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  • #61
    Re: A minor display bug

    Originally posted by star mouse
    If you're playing with a mod where Scientists or Taxmen require advances to become available, the Science advisor screen shows these on the appropriate screen. Good.

    The bug is that the icons of Scientists and Taxmen that it uses are reversed.

    The attached image shows the effect of setting Taxmen to a prerequisite of Currency, and Scientists to a prerequisite of Invention. The icon with the Currency advance is a picture of a wizard, and the icon with Invention is a bald bloke that has to be a tax collector.
    I hate to make you look like an idiot, but those are the right graphics. The guy with the pointy hat is actually a Taxman, and the bald guy is a Scientist.

    Comment


    • #62
      No way I am reading through...

      the previous posts to see if this was already mentioned.

      Had a weird bug happen when I built a new city (Russians, Custom Huge, Modded Bic, about 1500bc) where as soon as I founded the city a message popped up congratualting me on building a road to my town allowing it to use Silk.


      I had neither a road nor silk near that town. Actually, I had no silk anywhere.

      The really yucky thing about the whole thing was that the pop-up appeared before the city window opened, but after the city was visible on the map. The settler unit was still visible on the city's square too.


      I have a save for it.

      Comment


      • #63
        Re: No way I am reading through...

        Originally posted by Anunikoba
        the previous posts to see if this was already mentioned.

        Had a weird bug happen when I built a new city (Russians, Custom Huge, Modded Bic, about 1500bc) where as soon as I founded the city a message popped up congratualting me on building a road to my town allowing it to use Silk.


        I had neither a road nor silk near that town. Actually, I had no silk anywhere.

        The really yucky thing about the whole thing was that the pop-up appeared before the city window opened, but after the city was visible on the map. The settler unit was still visible on the city's square too.


        I have a save for it.
        You should right click on the city and look at the terrain info. It sounds like you built it right on top of a silk resource that may be invisible. If it's there, it will no doubt appear in the terrain box.

        Comment


        • #64
          I've a got an annoying bug. Everytime text pops up above a city (wether its WLTKD, or pop drop, etc...), the screen goes blank for a half a second. This has not happened before the patch.

          I tried starting the game in 1024x768x16-bit, but that not helping, same with 32-bit color. (24 is not an option).

          I've also tried starting the game on different map sizes, no luck. And I've uninstalled and reinstalled the game, and installed the 1.17f update directly (I didn't use 1.16f), which has not helped.

          Basic system specs:
          OS: Windows98SE w/ IE 6
          CPU: P3 550MHz
          RAM: 256MB 100MHz SDRAM
          Video: 16MB Voodoo3 3000 AGP (Driver Version: 4.12.01.0638)
          DirectX 8.1 installed, with all hardware compatible.

          NOTE: I do have the DX8 SDK installed, but that can't be a problem since I've had that installed since last October (long before I got Civ3.)
          I drink to one other, and may that other be he, to drink to another, and may that other be me!

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          • #65
            Well this patch really makes a difference doesn't it!!! I feel like I'm finally playing a finished game, obviously the developers got a kick in the pants for releasing too early!!!

            Anyway after playing all weekend, I have a couple of minor bugs to report.

            1. I used to upgrade all musketeers (i'm france) to riflemen, and it upgraded all, but the selected one, and it took my money!

            2. Sometimes after a city finishes biulding something, the popup's combo box is not centered properly, it seems to go off the right of the screen. Also the drop down list sometimes doesn't have times on it.



            3. I went to wartime, and the picture of Joan of Arc changed to a bald army lady and it said at the bottom "War-Time (Chemistry 3 Turns)". Now that I'm not in war anymore shouldn't her face change back again???




            4. Borders are still not completely working as shown in this picture.



            5. Question for Soren: How does the resources appearing and disapearing work? Sometimes a resource will disaapear and in the same turn the resource will reappear a couple of squares over. Is it completely random, or does it happen at regular intervals (eg every 5 turns?)

