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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I upgraded an elite warrior to a legionary. Then, I reloaded the game several turns prior to making the upgrade for an unrelated reason. When I went to upgrade the warrior again it didn't allow me to. The upgrade/lightening button didn't appear at all. From this point on I was unable to upgrade any warriors.
Long time member @ Apolyton
Civilization player since the dawn of time
I play the Egyptians and captured a Roman worker. While waiting for orders only "Worker (Egypt)" is shown as unit description instead of "Roman worker (Egypt)". This is true for all captured workers. When right-clicking on a stack, though, the description is correct.
Originally posted by Killerdaffy
I play the Egyptians and captured a Roman worker. While waiting for orders only "Worker (Egypt)" is shown as unit description instead of "Roman worker (Egypt)". This is true for all captured workers. When right-clicking on a stack, though, the description is correct.
Exactly the same problem I have (not the one I edited away). Jeff said somthing about changing it because of localized language versions in the chat, but I think it is supposed to be Worker (Roman), if you right click on it it says (Roman) Worker.
I have 2 transports (loaded to capacity) in the same tile. 'j' does not move them both -- have to move them individually. Must be because they are loaded with non-transport units.
Would probably get the same results if I had 2 armies in the same tile.
That is odd, because it's not like you are actually 'moving' the units in the sense that they are using their respective movement allowances. I would indeed like to see the transport issue resolved.
Originally posted by player1
Now War Chariot is upgraded to Horsemen.
That's bad idea.
Why?
Since someone whould actualy want to build cheap War Ch. (not to happen if owning Horseback riding).
It's a moot point. Egyptians can't build Horsemen. So, their war chariots don't "upgrade" to horsemen, they go directly to knights.
Here is what happened. I built granaries in several cities (forgot how many ), and started work on the Pyramids a little bit later. I successfully acquired the Pyramids, which made the granaries I built rather redundant- so I decided to sell them off rather than pay upkeep for something I get for free.
After selling off the ones I built, there shouldn't be any upkeep at all. Yet, in several cities, I have an upkeep cost of 4 on the Domestic Advisor screen, yet on the city screen, there is only a total of 3 upkeep cost listed.
If you're playing with a mod where Scientists or Taxmen require advances to become available, the Science advisor screen shows these on the appropriate screen. Good.
The bug is that the icons of Scientists and Taxmen that it uses are reversed.
The attached image shows the effect of setting Taxmen to a prerequisite of Currency, and Scientists to a prerequisite of Invention. The icon with the Currency advance is a picture of a wizard, and the icon with Invention is a bald bloke that has to be a tax collector.
Attached Files
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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