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Is this even close to what you wanted for 'Stacked Movement'?

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  • #16
    Originally posted by Random Passerby
    Moving 20 cannon and 10 riflemen before patch: 60+ keystrokes/clicks.

    Moving 20 cannon and 10 riflemen post patch: 4 keystrokes/clicks.

    Moving 20 cavalry, which is generally a better fighting force anyways (even with reduced retreat ability): 2 keystrokes/clicks.
    Moving a stack of units with one order: Priceless

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    • #17
      It's a pretty good improvement I reckon. It just boggles the mind why it wasn't included from the original release though - obvious conclusion being that the end game was never play tested.
      If the voices in my head paid rent, I'd be a very rich man

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      • #18
        Haven't had much reason to use it yet. But I guess it'll be alright.
        Sorry....nothing to say!

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        • #19
          Re: Is this even close to what you wanted for 'Stacked Movement'?

          Originally posted by bigfree1
          For me, it is not!

          This 'improvement' is sorely lacking many worthwhile uses, to be able to move ONLY exact like units don’t really impress me. The benefit of such a feature is on the right track, but certainly well beneath my expectations of 'stacked movement.' I'm sincerely hoping that this 'fix'/'improvement' is just a stop gap measure, and that in order to implement a stacked movement order along the lines that most of us were expecting (stacked movement that does not discriminate against unit type or movement rate) for this highly requested feature. I already returned Civ 3 to my place of purchase and this patch does little to persuade me to give it another chance, as of yet, though I'm still hopeful that the future will bring a more balanced and genuinely fun (not tedious) game play.

          Perhaps it may take some serious code retrofitting to get this kind of feature implemented. Any comment on Firaxis' part to allude to the fact that this concept is both recognized as a highly desired feature and that they are indeed working on such an improvement would go far in my mind as whether to wait for future Civ 3 editions to purchase (that would supposedly have said proposed feature.) If confirmed, I would then go ahead and re-purchase the game now as the 'improvement' would be forthcoming and implemented in a future patch, assuming, of course, it would be without further cost to me.

          A-not-so-thrilled-fan
          Let me get this straight. You returned the game awhile ago, so you haven't even tried the new patch. Is this how I'm reading your post?

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          • #20
            Nobody except unemployed game'o'holics have yet had a chance to really explore the patch. Thats why there have been a lot of questions asked (and often answered) here on Apolyton since we got the notes. We have now been given a lot of detail about it from which to form our opinions.

            I know enough about it to not want to download it because I feel the changes in 1.17 that I like have yet to outweigh the changes and existing mechanisms I dislike. Bigfree1 obviously feels similarly. Yin26 is another prominent poster who acknowledges he played 3.5 games a while ago and abandoned Civ III. We all have a perfect right to make our case for continued improvements here.

            I know I was disappointed when stacked movement turned out to be working this way too. Having permanent groupings of mixed units would be much more useful for the way I play the game. Bigfree made the case lucidly and without any derogatory or inflamatory remarks. Something we could do with more of on this site.
            To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
            H.Poincaré

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            • #21
              From what I've heard it's not bad. Could have saved me hours if it was in the original release though.

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              • #22
                Originally posted by Grumbold
                We all have a perfect right to make our case for continued improvements here.
                Certainly you have a right, but not much in the way of credibilty as I see it.

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                • #23
                  Why not?

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                  • #24
                    Originally posted by DrFell
                    Why not?
                    How much credibility would I have if I went on about how crappy caviar tastes, if I've never tried it? None.

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                    • #25
                      I've played all civ versions (including 3) extensively. I guess I get a license to whinge.

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                      • #26
                        Ihave played all 3 versions plus all their variations. So I guess that gives me the right to whine about whiners.
                        Sorry....nothing to say!

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                        • #27
                          Originally posted by DrFell
                          I've played all civ versions (including 3) extensively. I guess I get a license to whinge.
                          Try the changes. If you still don't like it, then you have a right to say they suck. Until then, you don't have a leg to stand on IMO.

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                          • #28
                            Not on my forum it doesn't

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                            • #29
                              Who's forum?
                              Sorry....nothing to say!

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                              • #30
                                Originally posted by Willem


                                Try the changes. If you still don't like it, then you have a right to say they suck. Until then, you don't have a leg to stand on IMO.
                                Admitedly they are improving on the game, but the ages system and several other things still suck in my opinion, I posted a thread on it awhile back right now I don't have time to go through all the points, but I feel I got a pretty big leg to stand on indeed. Or lots of small legs.

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