            I've also now added my saved game showing 3 and 4.



            for what its worth, i have a:

            Win 2000
            800Mhz
            256MB Ram
            TNT 2

            Thats all for now. Played for 3 days and NO crashes Wahoo!!!
            Last edited by samsmithnz; February 17, 2002, 05:40.
            "What a Stupid Concept"

            Comment


            • #66
              Um, not sure what your problem is, but to begin with the voodoo3s do not support 32 bit color. Sometimes they pretend to, but they do not.
              By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

              Comment


              • #67
                OK. I have a display bug. Started in my last game with 1.16 but I wasn't too fussed. Thought it was a corrupt game. Abandoned that game to start fresh with 1.17.

                New patch. New game. Same bug. Same behaviour.

                Imagine the diplomacy screen as a clock with 8 hours. The guy at 5 o'clock is missing, in this case the Aztec. In the initial screen there is a blue circle at 5 o'clock. When I select someone the circle disappears. When I put the cursor over the void it turns to a yellow circle. When I double click on the yellow circle, Mao comes up (he's at 7 o'clock).

                The exact same thing happened in the previous game (1.16). The guy at 5 o'clock was a void. The yellow dot at 5 o'clock brought up the same guy as at 7 o'clock.

                What I have done. Uninstalled 1.17. Uninstalled 1.16. Uninstalled Civ3. Installed Civ3 from original CD. Installed 1.17. Same bug.

                Reinstalled DX8. Same bug.

                Updated video driver. Same bug.

                My system.
                Gigabyte 7DX mother board with AMD 761 chipset
                Thunderbird C 1200 running at 900 MHz
                256M DDR RAM
                Matrox G450 32M Dual video card
                WinME

                It's not a big deal for me. A bit of a handicap. I'll eventually see Aztec units and be able to contact Monte by right clicking on them (hopefully it won't be Mao).

                Salve
                Attached Files
                Last edited by notyoueither; February 17, 2002, 04:13.
                (\__/)
                (='.'=)
                (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                • #68
                  The patch is good, but it why are they constantly trying to plug every "loophole" in the game? The pop-rush thing was good, but now the AI will not trade techs. Add to that the fact that you can't give cities away (I used to like to give conquered civs back to their original ruler for a nominal fee), and you start to wonder why one should even both engaging in diplomacy in the first place.

                  *AI doesn't trade resources.
                  *AI doesn't trade techs.
                  *AI doesn't trade cities.
                  *AI doesn't trade maps.
                  *etc, etc, etc.

                  Why even bother talking to anyone if this is the default attitude? Also any civ you come into contact usually hates you. Even the docile Indians, I'm afraid, seem to be overly deceitful now.

                  I can understand trying to plug obvious loopholes in the game, but that should apply to things like demanding 100 gold/turn in exchange for peace when the enemy civ only makes 2 gold/turn. Most other "loopholes" are really just players playing dirty. Make the AI play dirty, and increase the penalties for deceit. The player SHOULD be able to:

                  *Give away cities for whatever and then attack said cities. Obviously the civ you did that to is done dealing with you after that.
                  *Make peace, demand some gold, then turn around and immediately redeclare war. Heavy diplomatic penalty of course.
                  *Grab a few techs/resources from one civ and sell them to another for a profit. WHAT IS WRONG WITH THIS. If the two civs haven't discovered each other, but you know both, why can't you exploit this? RETARDED.

                  What's happening is that the number of things you can accomplish through diplomacy is dwindling. By the next patch the best option will probably just be to be as deceitful as you can with every civ and ignore the diplomatic penalty since diplomacy is useless anyway.

                  Comment


                  • #69
                    Upgrade bug ?

                    Something strange is happening in my current game.
                    I could not upgrade my spearmen left to pikemen and then to musketmen in one of my cities, while all the other ones let me to. Note that all these cities have Barracks and share the same strategic resources. It is the first time it happens: did any of you already noticed in the past something like this ?

