      • You were sorta mistaken.

                        Its more like group movement and there are bugs associated with it. So be carefull.

                        You do it by using a hot-key. Get a unit OF THE TYPE you want to move and hit J. That will bring up a Go To icon which you can use by clicking on the tile you want them to move to.

                        Only the units of the same exact type will move. So if you have multiple unit types in a stack you will need to do this for each type.

                        ALL UNITS OF THE TYPE will be given the Go To order. Every single one. Including units in transports or fortified or even in armies. The Army will remain behind.

                        So you might want to experiment a bit, preferably early in a turn if you need to reload.

                        Comment


                        • War declaration bug

                          Background info:
                          I'm finally beating the DEITY-level! Just about 50 more turns or so. A couple of turns ago the Persians declared war on the Indians (I'm Japanese in the game). I had no mutual protection pacts /w nobody. There were no message of any declaration of war against me. The Indians just attacked me and this is not the only time this has happened. Somebody declares war to somebody else, no protection pact nor alliances and suddenly they attack me and I get no message about that. This has happened only very late in the game 1900+ years. This is very annoying! Has this happened to anybody else?

                          The AI seems to be a bit lost when nukes are at play. They won't construct the Integrated defence small Wonder even when I'm poppin' ICBM's at their cities and have full potential to do so.

                          They should add a "no-aggression pact" to diplomatic agreements. Under this the attacking side's reputation would suffer more than usually when attacking. How does this sound?

                          -Sirbul-

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                          • declaration of war

                            I've had just the opposite. I've had someone (usually the Persians) declare war, and never fire a shot. It usually happens when I am under a democratic government which inflames my populace (they don't like war). The problem is that the Persians (or who ever) never want to make peace.

                            I have had to quit games because I couldn't control the populace after 500 years of this.

                            I agree on the no agression pact. I also like the fortified frontier suggested else where.
                            KATN

                            Comment


                            • Originally posted by Wade
                              not to be the bad guy but where is the multiplayer????

                              simply this game needs multiplayer to play smart people not a dumb computer or bad a.i. simply put thanks for reading my reply and hope for a multiplayer patch soon right guys and gals????

                              Multiplayer!!! One more vote right here!
                              "And that, my friends, sucks goat ass." ---Venger---

                              Comment


                              • In my current game I early fought 2 wars, vassalizing the Romans (they attacked) and the Babs (this time I was the evil man). Wars are over, I seized a good chunk of land with 5 luxuries and wanted to switch to builder. My problem is, that nobody wants to sign a RoP agreement with me, because "I sneak attacked the Babylonians and we can't trust you bla bla bla". I am very sure that I had no RoP agreement with the Babs. I had an embassy, but no RoP. They even asked me to remove my MW's when I attacked and I declared war. They wouldn't even have asked if I had a RoP. And no, I did not hit the wrong option (What about a RoP...) but declared war and even got attacked before I could. And it could not be the Romans because this war started even before I had Writing, so also no RoP here .

                                I don't know what's broken, a bug? Unfortunately, I have no savegame or such, to prove it.

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