Announcement

Collapse
No announcement yet.

1.17f Bug Reports

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    Finally! My new computer has arrived and I can play!

    (1) The Load/Save game window is not wide enough to see the full filenames
    Edit: the scroll bar hides the last part of the filename (the date). Going to a subdirectory and coming back sometimes gives a better view with names filling two rows.
    (2) The advisor keeps suggesting to build a Spearmen while I can make the better Bowmen at the same cost.
    Edit: Now that I finally connected my empire to my only and faraway source of Iron, the advisor suggests ... "Shall we make a Bowman?"
    (3) When the Golden Age is about to end, the city map shows no GA effect on the map but the GA effects are erroneously still shown on the city info below the city map and on the Domestic Advisor's city list
    (4) There should be a warning by the Domestic Advisor when the Golden Age is about to end, instead of or in addition to the message when it has ended
    (5) There should be a warning when a city is about to go into civil disorder and the option of going to the city screen to prevent this from happening
    (6) When a city is about to grow in size, the new shields are already applied while income and food aren't. The extra shields shouldn't either IMHO. Btw most of the time the game applies the square with maximum number of shields, but not always
    (7) With the new patch, none if the AI tribes is willing to pay gold per turn anymore, not even $1 when they would pay a lump sum of well over $20, and not even for all my possesions ("What may I trade?" "I don't think any such deal is possible")
    (8) Scientific tribes don't get to hear anything about entering a new age
    Edit: last time the Babylonians did though, maybe this was a 1.16 thing
    (9) The name of the Iroquois war chief is Skenandoah ("white man's friend"), not Shenandoah ("daughter of the moon"). Come on! This is like having Washwoman leading the American army
    (10) Despite being a Republic, my cities still celebrate "We love the King day"
    Last edited by Ribannah; February 19, 2002, 10:19.
    A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
    Project Lead of Might and Magic Tribute

    Comment


    • #77
      Originally posted by samsmithnz

      5. Question for Soren: How does the resources appearing and disapearing work? Sometimes a resource will disaapear and in the same turn the resource will reappear a couple of squares over. Is it completely random, or does it happen at regular intervals (eg every 5 turns?)
      Well I'm not Soren, but I can answer your question. The resources are placed on the map right from the very first of the game, based on the number that appears in the editor, in the resources area. You can't see them yet, but they are there.

      As for the disappearance, every turn, depending on the setting in the editor, each resource has a chance of disappearing. For example, I think that a Iron resource has a 1/800 chance of disappearing every turn. If it does disappear, it will reappear somewhere else on the map, so that there is always the same number of resources available in the game.

      Comment


      • #78
        That's rather frustrating at times, but I suppose that is their attempt to portray resources. I have to admit they did a pretty good job with it. Just wish it wouldn't disappear right when I need it.

        Comment


        • #79
          Originally posted by NorthSwordsman
          That's rather frustrating at times, but I suppose that is their attempt to portray resources. I have to admit they did a pretty good job with it. Just wish it wouldn't disappear right when I need it.
          You can adjust the appearance/disappearance ratio in the editor if you wish. You can even set it so that the resource will never disappear, though I think that takes some of the fun out of it.

          Comment


          • #80
            Has anyone ever done a study or come up with some realistic numbers on appearances/disappearances of resources? By this I mean as the rate of new-found ones to the rate of used-up resources and translated that to the game rather than some arbitary number assigned by the talking heads at Firaxis? They ain't in touch with the real world, as the pollution rate shows.

            Comment


            • #81
              Originally posted by Willem


              You can adjust the appearance/disappearance ratio in the editor if you wish. You can even set it so that the resource will never disappear, though I think that takes some of the fun out of it.
              Thanks, Willem. I don't want to touch that until I know what the REALISTIC rate is... just wish they would do their research before monkeying with numbers.

              Comment


              • #82
                Still numerous crasches

                After patching the game still crasches VERY often (every 2 hours minimum) on my system (se belov for specs). The most common occasions are;

                -When capturing a city
                -During end turn
                -When a city convert to your civ

                I also had a few new crashes that didn't occur pre-patch, for example when changing production and other functions while in "city screen"

                My specs are
                Amd 1.2 Ghz
                Asus a7v133c
                384 mb memory
                HD c,d,e,f (game installed on e: 2 gb partition, defragged with only civ 3 on it)
                CD g,h
                Win Xp, all updates installes
                Geforce 2 mx400 64 mb (detonator 23.11)
                SB PCI128


                I'm getting VERY annoyed at having purchaseed a game for the equvivalent of 40 USD and not being able to finnish it. So far I've recommended at lest 5 people not to buy this until it is fully patched.
                Democracy: The right to complain about the fact that they won't let you do whatever you feel like.

