The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
(1 - anti-intuitive/suggestion) The F7 and F11 screens should be available somewhere in the advisors or on the toolbar or menu. The reason is not laziness, but that it is anti-intuitive not to have these features findable in the game. People who have never read about these hidden features are are not gonna ever find them. It is the basics of designing an intuitive interface to have all features visible in game in some way (and not in a hidden command that you must find elsewhere). (2 - Editor features) Allow us to specify if the same wonder or palace can be built multiple times. Also, allow us to specify the range of everything from city improvement to wonders
*. Instead of making palaces and wonders automatically default to where you can only build one, introduce an option that says "allow only one" so we can toggle whether you can build one or not)
Make wonders and small wonder options available to regular city improvements!!!
*. After you have allowed all wonder options to apply to improvements, indroduce an an option where you can specify their range:
Apply to city
Apply to any cities within a __ tile radius (you can then specify the radius)
Apply to continent
Apply to world
The first two would not be considered a wonder of the world.
However, the last two would be considered wonders that would show up in the much needed screen that lists where wonders are located.
(3 - Editor features) More control over the details of city improvements[list=1][*] Instead of reduces pollution, include an option that lets us specifiy how much it reduces pollution (0 - 100%)[*] Include an option where you can only build 1 of these improvements per so many cities you have, and allow us to specify the number of cities.[*] Instead of "decreases missile attacks by 75% option, allow us to specify the percentage.[*] Instead of "+1 ship movement" make is so we can specify the amount of increase and in accordance with one of the suggestions above, make it available to all things including improvements[*] Instead of "+1 trade" allow us to specify the amount[*] Instead of "reduces war weariness" allow us to specify just how much it reduces it.[/list=1] (4 - Scenario features) We need a macro language again!!! This really gives the scenarios character and allows us to get over some of the limitations of the editor.
Last edited by Kevin Ar18; February 21, 2002, 18:06.
After disbanding a captured city by pop rushing a worker/setller, and then resettling a new city (with the same settler or one built from your civ) in or near the same spot as the civ you conquered your people are still crying about -the cruel opression you brought down on them, is this a bug? I find it really annoying that I disband a city to get rid of the unhappy people, only to find that when I resettle in the same spot on good land the people complain as if they were conquered?? Can someone explain to me if theres a logical reason for it or not?
Good deal, is there any way to get to the Wonders and demographics without hitting F7 or F11. If not then my request would be. 1. Include a link to these screens somewhere in the advisors or on the toolbar or menu.
Good deal, is there any way to get to the Wonders and demographics without hitting F7 or F11. If not then my request would be. 1. Include a link to these screens somewhere in the advisors or on the toolbar or menu.
Actually it has nothing to do with that. It is the basics of designing an intuitive interface. People who never read about all these hidden shortcuts are not gonna ever find these features. It is thus anti-intuitive not to have this available or at least findable in the game.
I changed my post to reflect what I mean. I tell you what, if you will give what I said some consideration, and consider if this would help someone who does not read their manual very well. Then if it really is not needed, then I think it would be fair to edit my post and remove the idea. -- I hope we can discuss it as friends -- I do want to make things better in Civ3 and would rather not start any arguments.
Last edited by Kevin Ar18; February 21, 2002, 18:20.
Actually, I have no recent posts. This is my first post since Ming jacked me up for daring to question how Ironik got away with his famous vulgarity.
At any rate, I'm hanging out at the EU2 site now. There, my very first thread was answered by the lead programmer. I've just bought the game, and it is en route to me. I visit here from time to time out of a morbid curiosity.
I'm glad you're happy, Coop. Of all my adversaries, I respect you the most.
The truth comes out! The devs pay personal attention to me with this game, so I'm going over there!
-Brian
Actually it has nothing to do with that. It is the basics of designing an intuitive interface. People who never read about all these hidden shortcuts are not gonna ever find these features. It is thus anti-intuitive not to have this available or at least findable in the game.
I changed my post to reflect what I mean. I tell you what, if you will give what I said some consideration, and consider if this would help someone who does not read their manual very well. Then if it really is not needed, then I think it would be fair to edit my post and remove the idea. -- I hope we can discuss it as friends -- I do want to make things better in Civ3 and would rather not start any arguments.
Hey relax, I'm not trying to pick a fight here. I just feel it's a very minor issue. Sorry if I ruffled your feathers. Geez.
Originally posted by Kevin Ar18
Good deal, is there any way to get to the Wonders and demographics without hitting F7 or F11. If not then my request would be. 1. Include a link to these screens somewhere in the advisors or on the toolbar or menu.
I feel the best place for a link to the Wonders screen would be the cultural advisor, and the Demographics screen would be the domestic advisor.
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
Bug: When the AI captures your workers, they are still always killed by the AI.
Bug: Units in armies can be removed from the army with "j". (Already reported by others)
Bug: Shift-U to upgrade all units does not upgrade every unit in all cities when all cities are connected to the trade network. There's always exactly one city that doesn't get upgraded. I have to go to that city and upgrade the units manually. It happened even when my whole empire was a railway wasteland and I upgraded my infantry to Mech Inf. (My Empire is one contiguous land-based empire: I can reach every city without crossing water or crossing another civ's land.)
Feature request: Add a Resource mode to the minimap in the game and editor. This mode would show the location of all known deposits of a specific resource on the minimap. The biggest tedium with the game at present is finding resources that you lack, especially on a Huge map.
Feature request: The Trade advisor should show the civs who lack a specific resource that you possess in addition to those who have resources for trade.
Feature request: Add a "Save and then quit" option to the "Oh no" Quit screen.
Gameplay change: Swordsmen and Longbowmen should upgrade to Marines.
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
Originally posted by star mouse
Bug: When the AI captures your workers, they are still always killed by the AI.
That isn't a bug. If the AI feels it can't get the workers out of the area safely, it will disband the worker rather than giving you the opportunity of recapturing it.
Gameplay change: Swordsmen and Longbowmen should upgrade to Marines.
Originally posted by Willem
You can do that in the editor if you wish.
I know you can, but I think it should be a part of the standard game.
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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