Re: Re: German Ghost
To my experience, after I captured the last city of a civilisation all the wandering units were automatically gone so was the faction. My German Ghost is an exception that shouldn't happen, no idea why. 
About respawn, I haven't meddled much on its option so I don't know if there exists a check box of respawn civ or not. But normally the game will respawn the eliminated civs if they die too early in game and there still be many vacant space on the map, about game balancing I think - less civilasations more space to dominate.
But at about 0AD there shouldn't be any respawn civs anymore because most of the land plausible be owned unless some tiny islands scattered around the world. Anyway at 0AD, an eliminated civilisation can build a city there only by a settler because 0AD is quite too far to propose any benefit of respawning, just irritating it bestows - for us to pursue and eliminate a city across half the world by venturing through any civilisations on the way.
Originally posted by Dr Strangelove
I wonder, did you select to allow civs to respawn? Could the problem be occuring when a defunct civ tries to respawn but there is no space left for them? I also wonder if it might have something to do with left over captured workers.
FIRAXIS - Please fix the "ghost of civilizations lost" bug,
I wonder, did you select to allow civs to respawn? Could the problem be occuring when a defunct civ tries to respawn but there is no space left for them? I also wonder if it might have something to do with left over captured workers.
FIRAXIS - Please fix the "ghost of civilizations lost" bug,

About respawn, I haven't meddled much on its option so I don't know if there exists a check box of respawn civ or not. But normally the game will respawn the eliminated civs if they die too early in game and there still be many vacant space on the map, about game balancing I think - less civilasations more space to dominate.
But at about 0AD there shouldn't be any respawn civs anymore because most of the land plausible be owned unless some tiny islands scattered around the world. Anyway at 0AD, an eliminated civilisation can build a city there only by a settler because 0AD is quite too far to propose any benefit of respawning, just irritating it bestows - for us to pursue and eliminate a city across half the world by venturing through any civilisations on the way.
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