                Comment


                • #83
                  Originally posted by NorthSwordsman


                  Thanks, Willem. I don't want to touch that until I know what the REALISTIC rate is... just wish they would do their research before monkeying with numbers.
                  There is a maximum number for the appearance ratio, it will only go to 300. As the help explains it, 160 means that in a game with 8 civs, this number means that there are 2 resources for each civ in the game. So 300 will be almost 4 per civ.

                  As for research, that's strictly a game decision. Are you expecting them to do a complete inventory of the resources that exist in the world today? That's a bit unrealistic don't you think? If they went that far, it would have taken years to publish the game. If you don't like it the way it is, you can always change it your own preference. A number of 300 will pretty much guarentee that you'll have at least one nearby.

                  Comment


                  • #84
                    Re: Another bug: Barbarian Army, ICBM etc.

                    Originally posted by Imp. Montezuma
                    ...
                    Wonderful barbaian Army, ICBM, Stelth Bomber, Nuke Subs etc!!!
                    All units but UUs is available for Barbarians. Terrorists?!
                    ...
                    Now, barbarians can be independent minor civs, splinter groups from civs torn usunder, maybe even terrorists. But since (as I understand it), they are just individual cities, it is quite unlikely that they will produce really expensive stuff. It's quite unlikely they will produce a bombardment unit.

                    Let some conquered/razed ground stay dark and see what comes up. If you let it go long enough, something might happen but it could end up just being more warriors. Depends on the barbarian AI -- Warriors, Cavalry, or Modern Armor???

                    Comment


                    • #85
                      Re: Re: Another bug: Barbarian Army, ICBM etc.

                      Originally posted by Jaybe

                      Now, barbarians can be independent minor civs, splinter groups from civs torn usunder, maybe even terrorists. But since (as I understand it), they are just individual cities, it is quite unlikely that they will produce really expensive stuff. It's quite unlikely they will produce a bombardment unit.

                      Let some conquered/razed ground stay dark and see what comes up. If you let it go long enough, something might happen but it could end up just being more warriors. Depends on the barbarian AI -- Warriors, Cavalry, or Modern Armor???
                      They don't actually produce anything, it's just a bonus you can get if you enter a hut. And yes, they can create a bombard unit, even an Army. You can't get a more expensive unit than that!

                      Comment


                      • #86
                        Originally posted by notyoueither
                        ...
                        Imagine the diplomacy screen as a clock with 8 hours. The guy at 5 o'clock is missing, in this case the Aztec. In the initial screen there is a blue circle at 5 o'clock. When I select someone the circle disappears. When I put the cursor over the void it turns to a yellow circle. When I double click on the yellow circle, Mao comes up (he's at 7 o'clock).

                        The exact same thing happened in the previous game (1.16). The guy at 5 o'clock was a void. The yellow dot at 5 o'clock brought up the same guy as at 7 o'clock.
                        ...
                        I had a similar experience. Game with 12 civs. Destroyed the Iriquois when I had only discovered them and the Americans (I'm Aztec). Blank spot with circle appears. Downright inconvenient after I discover all the other civs.

                        So toggle the 'missing' civ with the Shift-RightClick to bring you a choice of who to put there.

                        Comment


                        • #87
                          Re: Re: Re: Another bug: Barbarian Army, ICBM etc.

                          Originally posted by Willem
                          They don't actually produce anything, it's just a bonus you can get if you enter a hut. And yes, they can create a bombard unit, even an Army. You can't get a more expensive unit than that!
                          The subject was bonus huts, not Barbarian camps???

                          Comment


                          • #88
                            Re: Re: Re: Re: Another bug: Barbarian Army, ICBM etc.

                            Originally posted by Jaybe

                            The subject was bonus huts, not Barbarian camps???
                            That's right. There's some confusion regarding the term Barbarian in the readme.txt. The goody huts are also considered Barbarians in the game, just peaceful ones. The camps are still the same as they were, as far as I know. They just didn't spell that out very clearly, so many people are presuming it means the camps.

                            Comment


                            • #89
                              I just installed the 17f patch, and tried out a new game. Everything seems to be going well, but, in the save I included, once I try to end the turn, the game freezes. I am not sure if its due to the patch, but maybe..
                              Attached Files
                              "L33T Master must not eat 'scuzzy' things from trash. Not healthy. Give bad gas." - MegaTokyo
                              "Horses can not be Astronaughts..." - A Servbot

                              Comment


                              • #90
                                Bombing display bug

                                Bomber conducting bombing run:
                                I heard it, but there was no visual.

                                This was on a game being continued with 1.17f. The bomber was coming from a carrier.

                                EDIT: Bombers were seen in bombing runs later, in different and similar areas (must have been the cloud cover).
                                Last edited by Jaybe; February 17, 2002, 22:18.

                                Comment

                                Working...
                                X