                    UPDATE:

                    This is really driving me mad: by reloading the same savegame, sometimes I could upgrade the same unit (i.e. the spearman) sometimes not. Apparently there is no explanation for this, it's completely random !
                    Last edited by HenryMad; February 17, 2002, 05:35.
                    ------------------------
                    HenryMad
                    ------------------------

                    Comment


                    • #70
                      Originally posted by Soren Johnson Firaxis


                      Do you have the governor set to "Manage Production"?
                      Do you have the "Always Build Previously Built Unit" pref on?

                      because either of those will override the pref you mentioned.
                      Well, unless my memory is completely faulty, I could check both "Ask for construction" and "Always Build Previous" in 1.16 and still get a build prompt. It was useful, as it gave me a good default build and also gave me control. Why can't I do that now?
                      Enjoy,

                      Robert

                      Comment


                      • #71
                        So Kilroy, what bug are you reporting?

                        I agree that Soren is being aggressive. However, I don't think that is unfair.

                        I agree that the AI treatment of resource trading is a bit silly. *I'll give you Iron and SaltPeter for Gems. What do you mean you want more?!* Actually, the AI attitude toward resource trading has driven me to crush more than 1 civ simply as a matter of honour. Then I get them for free. Good trade.

                        However, the AI indeed trades tech (like mad as of 1.17). It often trades maps in my experience. It will still accept cities, if you give them as a gift and maybe under other circumstances (dunno, I don't sell cities as a general practice).

                        What it boils down to is that you are upset that the AI is learning. Ha ha ha. How many gamers have said they would kill for that? Many. Maybe even you.

                        Now that you have a developer tuning into our conversations, taking note, and making the AI better able to give us a challenge, you are complaining?

                        I say, more! Bring it on Soren! I'm like a cat, I'll not be herded. Devise your best. I'll have time. You will eventually be done. I'll still learn. Ha, got any scratch marks?

                        The pop rush exploit? It was an exploit you know. Try building a civ the way the designers intended, not by building cities on graveyards.

                        The AI won't buy cities? Maybe the AI has *learned* not to be abused. You take your lessons from game to game don't you? So now an AI is. How unfair!

                        Peace then immediate war? Same stuff. Abuse. The designers are listening. They've been skewered for not listening. But when they listen, now someone else will skewer them? I guess they can't win.

                        From this side of the fence. Bring it on Firaxis! Make it the best that you can. I'll play it longer.

                        Salve
                        Last edited by notyoueither; February 17, 2002, 04:58.
                        (\__/)
                        (='.'=)
                        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                        Comment


                        • #72
                          Originally posted by Kilroy_Alpha
                          The patch is good, but it why are they constantly trying to plug every "loophole" in the game? The pop-rush thing was good, but now the AI will not trade techs. Add to that the fact that you can't give cities away (I used to like to give conquered civs back to their original ruler for a nominal fee), and you start to wonder why one should even both engaging in diplomacy in the first place.
                          Have you started a new game with 1.17f, or there might be errors with the old save load.

                          *AI doesn't trade resources.
                          *AI doesn't trade techs.
                          *AI doesn't trade cities.
                          *AI doesn't trade maps.
                          *etc, etc, etc.
                          I've managed to trade all that with the AI (Okay, I demanded it for peace), but it was accepted.

                          Why even bother talking to anyone if this is the default attitude? Also any civ you come into contact usually hates you. Even the docile Indians, I'm afraid, seem to be overly deceitful now.
                          Not in my game. All new contacts were polite to me
                          Creator of the Civ3MultiTool

                          Comment


                          • #73
                            Originally posted by player1


                            Egyptians CAN build Horsemen (if having tech).
                            Doh! I meant Iroquois. Anyway, if you can build mounted warrior, you can't build horsemen, so the upgrade path there is a moot point.

                            Comment


                            • #74
                              Originally posted by woody


                              Doh! I meant Iroquois. Anyway, if you can build mounted warrior, you can't build horsemen, so the upgrade path there is a moot point.
                              Yes, I know for all other upgrade paths.
                              I only worried about War Chariot in particular.

                              Comment


                              • #75
                                Something really weird happened during my last game.

                                My automated workers sometimes are shot by my riflemen while trying to enter my cities and they are destroyed.

                                My riflemen did increase their quality like they where fighting but they didn't loose energy.

                                I attach my saved game, 'cause I don't know how to reproduce the problem. I believe you have to keep on playing and it will happen again.

                                Bye
                                Attached Files

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